
Rainbow Six Siege
GameBy Ubisoft Montreal · Released Dec 1, 2015
Documents about Rainbow Six Siege
Rainbow Six Siege, Marvel Rivals Receive Game Approval in China
China’s National Press and Publication Administration has granted official game approval to Ubisoft’s Rainbow Six Siege and NetEase’s Marvel Rivals.
- China’s National Press and Publication Administration has officially approved Ubisoft’s Rainbow Six Siege and NetEase’s Marvel Rivals for release in the Chinese market.
- Tencent will serve as the distributor for Rainbow Six Siege on both PC and mobile platforms and is expected to lead the game's esports operations in China.
- The approval of Rainbow Six Siege authorizes the game to be streamed on major Chinese platforms including Douyu, Huya, and Bilibili, all of which are backed by Tencent.
BLAST Premier Teams With KICK for 2024
UK-based tournament operator BLAST has entered into a non-exclusive partnership with the streaming platform KICK to broadcast its Counter-Strike 2 competitive circuit for the remainder of 2024.
- BLAST Premier has signed a non-exclusive broadcast partnership with the streaming platform KICK for the remainder of the 2024 Counter-Strike 2 season.
- The deal expands the reach of BLAST Premier events to over 150 territories and 28 languages.
- KICK will broadcast the Fall Groups (July 29 – Aug. 4), Fall Showdown (Aug. 21 – 25), Fall Final (Sept. 25 – 29), and the upcoming World Final.
Ubisoft Q1 2024 Financial Results
Ubisoft’s financial results for the first quarter of the 2025 fiscal year, ending June 30, 2024, demonstrate a period of growth that exceeded internal expectations.
- Ubisoft exceeded Q1 financial targets with €290 million in net bookings, an 8.3% year-over-year increase, driven by the launch of XDefiant and a strong back catalog.
- Total revenue for the quarter reached €323.5 million, representing a 12% year-over-year growth.
- XDefiant surpassed 10 million players within its first two weeks, becoming a primary revenue driver for the company.
Amouranth Buys Into Wildcard Gaming
In June 2024, prominent content creator Kaitlyn Siragusa, widely known as Amouranth, acquired an ownership stake in the Houston-based esports organization Wildcard Gaming.
- Content creator Kaitlyn 'Amouranth' Siragusa has acquired an ownership stake in the Houston-based esports organization Wildcard Gaming for an undisclosed amount.
- Amouranth holds an equal share of ownership alongside the existing partners and will serve as an active decision-maker rather than a figurehead.
- Her operational role includes promoting the organization’s milestones, participating in watch parties for major events, and attending team meet-and-greets, though she will not be involved in player personnel decisions.
NIP Group Files for IPO
Ninjas in Pyjamas Group (NIP Group) has officially filed for an initial public offering with the U.S. Securities and Exchange Commission.
- Ninjas in Pyjamas Group (NIP Group) has filed for an initial public offering (IPO) with the U.S. Securities & Exchange Commission, aiming to raise up to $5 million USD.
- The company reported $83.7 million in revenue for fiscal year 2023, up from $65.8 million in 2022.
- Despite revenue growth, the organization recorded a net loss of $13.3 million in 2023, compared to a $6.2 million net loss in 2022.
GRID and Abios Extend Esports Data Partnership
The esports data platform GRID and Abios, the esports division of the Kambi Group, have extended their strategic partnership for an additional year.
- GRID and Abios have extended their esports data partnership, originally established in July 2023, for an additional year.
- The partnership expansion adds official esports data feeds for League of Legends and Rainbow Six Siege to the Kambi Group’s betting network.
- These new titles join existing data feeds for Counter-Strike 2, Dota 2, and Valorant currently provided through the collaboration.
Top PlayStation 5 Games on Streaming: Sony’s Most Profitable Console
The PlayStation 5 has established itself as Sony’s most profitable console, generating $106 billion in lifetime revenue with a user base of 118 million monthly active users.
- The PlayStation 5 has become Sony’s most profitable console to date, generating $106 billion in lifetime revenue with 118 million monthly active users.
- Shooter titles dominate PS5 streaming performance, with the top five most-watched games on the platform—led by GTA V with 9.7 billion hours—all belonging to the shooter genre.
- Live-service games significantly outperform single-player, story-driven RPGs in live-streaming viewership, highlighting a strong community preference for competitive, multiplayer experiences.
Oxygen Esports Launches Quick Fix Media
Oxygen Esports has established a new division, Quick Fix Media, designed to function as an independent content and media incubator for the esports industry.
- Oxygen Esports has launched Quick Fix Media, an independent incubator designed to provide strategic and material support to esports media outlets.
- The incubator's first partnership is with Rocket League coverage sites ShiftRLE and Octane, which will continue to operate autonomously.
- ShiftRLE is launching the Shift Summer League, a competitive event for top European and North American Rocket League teams.
Jynxzi’s Rainbow Six Siege World Cup Streaming Performance
The inaugural Jynxzi Rainbow Six Siege World Cup, held on May 25, 2024, serves as a case study for the growing trend of creator-led esports tournaments.
- Jynxzi’s inaugural Rainbow Six Siege World Cup generated 422,000 hours watched and a peak viewership of 87,000 during its seven-hour broadcast on May 25, 2024.
- The event attracted 259,000 unique viewers, with 12.5% of the audience actively participating in the chat to support their respective national teams.
- The USA vs. Wales semi-final achieved a higher average minute viewership (61,000) compared to the France vs. Italy semi-final (58,000).
Our Industry News (20/05/24 - 02/06/24)
The brief outlines a two-week snapshot of global gaming industry activity, focusing on corporate moves, media adaptations, AI integration, and a comprehensive list of new releases.
- Nintendo acquired Shiver Entertainment from Embracer Group to bolster its internal porting capabilities for high-profile titles like Hogwarts Legacy and Mortal Kombat 1.
- Microsoft is integrating OpenAI-powered Copilot tools into Minecraft and future Xbox titles, signaling a strategic industry shift toward generative AI for player experience enhancement.
- Ubisoft is prioritizing recurring revenue models by launching a new subscription initiative specifically for its live-service title Rainbow Six Siege.
Spacestation Gaming Partners With Displate
Spacestation Gaming, a Salt Lake City-based esports organization, has entered into a commercial partnership with Displate, a company specializing in metal posters.
- Spacestation Gaming has entered into a partnership with metal poster manufacturer Displate, a deal facilitated by the PIVOT Agency.
- The partnership features a new collection of 15 Spacestation Gaming-branded metal art pieces, consisting of seven logo-focused designs and eight posters.
- The branded merchandise is currently available for purchase through Displate, with pricing ranging from $49 to $164 depending on size and configuration.
Shikenso Analytics Partners With Team BDS
Shikenso Analytics, a Germany-based firm specializing in marketing and sponsorship analytics, has entered into a partnership with the Swiss esports organization Team BDS.
- Swiss esports organization Team BDS has partnered with Germany-based Shikenso Analytics to monitor and optimize its sponsorship and partnership performance.
- Team BDS will utilize Shikenso’s AI-driven data tools to track partner visibility and engagement across its streaming platforms and social media channels.
- The organization competes in multiple titles, including Rocket League, Rainbow Six Siege, EA FC 24, and League of Legends (LEC and LFL).
Companies behind it
Ubisoftdeveloper, publisher426
Tencent Holdingsowner695- UBUbisoft Barcelonadeveloper3
- UBUbisoft Belgradedeveloper6
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