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Pokémon GO cover

Pokémon GO

GameBy Niantic Labs · Released Jul 6, 2016

Documents about Pokémon GO

Cover of One Up: Competition, Creativity, and the Global Business of Video Games
Article

One Up: Competition, Creativity, and the Global Business of Video Games

The global video game industry has transitioned from a niche hobby into a dominant mainstream entertainment medium by aligning creative game design with innovative business strategies.

  • Success in the modern video game industry requires treating business strategy with the same creative rigor as software development.
  • The industry has shifted from physical goods to digital distribution and the games-as-a-service model to ensure long-term cultural and financial relevance.
  • The research analyzes three decades of empirical data from over 200 companies, including major stakeholders like Tencent, Sony, Microsoft, and Epic Games.
Columbia University PressOct 2020
Article

Top Mobile Games by Worldwide Revenue: August 2020

The mobile gaming industry experienced significant revenue growth in August 2020, driven by seasonal trends and the ongoing impact of global pandemic-related lockdowns.

  • PUBG Mobile was the top-grossing mobile game worldwide in August 2020, generating $221 million in revenue, a 25.5% increase year-over-year.
  • Honor of Kings ranked second globally with $204.8 million in revenue, also achieving 25.5% year-over-year growth, with 95% of its earnings originating from China.
  • Fate/Grand Order and Knives Out both reached record-high monthly revenues in August 2020, earning $163 million and $79.5 million respectively.
Sensor TowerSep 2020
Article

Pokémon Masters EX Catches $75 Million Player Spending in First Year

Pokémon Masters EX achieved $75 million in global player spending during its first year of operation, establishing itself as the second-highest grossing mobile title within the Pokémon franchise.

  • Pokémon Masters EX generated $75 million in player spending during its first year, making it the second-highest grossing mobile title in the Pokémon franchise.
  • A major content update and rebranding to Pokémon Masters EX on August 27, 2020, triggered a four-fold increase in weekly revenue to $5.4 million.
  • Japan was the primary revenue driver for the title, accounting for $39.3 million or 52.7% of total first-year spending, followed by the U.S. at $17.5 million.
Sensor TowerSep 2020
Article

Top Mobile Games by Worldwide Revenue: June 2020

The mobile gaming industry experienced significant revenue growth in June 2020, driven by strong performances from established titles and successful regional expansions.

  • Tencent's Honor of Kings was the highest-grossing mobile game worldwide in June 2020, generating over $193 million in revenue, a 50.4% increase year-over-year.
  • PUBG Mobile ranked second globally with $168 million in revenue, achieving 12.8% year-over-year growth with 53% of its earnings coming from the Chinese version, Game For Peace.
  • Supercell’s Brawl Stars reached its highest-grossing month ever at $84 million—a 300% increase from June 2019—following its launch in the Chinese market.
Sensor TowerJul 2020
Article

Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue

Pokémon GO has solidified its position as the dominant force in the location-based mobile gaming sector, surpassing $3.6 billion in lifetime global player spending as of its four-year anniversary in July 2020.

  • Pokémon GO has surpassed $3.6 billion in lifetime global player spending four years after its July 2016 launch.
  • The game generated $905 million in 2019, marking its most successful year to date and surpassing the $832.5 million earned during its 2016 launch window.
  • H1 2020 revenue reached $445.3 million, putting the title on track to match or exceed its 2019 record despite global pandemic-related lockdowns.
Sensor TowerJul 2020
Article

Top Mobile Games by Worldwide Revenue: May 2020

The mobile gaming industry experienced significant revenue growth in May 2020, driven by sustained player engagement during global pandemic-related lockdowns.

  • PUBG Mobile was the top-grossing mobile game worldwide in May 2020, generating over $226 million in user spending and achieving 41% year-over-year growth.
  • Honor of Kings ranked second globally with $204.5 million in revenue, marking a 42% year-over-year increase, with 95% of its earnings originating from China.
  • Pokémon GO experienced its strongest revenue month since September 2019, earning $82.2 million in May 2020, a 45.5% increase year-over-year attributed to pandemic-related gameplay adjustments.
Sensor TowerJun 2020
Cover of A 2020 Vision for XR: is this the Year AR & VR Break Through? | PGC Digital #1
56 min
PocketGamer.biz56 min

A 2020 Vision for XR: is this the Year AR & VR Break Through? | PGC Digital #1

The year 2019 marked a critical transition for extended reality, moving the industry away from low-end mobile VR toward high-quality, standalone hardware like the Oculus Quest.

  • The industry is shifting from short-form mini-games toward deep, persistent, and social multiplayer experiences, which experts identify as the primary catalyst for mass adoption.
  • The transition from low-end mobile VR to high-quality standalone hardware like the Oculus Quest has successfully expanded the user base beyond early adopters to include families and casual players.
  • The COVID-19 pandemic has accelerated demand for immersive digital solutions in remote collaboration and cultural archiving, while driving record engagement for high-fidelity titles like Half-Life: Alyx.
PocketGamer.bizMay 2020
Article

Top Mobile Games by Worldwide Revenue: March 2020

The primary objective of this analysis is to identify the highest-grossing mobile games worldwide during March 2020.

  • PUBG Mobile was the top-grossing mobile game worldwide in March 2020, generating over $232 million, which is more than triple its revenue from March 2019.
  • Honor of Kings ranked second globally with over $112 million in gross revenue, with 93% of its earnings originating from China.
  • PUBG Mobile experienced its best month for user spending to date, marking a 21.8% increase over February 2020, driven by its second-anniversary event and potential shifts in consumer behavior due to the COVID-19 pandemic.
Sensor TowerApr 2020
Article

Pokémon Home Was Downloaded 1.3 Million Times in Its First Week on Mobile

The launch of Pokémon Home, a cloud-based storage service for the Pokémon franchise, achieved significant market traction during its initial week of availability in February 2020.

  • Pokémon Home generated 1.3 million mobile installs globally during its first week following its February 12, 2020, launch.
  • The service generated an estimated $1.8 million in user spending during its first week, driven by three subscription tiers priced at $2.99, $4.99, and $15.99.
  • The United States led global adoption with 444,000 installs (34% of total) and 40.8% of total user spending.
Sensor TowerFeb 2020
Article

Pokémon GO Has Best Year Ever in 2019

Pokémon GO achieved its most successful year since its 2016 launch, generating an estimated $894 million in gross player spending throughout 2019.

  • Pokémon GO achieved its highest annual revenue since its 2016 launch, generating $894 million in gross player spending during 2019.
  • The game ranked as the fifth highest-earning mobile game globally in 2019, trailing only behind titles like Candy Crush Saga and Honor of Kings.
  • Revenue growth in 2019 was driven by consistent live operations and in-game events, specifically the introduction of Team Rocket in July, which led to $116 million and $126 million in revenue for August and September respectively.
Sensor TowerJan 2020
Article

Minecraft Earth Builds Up 1.4 Million Downloads After U.S. Rollout

This analysis examines the early performance of the location-based augmented reality game Minecraft Earth following its November 2019 expansion into the United States.

  • Following its November 12, 2019, U.S. launch, Minecraft Earth generated 1.4 million downloads in one week, bringing its total early access downloads to approximately 2.5 million.
  • The game's initial performance trails other major location-based AR titles, significantly behind the 32.7 million first-week downloads of Pokémon GO and the 3.1 million of Harry Potter: Wizards Unite.
  • The United States market dominated the launch week, accounting for 1.2 million downloads (86.2% of the total) and $86,000 in gross revenue (92.8% of the total).
Sensor TowerNov 2019
Article

Top Mobile Games by Worldwide Revenue: October 2019

The mobile gaming industry experienced significant revenue shifts in October 2019, characterized by the dominance of established titles and the rapid ascent of new market entrants.

  • PUBG Mobile by Tencent was the highest-earning mobile game in October 2019, generating $153.9 million in worldwide revenue, a 7x increase compared to October 2018.
  • Honor of Kings, also from Tencent, ranked second with $116.2 million in gross revenue, with 92% of its earnings originating from the Chinese market.
  • Moon Active’s Coin Master entered the top 10 global revenue rankings for the first time in October 2019, generating $63.1 million.
Sensor TowerNov 2019