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Persona 5

Game19 documents

19 documents in the library are about Persona 5, from writers such as Sega Sammy Holdings, GameDiscoverCo and Koei Tecmo, the newest from 2025. Each has a summary and key insights with the page they come from.

Persona 5 cover

Persona 5, a turn-based JRPG with visual novel elements, follows a high school student with a criminal record for a crime he didn't commit. Soon he meets several characters who share similar fates to him, and discovers a metaphysical realm which allows him and his friends to channel their pent-up frustrations into becoming a group of vigilantes reveling in aesthetics and rebellion while fighting corruption.

Released
Sep 15, 2016
Developer
P Studio
Publishers
Atlus USA, Deep Silver, Atlus
Genres
Role-playing (RPG), Adventure
Platforms
PlayStation 3, PlayStation 4

Game data from IGDB.com

Key figures

  • Collaboration events can drive significant revenue spikes, as seen with Identity V, where a Persona 5 event increased US iOS revenue from 3K to 49K and a Danganronpa event boosted it from 9K to 65K.

    GameRefinery, 2020 · Take Your Game's Retention to the Next Level With Collaboration Events

  • The Entertainment Contents business achieved its third consecutive year of earnings growth, supported by strong global sales of Persona 5 (2.2 million units) and the Sonic and Total War franchises.

    Sega Sammy Holdings, 2018 · Sega Sammy FY 2018 Results Presentation: Road to 2020, p. 7

  • The Entertainment Contents segment generated ¥97,829 million in sales and ¥9,143 million in operating income, driven by strong digital game performance and the successful release of Persona 5.

    Sega Sammy Holdings, 2016 · Sega Sammy Holdings Consolidated Financial Statements: 6 Months Ended September 30, 2016, p. 4

  • The Entertainment Contents segment generated ¥205.7 billion in sales, significantly aided by the global success of Persona 5, which exceeded 1.5 million units sold.

    Sega Sammy Holdings · Sega Sammy Fiscal 2017 Business Report, p. 2

  • The Entertainment Contents Business provided a stable offset to overall losses, recording a 1% increase in net sales and a 33% rise in operating income, bolstered by the success of titles like Persona 5.

    Sega Sammy Holdings · Fiscal 2018 Business Report, p. 2

Documents about Persona 5

Cover of Sega Sammy Q1 Fiscal Year Ending March 2026 Results Presentation
Financial report28 pages

Sega Sammy Q1 Fiscal Year Ending March 2026 Results Presentation

Sega Sammy Holdings reported its financial results for the first quarter of the fiscal year ending March 2026, highlighting a performance that exceeded initial expectations despite a limited release schedule for new titles.

  • Sega Sammy reported Q1 FY2026 consolidated sales of 81.0 billion yen and an operating loss of 0.5 billion yen, exceeding initial expectations despite a light new-title release schedule.
  • The company invested approximately 36 billion yen to acquire Stakelogic and GAN, signaling a strategic effort to expand its global Gaming business footprint.
  • The Pachislot and Pachinko segment outperformed internal projections due to successful new machine installations, offsetting slightly lower-than-expected performance in Rovio and certain full-game repeat sales.
Sega Sammy HoldingsAug 2025
Cover of Sega Sammy Holdings Financial Results Q1 FY2025: Key Questions
Financial report3 pages

Sega Sammy Holdings Financial Results Q1 FY2025: Key Questions

Sega Sammy Holdings’ first-quarter financial results for the fiscal year ending March 2025 demonstrate strong performance across its primary business segments, with ordinary income significantly exceeding initial expectations.

  • Sega Sammy outperformed Q1 FY2025 expectations for ordinary income, though the company maintained its original full-year operating forecast due to the timing of upcoming major title launches.
  • The Entertainment Contents segment was the primary growth driver, fueled by the release of 'Shin Megami Tensei V: Vengeance', 'Total War: WARHAMMER III' DLC, and revenue from the 'Sonic the Hedgehog' film franchise.
  • The Pachislot and Pachinko division exceeded expectations behind the launch of 'e Hokuto No Ken 10', despite underperformance in utilization rates for high-spec Smart Pachislot titles.
Sega Sammy HoldingsSep 2024
Article

Plus: Death Must Die & Microcivilization Show Big Power for Tiny Games

This analysis examines the performance of recent video game releases and forecasts upcoming market trends for the latter half of November 2023.

  • Low-cost, high-engagement 'micro-genre' titles are outperforming high-budget alternatives, evidenced by Death Must Die reaching over 6,100 peak concurrent users and Microcivilization hitting 2,400 CCU.
  • Upcoming late-November releases, specifically Last Train Home and SteamWorld Build, are positioned for success with approximately 20,000 Steam followers each.
  • Established franchises are seeing mixed market performance, with Persona 5 Tactica maintaining a niche audience while Naruto x Boruto Ultimate Ninja Storm Connections faces criticism regarding value and features.
GameDiscoverCoMar 2024
Article

Plus: October's Big Steam Hits – Poked At

This analysis evaluates the performance of major video game launches on Steam and other platforms during October 2022.

  • Call of Duty: Modern Warfare II dominated October 2022 Steam performance with nearly 240,000 concurrent users (CCU), despite technical issues impacting user reviews.
  • Victoria 3 demonstrated the persistent market strength of the grand strategy genre by achieving over 70,000 CCU on Steam.
  • Persona 5 Royal significantly outperformed expectations, converting pre-release interest into active players at four times the projected rate to reach 35,000 CCU.
GameDiscoverCoMar 2024
Cover of Plus: Risk of Rain Returns, Football Manager Go Out Huge!
Article

Plus: Risk of Rain Returns, Football Manager Go Out Huge!

This analysis examines the performance of recent video game launches and provides a forward-looking assessment of upcoming releases across major digital platforms, including Steam, PlayStation, Xbox, Nintendo Switch, and Meta Quest.

  • Call of Duty: Modern Warfare III dominated the market, topping console sales charts and seeing Steam concurrent users (CCU) surge from 40,000 to 180,000 at launch despite mixed critical reviews.
  • Football Manager 2024 maintained its annual market dominance with 78,500 CCU, while Risk of Rain Returns achieved a strong debut of 45,000 CCU, driven by a 93.5% player overlap with its predecessor.
  • Like a Dragon Gaiden: The Man Who Erased His Name reached a franchise-record 12,500 CCU on Steam during its second week of November 2023 release window.
GameDiscoverCoNov 2023
Cover of Plus: How Rimworld Shows DLC Strategy Done Right
Article

Plus: How Rimworld Shows DLC Strategy Done Right

The primary objective of this analysis is to evaluate current market trends and monetization strategies within the PC and console gaming sectors, specifically focusing on Steam, Epic Games Store, and major consoles during late October 2022.

  • High-quality, substantial DLC expansions can significantly boost player engagement, as evidenced by RimWorld’s Biotech release doubling its average concurrent user count from 13k–20k to nearly 40k.
  • Maintaining a disciplined pricing strategy, such as RimWorld’s practice of rarely discounting the base game by more than 10%, allows developers to sustain high average purchase prices and reach a total bundle value of $95 years after launch.
  • The 'three-in-one' content model is a viable strategy for justifying higher DLC price points, with RimWorld successfully commanding a $25 price for its Biotech expansion.
GameDiscoverCoOct 2022
Article

Plus: The Rise of the Mobile/PC Simu-launch?

This analysis examines the emerging trend of simultaneous multi-platform launches for free-to-play (F2P) titles and provides a comprehensive performance review of the PC and console gaming markets for mid-October 2022.

  • Asian-published free-to-play titles are increasingly utilizing simultaneous mobile and PC 'day and date' launches to maximize reach, despite frequent negative feedback from core PC audiences regarding monetization and technical requirements.
  • The Korean ARPG Undecember reached a peak of 45,000 concurrent users on Steam and entered the top ten global grossing charts, even while maintaining a 'Mostly Negative' user review score.
  • Torchlight Infinite demonstrated the effectiveness of hybrid distribution by securing 17,000 concurrent users on Steam alongside hundreds of thousands of downloads on the Google Play Store.
GameDiscoverCoOct 2022
Cover of FY2020 3rd Quarter Presentation Materials
Financial report14 pages

FY2020 3rd Quarter Presentation Materials

Koei Tecmo Holdings reported record-high financial performance for the third quarter of fiscal year 2020, ending December 31, 2020.

  • Koei Tecmo achieved record-high performance in Q3 FY2020, with year-to-date sales reaching 43.9 billion yen (a 64.7% increase) and operating profit surging 201.2% to 19.3 billion yen.
  • Overseas markets became the primary revenue source, growing 124.7% to account for more than 50% of total company revenue.
  • The company upwardly revised its full-year operating profit forecast from 17 billion yen to 22 billion yen due to strong quarterly results.
Koei TecmoJan 2021
Cover of Take Your Game's Retention to the Next Level With Collaboration Events
Article

Take Your Game's Retention to the Next Level With Collaboration Events

Promotional collaboration events serve as a strategic tool for mobile game developers to enhance player retention and increase lifetime value through live operations.

  • Collaboration events can drive significant revenue spikes, as seen with Identity V, where a Persona 5 event increased US iOS revenue from 3K to 49K and a Danganronpa event boosted it from 9K to 65K.
  • Dragalia Lost leveraged partnerships with major franchises like Fire Emblem, Megaman, and Monster Hunter to achieve peak US iOS revenues exceeding 60K per event.
  • Collaboration events function as powerful live ops tools to re-engage existing players through unique, limited-time content and to acquire new users with high affinity for the partner brand.
GameRefineryJul 2020
Cover of Summary of Main Supplementary Explanations Questions and Answers at the FY2020 Second Quarter GREE Results Briefing Held on February 3, 2020
Financial report1 page

Summary of Main Supplementary Explanations Questions and Answers at the FY2020 Second Quarter GREE Results Briefing Held on February 3, 2020

GREE’s financial performance for the second quarter of fiscal year 2020 reflects a strategic diversification beyond core mobile gaming into investment, advertising, and live entertainment sectors.

  • GREE’s investment business is a primary driver of financial upside, with recent growth in ordinary and net income largely attributed to successful listings of companies within its corporate venture capital portfolio.
  • Operating income for the third quarter of fiscal year 2020 is projected to remain stable in the range of 0.5 billion to 1.0 billion yen.
  • The international user base for the mobile game 'Another Eden' doubled during the period, driven by a Persona 5 intellectual property collaboration and optimized digital marketing.
GREEFeb 2020
Cover of Financial Results for the First Half of the Fiscal Year Ending March 2020
Financial report28 pages

Financial Results for the First Half of the Fiscal Year Ending March 2020

Koei Tecmo reported a 4.8% year-on-year decrease in sales to ¥16.56 billion and a 26.6% drop in operating profit for the first half of the fiscal year ending March 2020.

  • Koei Tecmo reported a 4.8% decrease in sales to ¥16.56 billion and a 26.6% drop in operating profit for the first half of the fiscal year ending March 2020, driven by higher development costs and lower console sales.
  • Despite the initial operating profit decline, the company maintains its full-year sales forecast of ¥43 billion, a 10.3% year-on-year increase, supported by strong performance in mobile and online segments.
  • The company is targeting an operating profit of ¥17 billion by the end of the next fiscal year, anchored by a goal of selling five million units for a major AAA console title and generating ¥1 billion in monthly revenue from a top-tier mobile title.
Koei TecmoOct 2019
Cover of Sega Sammy FY 2018 Results Presentation: Road to 2020
Financial report37 pages

Sega Sammy FY 2018 Results Presentation: Road to 2020

The fiscal year ending March 2018 served as a transitional period for Sega Sammy, characterized by a strategic focus on the Road to 2020 initiative despite missing initial financial targets.

  • Sega Sammy missed its FY2018 financial targets, reporting 323.6 billion JPY in sales and 17.7 billion JPY in operating income against projections of 380 billion JPY and 20 billion JPY.
  • Regulatory shifts in the Pachislot and Pachinko sector and delays in digital game launches were the primary drivers for the company's financial underperformance.
  • The Entertainment Contents business achieved its third consecutive year of earnings growth, supported by strong global sales of Persona 5 (2.2 million units) and the Sonic and Total War franchises.
Sega Sammy HoldingsMay 2018

Writers

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