Resident Evil Village
25 documents in the library are about Resident Evil Village, from writers such as GameDiscoverCo, Capcom and Alinea Analytics, the newest from 2026. Each has a summary and key insights with the page they come from.

Resident Evil Village is a first-person survival horror game and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games, with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.
- Released
- May 6, 2021
- Developer
- Capcom Development Division 1
- Publisher
- Capcom
- Genres
- Shooter, Adventure
- Platforms
- Google Stadia, Xbox Series X|S, PlayStation 4, Nintendo Switch 2, PC (Microsoft Windows), iOS, PlayStation 5, Mac
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Older titles continue to demonstrate significant sales longevity, with 2021’s Resident Evil Village selling 3.6 million copies and 2017’s Resident Evil 7 selling 3 million copies between mid-2025 and mid-2026.
Game File, 2026 · Six Resident Evil Games Sold Over Three Million Copies: Capcom Epiphanies
The Resident Evil franchise maintains high viewership consistency, with non-release quarters generating 10–20 million hours watched and mainline titles like Resident Evil Village reaching 75.8 million hours in their first quarter.
Stream Hatchet, 2025 · The Resident Evil Series on Live Streaming
Key title performance significantly bolstered results, with 'Resident Evil Village' selling over 6.1 million units and 'Monster Hunter Rise' contributing 4.1 million units during the fiscal year.
Capcom, 2022 · Capcom Financial Highlights: Fiscal Year Ended March 31, 2022, p. 9
The game recorded the highest first-week viewership of any Capcom title, significantly outperforming previous entries like Resident Evil Village (39.5M hours) and Monster Hunter Rise (12.8M hours).
Stream Hatchet, 2025 · Monster Hunter Wilds & The Monster Hunter Series on Live Streaming
Documents about Resident Evil Village
Six Resident Evil Games Sold Over Three Million Copies: Capcom Epiphanies
The primary objective of this analysis is to evaluate the sustained commercial performance of the Resident Evil franchise by examining Capcom’s internal sales data.
- Between July 1, 2025, and June 30, 2026, six distinct Resident Evil titles each sold over three million copies: Resident Evil 2 remake, Resident Evil 3 remake, Resident Evil 4 remake, Resident Evil 7, Resident Evil Village, and Resident Evil Requiem.
- The newest entry, Resident Evil Requiem, achieved eight million copies sold within four months of its late-February 2026 release.
- The 2023 remake of Resident Evil 4 maintained strong momentum by selling over five million copies during the 2025–2026 fiscal period.
Capcom Delivered a Marketing Masterclass with Resident Evil Requiem
Capcom achieved a significant commercial milestone with the release of Resident Evil Requiem, which recorded five million sales in under one week.
- Capcom’s 'Resident Evil Requiem' achieved five million sales in under a week, driven by a strategic shift away from PlayStation-exclusive marketing toward multiplatform events like Summer Game Fest to better capture the growing PC audience.
- Google is reducing in-app purchase commission rates from 30% to 20% and decoupling its payment system from the Play Store, with new service fees for developers using Google’s billing system rolling out globally between June 2026 and September 2027.
- The US government is investigating whether Tencent can maintain its ownership and investments in US-based game companies, including stakes in Riot Games and Epic Games.
Game Pass Numbers: January Additions
This analysis evaluates the performance of January 2026 Game Pass additions, focusing on how high-profile third-party titles drive user acquisition across console, PC, and cloud platforms.
- Star Wars Outlaws added nearly 600,000 new players to the Xbox ecosystem via Game Pass following its January 13, 2026, integration, effectively doubling its total reach on the platform.
- Warhammer 40,000: Space Marine II saw 544,000 new players join via Game Pass by February 23, 2026, with daily active users (DAUs) rising from a 20,000–30,000 baseline to over 50,000.
- Resident Evil Village added 160,000 new players via Game Pass on January 20, 2026, significantly trailing the 852,000 engagement figure achieved by the same title on PlayStation Plus Extra.
PS Plus Player Numbers: January 2026
This analysis evaluates the performance of PlayStation Plus additions from January 2026, focusing on player acquisition metrics for both monthly Essential-tier games and higher-tier Game Catalog titles.
- Need for Speed Unbound reached 1.6 million PlayStation Plus subscribers in January, bringing its total lifetime reach on the service to 4.3 million players.
- Resident Evil Village gained 852,000 players via the Game Catalog following its January 22 addition, a strategic move to build audience interest ahead of the February 27 launch of Resident Evil Requiem.
- Expeditions: A MudRunner Game attracted 414,000 new players through the service, with over two-thirds of that audience being new to the MudRunner/SnowRunner franchise.
Last Week's Biggest Games on Steam: Week 24
The Steam market performance for week 24 of 2025 highlights a dual-track landscape defined by high-profile new releases and the strategic use of aggressive discounting to revitalize legacy titles.
- Stellar Blade dominated Steam in week 24 with 527,000 copies sold, driven heavily by the Chinese market which accounts for 56% of its total Steam audience.
- Dune: Awakening secured the second spot with 271,000 copies sold and maintains strong player retention with over 300,000 daily active users.
- Deep discounting remains a primary driver for legacy title performance, as seen with Mortal Shell selling 121,000 copies after a price drop to $1.50 and This War of Mine selling 86,000 copies at a $1 price point.
The Resident Evil Series on Live Streaming
The Resident Evil franchise maintains a dominant position within the live streaming landscape, consistently generating significant viewership that positions it as a premier survival horror series.
- The Resident Evil franchise maintains high viewership consistency, with non-release quarters generating 10–20 million hours watched and mainline titles like Resident Evil Village reaching 75.8 million hours in their first quarter.
- Resident Evil consistently outperforms other survival horror franchises on live streaming platforms, maintaining a dominant market position even without major new releases.
- Viewership for older Resident Evil titles historically spikes in the lead-up to new releases, a trend Capcom leverages through promotional discounts on legacy games.
Monster Hunter Wilds & The Monster Hunter Series on Live Streaming
The release of Monster Hunter Wilds represents a significant milestone for the franchise, demonstrating the series' enduring appeal and its capacity to generate massive engagement within the live-streaming ecosystem.
- Monster Hunter Wilds achieved 46.5 million hours watched and a peak viewership of 769,000 during its debut week, supported by 1.4 million peak concurrent players on Steam.
- The game recorded the highest first-week viewership of any Capcom title, significantly outperforming previous entries like Resident Evil Village (39.5M hours) and Monster Hunter Rise (12.8M hours).
- In its first 24 hours of release, Monster Hunter Wilds reached the 4th highest peak viewership for a game launch since 2023, surpassing major AAA titles such as Call of Duty: Black Ops 6 and Hogwarts Legacy.
Session: Cutting Through The Noise – How To Get Your Game Noticed In A Challenging Market. Markus...
In a saturated gaming market where nearly 200,000 titles were released across major platforms last year, achieving visibility requires a shift from traditional, high-budget marketing toward creative, strategic, and audience-focused engagement.
- With nearly 200,000 titles released across major platforms last year, developers must abandon traditional, high-budget advertising in favor of creative, audience-focused engagement strategies.
- Marketing success is driven by platform-specific content, such as the technical community-building on Reddit seen with Kerbal Space Program or the viral, quirky short-form content used by Cult of the Lamb on TikTok.
- Creative, low-budget campaigns—such as the puppet-themed marketing for Resident Evil Village—often outperform high-production-value trailers by prioritizing emotional resonance and humor.
Capcom Q1 2024 Financial Report
Capcom’s financial results for the first quarter of the fiscal year ending June 30, 2024, reflect a significant year-over-year decline in all primary business metrics.
- Capcom’s Q1 revenue fell 32.5% year-over-year to $192.6 million, with operating income dropping 46.4% to $84 million.
- The company’s reliance on its back catalog is extreme, with 97.1% of its 9.53 million total game sales in Q1 coming from older titles rather than new releases.
- The sharp decline in performance is attributed to a lack of major new releases in the current quarter, compared to the same period in 2023 which saw the launch of Street Fighter 6.
Those Assassin’s Creed, Resident Evil and Death Stranding Ports Have Bombed
High-profile console-to-mobile ports, including Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding, have failed to achieve commercial success on iOS.
- Console game ports like Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding have performed poorly on iOS, with low download numbers and minimal revenue despite being showcased by Apple.
- Assassin's Creed Mirage, launched June 6, has generated only an estimated $138k gross revenue from 123k downloads, with fewer than 3,000 users paying the $49.99 unlock fee, significantly underperforming compared to mobile-native titles like Assassin's Creed Rebellion.
- Resident Evil 4 and Village also show weak performance, with RE4 generating an estimated $208k from 357k downloads (around 7,000 payers) and RE Village $92k from 370k downloads (around 5,750 payers) since their respective launches.
Plus: Resident Evil 4 Takes Off Like a Rocket
This analysis examines the commercial performance of recent video game releases and forecasts upcoming market trends for the final week of March 2023.
- The Resident Evil 4 remake set a new franchise record on Steam with 140,000 peak concurrent users, significantly outperforming Resident Evil Village’s 107,000 peak.
- Projections estimate that the Resident Evil 4 remake will achieve between 3 and 4 million unit sales on Steam during its first week of release.
- The PC port of The Last of Us Part I is the most anticipated upcoming release, entering the market with 105,000 Steam followers.
PlayStation VR2: What Big Launch Games, and Why?
The launch of PlayStation VR2 marks a strategic attempt by Sony to differentiate its console ecosystem through high-end virtual reality, despite the hardware currently occupying a niche market position.
- The global console market experienced a 7.8% decline in 2022, primarily driven by hardware supply constraints and software release delays.
- Meta has reached nearly 20 million Quest headset sales, though data indicates that engagement levels among newer users are lower than those of early adopters.
- PlayStation VR2 adoption is currently driven by a mix of first-party titles like Horizon Call of the Mountain and VR-enhanced versions of established hits such as Gran Turismo 7 and Resident Evil Village.