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Potion Craft

GameBy niceplay games · Released Dec 13, 2022

Documents about Potion Craft

Cover of How Dressmaker Became ‘Ready to Wear’ for Hundreds of Thousands of Players
Article

How Dressmaker Became ‘Ready to Wear’ for Hundreds of Thousands of Players

Dressmaker, a $15 self-published seamstress job sim from Free Lives' new Cozy Lives subsidiary, has become a semi-unexpected Steam megahit, and the newsletter uses it as a case study in how a novel, zeitgeist-aligned concept can break out.

  • The indie title Dressmaker achieved over 500,000 units sold on Steam within its first two weeks, significantly outperforming expectations with an 8.6x conversion rate in its opening week.
  • Unlike typical game sales curves that peak on day one, Dressmaker demonstrated sustained growth in concurrent users and sales, ranking as the fifth highest-selling debut on Steam for September 2026.
  • The game’s success is attributed to its focus on deep, authentic creative mechanics based on real-world sewing expertise rather than generic minigames, appealing to a broad audience interested in self-expression.
GameDiscoverCoOct 2026
Cover of Is This How to Decide the Game You'll Make Next?
Article

Is This How to Decide the Game You'll Make Next?

This GameDiscoverCo newsletter analyzes effective strategies for game development and discovery, focusing on the importance of market awareness and structured decision-making for PC and console titles.

  • Success on PC and console platforms in the mid-2020s increasingly relies on anchoring new projects to established, high-demand subgenres to ensure clear market fit.
  • Studios like Darts mitigate development risk by evaluating projects through a three-dimensional framework: internal team enthusiasm, technical feasibility, and market potential.
  • Effective project selection requires teams to define a clear 10-to-15-second gameplay hook modeled after proven commercial hits to replace subjective decision-making.
GameDiscoverCoJul 2025
Article

“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games

Magic systems in fantasy games often suffer from reductive design, frequently categorized merely as mechanical resource management rather than meaningful narrative or thematic experiences.

  • Mikael D. Sebag’s 2026 study proposes a new analytical framework for fantasy game magic systems by applying Antoine Faivre’s criteriology of Western esotericism to digital mechanics.
  • The research evaluates magic systems across a diverse range of titles, including Dungeons & Dragons, The Elder Scrolls, World of Warcraft, Magic: The Gathering, and Potion Craft: Alchemist Simulator.
  • The study highlights how specific mechanics, such as the 'linking' of objects in games like Wildermyth, serve as examples of how magic systems mediate player interaction and sense-making.
University of CaliforniaJan 2025
Article

Deep Dive: Inside Strange Horticulture's Delightful Steam Success

Strange Horticulture, an occult plant-shop puzzle game from two UK brothers at Bad Viking and published by Iceberg Interactive, became a standout Steam success after its late January 2022 launch.

  • Strange Horticulture outperformed the industry median by 500% in its first week despite a modest pre-launch wishlist count of only 20,000.
  • The game maintains long-term commercial viability with a consistent sales floor of at least 300 units per day.
  • Targeted community engagement in niche subreddits for houseplants and cartography proved more effective than broad-spectrum developer forum promotion.
GameDiscoverCoMar 2024
Article

What Does Epic's Big Bang Mean for the Future of Fortnite?

Fortnite's "Big Bang" live event in early December 2023 rebooted the game's universe and introduced three new in-world games: LEGO Fortnite, a survival crafting title seen as a Minecraft challenger; Rocket Racing, built by Psyonix; and Fortnite Festival, built by Harmonix.

  • Fortnite has transitioned from a battle royale into a multi-genre ecosystem by integrating LEGO Fortnite, Rocket Racing, and Fortnite Festival to compete directly with platforms like Roblox and Minecraft.
  • The 'Big Bang' event drove Fortnite to an all-time high of 11.6 million concurrent users, with the platform recording 100 million unique players in November 2023.
  • Player behavior analysis indicates that Fortnite’s audience prioritizes social and cooperative experiences, as evidenced by their migration to titles like Among Us and Lethal Company during server downtime.
GameDiscoverCoApr 2022
Article

PC Game Discovery: 5 Big Trends in 2022

GameDiscoverCo founder Simon Carless uses this newsletter to step back from his usual granular data posts and outline five broad trends shaping PC premium game discovery in 2021.

  • Steam remains the dominant platform for non-AAA titles, frequently generating over 90% of their total revenue.
  • Games designed specifically for PC with complex UIs and deep simulation mechanics are currently outperforming titles built for multi-platform parity.
  • The market is increasingly saturated, with Steam averaging more than 250 new releases per week, making high quality alone insufficient for commercial success.
GameDiscoverCoOct 2021
Article

Plus: A Whole New World on Steam?

This GameDiscoverCo Plus newsletter from late September 2021 examines Steam and console performance for specific titles, with its central focus on Amazon Games' MMO New World ahead of launch.

  • Amazon Games’ New World entered its late September 2021 launch week with approximately 283,000 Steam followers and an estimated 2.5 to 3 million wishlists.
  • Medieval Dynasty achieved a peak of 12,000 concurrent users (CCU) following its 1.0 transition, while Potion Craft: Alchemist Simulator reached 7,000 CCU during its Early Access debut.
  • The Xbox paid charts in late September 2021 remained dominated by annual sports franchises, specifically NBA 2K22 and Madden NFL 22.
GameDiscoverCoSep 2021
Article

How Do You Get 'More..' Recommendations on Steam?

Steam's "More Like This" recommendation section, which shows 12 games beneath each title's description and system requirements, once mattered most for discovery, but it has become a poor target for marketing plans.

  • The 'More Like This' section on Steam is a byproduct of overall game momentum rather than a direct marketing lever that can be reliably manipulated.
  • Since a 2018 algorithm update, the 'More Like This' feature heavily prioritizes established, high-popularity blockbusters over unreleased titles.
  • Traffic impact is heavily concentrated in the 'above the fold' Top 12 slots, while the 'See All' list provides only minor discovery benefits.
GameDiscoverCoMar 2021
Article

Plus: Why Such Big Steam Hype Winners This Week?

A busy mid-September 2021 week of Steam launches produced several clear winners and a few muted results among titles ranked highly in the previous week's Hype charts.

  • High-profile releases in mid-September 2021 saw varied performance, with Deathloop hitting 20,000 peak concurrent users (CCU) while Eastward emerged as a breakout hit with 13,800 peak CCU.
  • The market shows a strong appetite for simulation games, evidenced by Gas Station Simulator reaching 7,500 CCU and the successful launch of Timberborn.
  • Niche titles faced significant challenges during this competitive release window, with games like SkateBIRD and Gamedec struggling to exceed 400 CCU.
GameDiscoverCoDec 2020