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The Pokémon Company

Company

16 documents in the library are about The Pokémon Company, from writers such as PocketGamer.biz, DeNA Co. and Nintendo. Each has a summary and key insights with the page they come from.

Connections

The documents about The Pokémon Company on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Documents about The Pokémon Company

Cover of Mobile & F2P | Jordan Blackman | Why the Best Games Are Winning by Squeezing Less | DD 2026
40 min
Digital Dragons40 min

Mobile & F2P | Jordan Blackman | Why the Best Games Are Winning by Squeezing Less | DD 2026

The mobile gaming industry is undergoing a fundamental shift in monetization strategy, moving away from aggressive, friction-based tactics toward a model that prioritizes long-term player engagement.

  • Reducing aggressive monetization 'pinches' can increase both player retention and total revenue simultaneously, contradicting the traditional industry assumption that player satisfaction and business performance are inversely related.
  • Successful monetization redesign requires 'revenue migration,' where removing a friction point (such as level-gating) is balanced by alternative, less intrusive spending opportunities within the game loop.
  • The cost of aggressive monetization is rising because modern players are increasingly sensitive to friction and more likely to churn when they feel over-squeezed, making the traditional 'out-squeeze the competition' strategy less effective.
Digital DragonsOct 2026
Cover of Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games
37 min
PocketGamer.biz37 min

Gamescom 2026 insights and Sony Music's shock Puzzle & Dragons investment | Week in Mobile Games

The global gaming industry is currently navigating a period of strategic realignment, characterized by shifting developer allegiances, significant capital movements, and a renewed focus on core gameplay experiences.

  • Sony Music has acquired a 23.29% stake in GungHo Online Entertainment, the developer behind the mobile hit Puzzle & Dragons.
  • Godot is gaining significant market share as an open-source alternative to established engines, becoming the most-used engine in the GMTK Game Jam with 47% usage compared to 39% the previous year.
  • W4 Games, a company supporting the Godot engine ecosystem, has secured $18 million in new investment.
PocketGamer.bizSep 2026
Cover of Xbox’s Line of Succession, Sony Shutters Bluepoint, and Discord Doesn’t Learn | Games For Breakfast
108 min
Extra Credits108 min

Xbox’s Line of Succession, Sony Shutters Bluepoint, and Discord Doesn’t Learn | Games For Breakfast

The gaming industry is currently undergoing a period of significant structural and leadership volatility, marked most notably by the departure of Phil Spencer as CEO of Microsoft Gaming.

  • Microsoft Gaming has replaced CEO Phil Spencer with former AI product lead Asha Sharma, signaling a strategic pivot toward AI integration, monetization, and corporate efficiency over traditional hardware-centric models.
  • Xbox is signaling a departure from exclusive console titles in favor of cloud-based, cross-platform expansion and hybrid hardware solutions, following the exit of Sarah Bond.
  • Bluepoint Games has been shuttered after the studio was forced to cancel a mandated live-service project, highlighting the industry-wide risks of forcing established developers into unsustainable live-service models.
Extra CreditsFeb 2026
Cover of Week in Mobile Games E68 - The Top 50 Mobile Game Makers, and crisis in the EU's games industry
43 min
PocketGamer.biz43 min

Week in Mobile Games E68 - The Top 50 Mobile Game Makers, and crisis in the EU's games industry

The mobile gaming industry is currently defined by a stark dichotomy between the commercial success of established live-service titles and an increasingly hostile regulatory environment.

  • Supercell CEO Ilkka Paananen has warned that the European Commission's proposed 'Digital Fairness Act' could severely damage the regional games industry by imposing restrictive regulations on free-to-play mechanics.
  • The SEC is investigating AppLovin over allegations that the company breached platform partner agreements regarding data collection practices, specifically concerning the use of children's data.
  • PocketGamer.biz released its 'Top 50 Mobile Game Makers 2025' list, which ranks Tencent at number one, followed by Take-Two Interactive and DeNA in the top three.
PocketGamer.bizOct 2025
Cover of Pokémon TCG Pocket: Player Count, Revenue & Downloads
Article

Pokémon TCG Pocket: Player Count, Revenue & Downloads

Pokémon TCG Pocket represents a strategic pivot for The Pokémon Company, moving away from the complex, competitive rules of traditional digital card games toward a mobile-first, casual-friendly experience.

  • Pokémon TCG Pocket has generated over $800 million in total revenue since its global launch on October 30, 2024.
  • The game maintains a consistent monthly revenue between $30 million and $50 million, with daily earnings fluctuating between $1 million and $3 million.
  • The title has reached 116 million total downloads, currently averaging approximately 3 million new installs per month.
UdonisSep 2025
Cover of Week in mobile games E62 - Apple's regulatory wins and 2025's top genres
30 min
PocketGamer.biz30 min

Week in mobile games E62 - Apple's regulatory wins and 2025's top genres

The mobile gaming landscape is undergoing a significant structural shift as regulatory environments stabilize and genre dominance evolves.

  • Strategy games have become the most lucrative mobile genre, generating $10.6 billion in the first half of 2025 and surpassing RPGs, which saw an 11% year-over-year revenue decline.
  • The European Commission is expected to approve Apple’s revised App Store fee structure, effectively ending a major regulatory dispute, while UK interventions are not anticipated until 2026.
  • The puzzle game market is highly concentrated, with Royal Match, Candy Crush, and Gardenscapes accounting for nearly one-third of total global revenue in that segment.
PocketGamer.bizJul 2025
Cover of Week in Mobile Games E45 - Tripledot's surprise acquisition of AppLovin's games business
35 min
PocketGamer.biz35 min

Week in Mobile Games E45 - Tripledot's surprise acquisition of AppLovin's games business

Tripledot Studios is significantly expanding its market footprint through the acquisition of AppLovin’s games division in a transaction valued at $900 million, split between $500 million in cash and $400 million in equity.

  • Tripledot is set to acquire AppLovin’s games business in a deal valued at approximately $500 million in cash and $400 million in buyer equity, with the potential for $250 million in additional financing via a promissory note.
  • Ludia plans to hire 50 new staff members over the next year and pursue M&A activity to acquire mobile studios following its management-led buyout from Jam City.
  • Shift Up’s 'Goddess of Victory: Nikke' has surpassed $1 billion in lifetime mobile revenue, with Japanese players contributing 58% of total spending.
PocketGamer.bizMar 2025
Cover of Pokémon TCG Pocket Hits 60 Million Downloads
Article

Pokémon TCG Pocket Hits 60 Million Downloads

Pokémon TCG Pocket has achieved significant commercial success following its global launch on October 30, 2024, reaching 60 million downloads in less than two months.

  • Pokémon TCG Pocket has reached 60 million global downloads since its October 30, 2024, launch.
  • The game has generated an estimated $185 million in net revenue, making it the top-grossing mobile collectible card game of 2024.
  • Japan is the primary revenue driver, accounting for 44.3% of total earnings, while the United States leads in total downloads with a 20.6% share.
Game World ObserverDec 2024
Cover of Nintendo and the Pokémon Company Sue Palworld Maker Pocketpair
Article

Nintendo and the Pokémon Company Sue Palworld Maker Pocketpair

Nintendo and The Pokémon Company have initiated a lawsuit against Pocketpair, the developer of the survival game Palworld, alleging patent infringement.

  • Nintendo and The Pokémon Company filed a lawsuit against Pocketpair Inc. in Tokyo on September 19, 2024, alleging that the game Palworld infringes on multiple patent rights.
  • The plaintiffs are seeking an injunction against the game and compensation for damages, though they have not yet specified which patents are allegedly being infringed.
  • Pocketpair stated that it has not been notified of the specific details of the patent infringement claims and remains unaware of the exact nature of the accusations.
Game FileSep 2024
Cover of Superstar Session: Lessons Learned When Including Third Party Content in Your Videogame PGCD #2
30 min
PocketGamer.biz30 min

Superstar Session: Lessons Learned When Including Third Party Content in Your Videogame PGCD #2

The session provides an expert overview of the legal complexities involved in integrating third-party intellectual property into video games.

  • Developers must secure formal written contracts for all third-party intellectual property, as verbal agreements provide no legal protection and leave studios vulnerable to litigation, injunctions, and revenue loss.
  • Copyright protection generally lasts for the creator’s life plus 70 years, though specific jurisdictions like France may extend this duration based on factors such as military service.
  • Fair use is a narrow legal defense in the United States that is rarely applicable to commercial video game assets, meaning developers cannot rely on it to avoid licensing requirements.
PocketGamer.bizAug 2020
Cover of PocketGamer.biz Podcast Episode #7: iOS 14 reactions, Pokemon reveals, and more!
50 min
PocketGamer.biz50 min

PocketGamer.biz Podcast Episode #7: iOS 14 reactions, Pokemon reveals, and more!

Apple’s 2020 software updates and evolving App Store policies represent a significant shift in the mobile ecosystem, as iOS 14 introduces features that align Apple’s interface more closely with Android standards.

  • The Pokémon Company is aggressively expanding its mobile portfolio with titles like Pokémon UNITE, Pokémon Smile, and Pokémon Café Mix, positioning mobile as a primary growth pillar.
  • Nintendo is de-prioritizing mobile revenue, which accounts for only 4% of its total earnings, and is shifting its strategy to use mobile apps primarily as marketing tools for its console business.
  • Supercell’s Brawl Stars demonstrated the continued profitability of the mobile market by generating $17.5 million in its first week following its launch in China.
PocketGamer.bizJun 2020
Article

Pokémon Home Was Downloaded 1.3 Million Times in Its First Week on Mobile

The launch of Pokémon Home, a cloud-based storage service for the Pokémon franchise, achieved significant market traction during its initial week of availability in February 2020.

  • Pokémon Home generated 1.3 million mobile installs globally during its first week following its February 12, 2020, launch.
  • The service generated an estimated $1.8 million in user spending during its first week, driven by three subscription tiers priced at $2.99, $4.99, and $15.99.
  • The United States led global adoption with 444,000 installs (34% of total) and 40.8% of total user spending.
Sensor TowerFeb 2020