
Potion Craft
GameBy niceplay games · Released Dec 13, 2022
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Connections
Each row is a game or company named alongside Potion Craft, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Dec 13, 2022
- Developer
- niceplay games
- Publisher
- tinyBuild
- Genres
- Puzzle, Role-playing (RPG), Simulator, Indie
- Platforms
- Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch
- Links
- Official site, Wikipedia
Game data from IGDB.com
Documents about Potion Craft
How Dressmaker Became ‘Ready to Wear’ for Hundreds of Thousands of Players
Dressmaker, a $15 self-published seamstress job sim from Free Lives' new Cozy Lives subsidiary, has become a semi-unexpected Steam megahit, and the newsletter uses it as a case study in how a novel, zeitgeist-aligned concept can break out.
- The indie title Dressmaker achieved over 500,000 units sold on Steam within its first two weeks, significantly outperforming expectations with an 8.6x conversion rate in its opening week.
- Unlike typical game sales curves that peak on day one, Dressmaker demonstrated sustained growth in concurrent users and sales, ranking as the fifth highest-selling debut on Steam for September 2026.
- The game’s success is attributed to its focus on deep, authentic creative mechanics based on real-world sewing expertise rather than generic minigames, appealing to a broad audience interested in self-expression.
Is This How to Decide the Game You'll Make Next?
This GameDiscoverCo newsletter analyzes effective strategies for game development and discovery, focusing on the importance of market awareness and structured decision-making for PC and console titles.
- Success on PC and console platforms in the mid-2020s increasingly relies on anchoring new projects to established, high-demand subgenres to ensure clear market fit.
- Studios like Darts mitigate development risk by evaluating projects through a three-dimensional framework: internal team enthusiasm, technical feasibility, and market potential.
- Effective project selection requires teams to define a clear 10-to-15-second gameplay hook modeled after proven commercial hits to replace subjective decision-making.
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games
Magic systems in fantasy games often suffer from reductive design, frequently categorized merely as mechanical resource management rather than meaningful narrative or thematic experiences.
- Mikael D. Sebag’s 2026 study proposes a new analytical framework for fantasy game magic systems by applying Antoine Faivre’s criteriology of Western esotericism to digital mechanics.
- The research evaluates magic systems across a diverse range of titles, including Dungeons & Dragons, The Elder Scrolls, World of Warcraft, Magic: The Gathering, and Potion Craft: Alchemist Simulator.
- The study highlights how specific mechanics, such as the 'linking' of objects in games like Wildermyth, serve as examples of how magic systems mediate player interaction and sense-making.
Deep Dive: Inside Strange Horticulture's Delightful Steam Success
Strange Horticulture, an occult plant-shop puzzle game from two UK brothers at Bad Viking and published by Iceberg Interactive, became a standout Steam success after its late January 2022 launch.
- Strange Horticulture outperformed the industry median by 500% in its first week despite a modest pre-launch wishlist count of only 20,000.
- The game maintains long-term commercial viability with a consistent sales floor of at least 300 units per day.
- Targeted community engagement in niche subreddits for houseplants and cartography proved more effective than broad-spectrum developer forum promotion.
A Definition of Enchantment: A New Approach to Ludic Magic Systems Analysis
This paper proposes a novel hermeneutic for analyzing magic systems in fantasy games by applying Antoine Faivre's criteriology of Western esotericism.
- The paper argues that fantasy games' magic systems are often criticized as repetitive, quantifiable, and wonderless, and frames this as an instance of Max Weber's broader 'disenchantment of the world'.
- It reframes Antoine Faivre's four essential criteria of Western esotericism (correspondences, living nature, imagination and mediations, and the experience of transmutation) as a working definition of enchantment for analyzing ludic magic.
- The author contends that neomedieval game settings, where magic and spirits are treated as materially real, align closely with the premodern enchanted worldview that Faivre's framework describes.
tinyBuild Capital Market Day 2022
tinyBuild's Capital Market Day 2022 presentation outlines the company's strategic approach to intellectual property development, game publishing, and operational efficiency, with a particular focus on expanding its "Hello Neighbor" franchise.
- Owned intellectual property accounted for 81% of tinyBuild’s total gaming revenue in 2021, signaling a strategic shift away from third-party publishing reliance.
- The company utilizes a vertically integrated model that combines internal development with a partnership-first publishing strategy to mitigate developer risk through centralized marketing, porting, and platform relations.
- Growth is driven by a transmedia strategy that expands core gaming franchises into secondary media, exemplified by the Hello Neighbor brand’s transition into literature and animated series.
What Does Epic's Big Bang Mean for the Future of Fortnite?
Fortnite's "Big Bang" live event in early December 2023 rebooted the game's universe and introduced three new in-world games: LEGO Fortnite, a survival crafting title seen as a Minecraft challenger; Rocket Racing, built by Psyonix; and Fortnite Festival, built by Harmonix.
- Fortnite has transitioned from a battle royale into a multi-genre ecosystem by integrating LEGO Fortnite, Rocket Racing, and Fortnite Festival to compete directly with platforms like Roblox and Minecraft.
- The 'Big Bang' event drove Fortnite to an all-time high of 11.6 million concurrent users, with the platform recording 100 million unique players in November 2023.
- Player behavior analysis indicates that Fortnite’s audience prioritizes social and cooperative experiences, as evidenced by their migration to titles like Among Us and Lethal Company during server downtime.
Shopping in Games is Garbage but it doesn't have to be! - Video Game Design - Extra Credits
Haggling mechanics in video games are currently underdeveloped, often functioning as superficial, zero-sum systems that resemble simple volume sliders rather than engaging gameplay.
- Current game haggling mechanics are largely underdeveloped, functioning as superficial, zero-sum systems that prioritize simple price adjustments over meaningful player agency.
- Developers should shift from hard positional bargaining to soft or principled negotiation models to transform store interactions into puzzle-like experiences.
- Titles like Potionomics demonstrate that integrating negotiation cards and social systems creates a multi-dimensional experience where NPC relationship history directly influences transaction outcomes.
PC Game Discovery: 5 Big Trends in 2022
GameDiscoverCo founder Simon Carless uses this newsletter to step back from his usual granular data posts and outline five broad trends shaping PC premium game discovery in 2021.
- Steam remains the dominant platform for non-AAA titles, frequently generating over 90% of their total revenue.
- Games designed specifically for PC with complex UIs and deep simulation mechanics are currently outperforming titles built for multi-platform parity.
- The market is increasingly saturated, with Steam averaging more than 250 new releases per week, making high quality alone insufficient for commercial success.
Plus: A Whole New World on Steam?
This GameDiscoverCo Plus newsletter from late September 2021 examines Steam and console performance for specific titles, with its central focus on Amazon Games' MMO New World ahead of launch.
- Amazon Games’ New World entered its late September 2021 launch week with approximately 283,000 Steam followers and an estimated 2.5 to 3 million wishlists.
- Medieval Dynasty achieved a peak of 12,000 concurrent users (CCU) following its 1.0 transition, while Potion Craft: Alchemist Simulator reached 7,000 CCU during its Early Access debut.
- The Xbox paid charts in late September 2021 remained dominated by annual sports franchises, specifically NBA 2K22 and Madden NFL 22.
How Do You Get 'More..' Recommendations on Steam?
Steam's "More Like This" recommendation section, which shows 12 games beneath each title's description and system requirements, once mattered most for discovery, but it has become a poor target for marketing plans.
- The 'More Like This' section on Steam is a byproduct of overall game momentum rather than a direct marketing lever that can be reliably manipulated.
- Since a 2018 algorithm update, the 'More Like This' feature heavily prioritizes established, high-popularity blockbusters over unreleased titles.
- Traffic impact is heavily concentrated in the 'above the fold' Top 12 slots, while the 'See All' list provides only minor discovery benefits.
Plus: Why Such Big Steam Hype Winners This Week?
A busy mid-September 2021 week of Steam launches produced several clear winners and a few muted results among titles ranked highly in the previous week's Hype charts.
- High-profile releases in mid-September 2021 saw varied performance, with Deathloop hitting 20,000 peak concurrent users (CCU) while Eastward emerged as a breakout hit with 13,800 peak CCU.
- The market shows a strong appetite for simulation games, evidenced by Gas Station Simulator reaching 7,500 CCU and the successful launch of Timberborn.
- Niche titles faced significant challenges during this competitive release window, with games like SkateBIRD and Gamedec struggling to exceed 400 CCU.