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Shawn Kittelsen outlines a strategic pivot toward larger-scale Star Trek titles. Recent releases have largely remained niche, PC-centric strategy or VR experiences.
Platform expansion. Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
Paramount Games Group’s creative head, Shawn Kittelsen, outlines a strategic pivot toward larger-scale Star Trek titles after noting that recent releases have largely remained niche, PC-centric strategy or VR experiences. The first flagship project is Bloober Team’s Star Trek Shadow Frontier, slated for PC, PS5 and Xbox Series. The game centers on Ro Laren, a character from The Next Generation, who crash-lands on a planet that is a “spaceship graveyard.” Kittelsen describes the experience as a psychological thriller with survival-horror elements, positioning it against titles like Dead Space and Hellblade. He argues that this genre blend offers greater commercial appeal than the saturated 4X strategy market, while also allowing deeper exploration of Trek lore through a focused character study.
Kittelsen identifies Star Trek as one of Paramount’s “big four” franchises—alongside Avatar the Last Airbender, Teenage Mutant Ninja Turtles and Spongebob Square Pants—and signals a shift from reviving older titles to developing new IP. He cites the recent removal of Star Trek Resurgence from digital storefronts as evidence that the studio will prioritize fresh projects over re-releases. The initiative reflects Paramount’s broader push to expand its gaming footprint across major consoles and PC, targeting a global audience in the 2026-present period.
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Game Developers Conference · 2026