
Pokémon GO
GameBy Niantic Labs · Released Jul 6, 2016
Documents about Pokémon GO
Semi-Annual Financial Results Briefing: Fiscal Year Ending March 2017
Nintendo’s financial performance for the first half of the fiscal year ending March 2017 reflects a strategic transition period defined by the decline of legacy hardware and the cultivation of new growth vectors.
- Nintendo is preparing for the global launch of the Nintendo Switch in March 2017, with an initial shipment target of two million units.
- The company is executing a dual-track strategy to bridge the gap between legacy hardware and the Switch, focusing on 3DS software, the NES Classic Edition, and mobile expansion.
- Nintendo is aggressively entering the smart device market with the launch of Super Mario Run to maintain consumer engagement during the hardware transition.
Consolidated Results for the Six Months Ended September 2015 and 2016
Nintendo’s consolidated financial results for the six-month periods ending September 30, 2015, and September 30, 2016, reveal a period of significant operational transition and currency-driven volatility.
- Nintendo reported a 33% decline in net sales to 136.8 billion yen for the six months ending September 30, 2016, resulting in an operating loss of 5.9 billion yen.
- A 62.7 billion yen extraordinary gain from the partial sale of the Seattle Mariners enabled the company to report a net profit of 38.2 billion yen despite operational losses.
- Foreign exchange volatility significantly impacted results, with a strengthening yen contributing to 39.9 billion yen in losses.
Nintendo Consolidated Financial Highlights: Three Months Ended June 2016
Nintendo’s consolidated financial results for the three months ending June 30, 2016, reflect a period of significant contraction and financial loss, primarily driven by unfavorable foreign exchange fluctuations.
- Nintendo reported a net loss of 24.5 billion yen for the quarter ending June 30, 2016, driven by a 31.3% year-over-year decline in net sales to 61.9 billion yen.
- The company suffered an operating loss of 5.1 billion yen and an ordinary loss of 38.6 billion yen, largely due to 35.0 billion yen in exchange losses caused by the appreciation of the yen.
- Wii U hardware sales dropped 53% to 0.22 million units, while 3DS hardware sales fell 7% to 0.94 million units.
Aiming FY2016 Q2 Earnings Results: Q&A Summary
Aiming’s fiscal year 2016 second-quarter earnings discussion focuses on the company’s strategic approach to maintaining profitability, managing development pipelines, and navigating the competitive mobile gaming landscape.
- Aiming is shifting its growth strategy away from singular hits toward a portfolio of mid-sized titles, each targeting monthly revenues between 50 million and 100 million yen.
- The flagship title 'Logres' is maintaining stable monetization despite a decline in daily active users, as the remaining player base is composed of highly engaged, paying customers.
- The company mitigates financial risk in its licensed title pipeline by limiting its investment to operational costs, which are adjusted dynamically based on actual revenue performance.
Companies behind it
- NINianticdeveloper, publisher, owner82
Scopelypublisher174
Epic Gamesdeveloper683
Googlepublisher1,588
Take-Two Interactivepublisher247
As the documents state it.