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Persona 5

Game19 documents

Documents about Persona 5

Cover of FY Ending March 2018 2nd Quarter Results Presentation
Financial report52 pages

FY Ending March 2018 2nd Quarter Results Presentation

Sega Sammy Holdings achieved significant year-on-year growth in sales and operating income during the second quarter of the fiscal year ending March 2018.

  • Sega Sammy Holdings achieved year-on-year growth in sales and operating income for the second quarter of the fiscal year ending March 2018.
  • The Entertainment Contents segment drove performance through the success of titles including Persona 5, Sonic Mania, and the mobile game Magia Record.
  • Despite strong mid-year results, the company revised its full-year outlook downward due to lower-than-anticipated unit sales and a strategic shift in the Pachislot and Pachinko release schedule.
Sega Sammy HoldingsNov 2017
Cover of Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning - Extra Credits
8 min
Extra Credits8 min

Persona 5 and Jungian Psychology - Masks, Major Arcana, and Meaning - Extra Credits

Persona 5 serves as a practical application of Carl Jung’s analytical psychology, utilizing his foundational theories to build the game’s narrative structure, character development, and symbolic language.

  • Persona 5 utilizes Carl Jung’s analytical psychology as a structural framework for its narrative, character development, and symbolic world-building.
  • The game mechanics operationalize the 'persona' as a social mask and the 'shadow' as repressed psychological elements that must be integrated to prevent collapse.
  • Major Arcana Tarot cards are used to map universal archetypes onto social links, reinforcing the concept that personality is built upon shared, primordial structures.
Extra CreditsJun 2017
Cover of Sega Sammy Holdings Consolidated Financial Statements: 6 Months Ended September 30, 2016
Financial report10 pages

Sega Sammy Holdings Consolidated Financial Statements: 6 Months Ended September 30, 2016

Sega Sammy Holdings’ consolidated financial results for the six-month period ending September 30, 2016, demonstrate significant growth in profitability compared to the same period in the previous year.

  • Sega Sammy reported a 167.5% surge in operating income to ¥15,364 million and a 9.9% increase in net sales to ¥169,501 million for the six months ending September 30, 2016.
  • Profit attributable to owners of the parent reached ¥24,251 million, significantly bolstered by extraordinary gains from the sale of noncurrent assets.
  • The Entertainment Contents segment generated ¥97,829 million in sales and ¥9,143 million in operating income, driven by strong digital game performance and the successful release of Persona 5.
Sega Sammy HoldingsNov 2016
Cover of Sega Sammy Business Report: Second Quarter FY2017
Financial report16 pages

Sega Sammy Business Report: Second Quarter FY2017

Sega Sammy achieved substantial financial growth during the first half of fiscal year 2017, characterized by a 10 percent increase in net sales and a 168 percent surge in operating income compared to the previous year.

  • Sega Sammy reported a 10% increase in net sales and a 168% surge in operating income for the first half of fiscal year 2017.
  • The company upwardly revised its full-year profit forecasts following successful structural reforms and cost-saving measures in the Pachislot and Pachinko segment.
  • The Entertainment Contents business drove growth through the strong market performance of key titles including Persona 5 and Total War: WARHAMMER.
Sega Sammy Holdings
Cover of Sega Sammy Fiscal 2017 Business Report
Financial report12 pages

Sega Sammy Fiscal 2017 Business Report

The Sega Sammy Holdings fiscal 2017 business report outlines the company’s financial performance for the period ending March 31, 2017, and details its strategic "Road to 2020" initiative.

  • Sega Sammy achieved consolidated net sales of ¥366.9 billion in fiscal 2017, representing a 5.4% year-on-year increase, while operating income grew 67.6% to ¥29.5 billion.
  • The Entertainment Contents segment generated ¥205.7 billion in sales, significantly aided by the global success of Persona 5, which exceeded 1.5 million units sold.
  • The Pachislot and Pachinko Machine business contributed ¥148.2 billion in sales, supported by the performance of titles like Pachislot Hokuto No Ken Syura no kuni hen.
Sega Sammy Holdings
Cover of Fiscal 2018 Business Report
Financial report16 pages

Fiscal 2018 Business Report

The fiscal 2018 business report for SEGA SAMMY HOLDINGS INC. outlines the company’s financial performance for the period spanning April 1, 2017, to March 31, 2018.

  • SEGA SAMMY HOLDINGS experienced a significant financial downturn in fiscal 2018, with consolidated net sales falling 12% to ¥323.6 billion and operating income dropping 40% to ¥17.7 billion.
  • The Pachislot and Pachinko Machine Business, a core revenue driver, suffered a 29% decline in net sales and a 55% drop in operating income due to regulatory-driven product release delays.
  • The Entertainment Contents Business provided a stable offset to overall losses, recording a 1% increase in net sales and a 33% rise in operating income, bolstered by the success of titles like Persona 5.
Sega Sammy Holdings
Cover of Sega Sammy FY2021 Business Report: Interim
Financial report12 pages

Sega Sammy FY2021 Business Report: Interim

The Sega Sammy FY2021 Interim Business Report outlines the company’s financial performance and strategic response to the global COVID-19 pandemic for the period spanning April 1, 2020, to September 30, 2020.

  • Sega Sammy reported a 33.4% year-on-year decline in net sales to ¥110.2 billion and an operating loss of ¥3.0 billion for the first half of FY2021 ending September 30, 2020.
  • The Entertainment Contents segment proved resilient, with ordinary income rising 31.3% to ¥16.8 billion despite a 16.2% decline in segment sales to ¥97.0 billion.
  • The Pachislot and Pachinko Machines business saw a 75.8% sales decline to ¥10.7 billion, while the Resort business dropped 60.0% to ¥2.2 billion due to pandemic-related restrictions.
Sega Sammy Holdings

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