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Perfect World

GameBy Michael Overton Brown

17 documents in the library are about Perfect World, from writers such as PocketGamer.biz, Deconstructor of Fun and Embracer Group. Each has a summary and key insights with the page they come from.

Documents
17
newest 22 Oct 2026
Sold on Steam
2,327
units

Connections

The documents about Perfect World on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC, and without in-game spending in a free game.

Revenue to date
$0
Units sold
2,327
Price
Free
Positive reviews
86%
of 95 reviews
Peak players
3
at the same time
Followers
142
Revenue by year
YearShare of the best yearRevenueUnits
2024$01,521
2025$00
2026 so far$0806

On Steam since Jun 13, 2024 · Developer Michael Overton BrownSteam store page

Documents about Perfect World

Cover of Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming
65 min
Gaming Founders Podcast65 min

Subnautica's Rise: How Charlie Cleveland Beat the Odds in Gaming

The trajectory of Unknown Worlds Entertainment serves as a case study in the resilience required to navigate the independent game development landscape.

  • Unknown Worlds Entertainment achieved independence in 2021 by executing a full buyback of the studio following the commercial success of the Subnautica franchise, which has sold over 12 million copies.
  • The studio utilized a 2011 acquisition by Perfect World to secure the necessary capital to complete the development of Natural Selection 2, demonstrating the strategic use of external funding to survive financial instability.
  • The transition from niche multiplayer titles to the mass-market Subnautica was driven by a commitment to open development, early crowdfunding, and the integration of player feedback into the design process.
Gaming Founders PodcastOct 2026
Cover of AI Is Making Everything More Expensive
Article

AI Is Making Everything More Expensive

The article argues that artificial intelligence is driving up costs across the gaming ecosystem, from hardware to talent and publishing.

  • AI is driving up hardware costs, with memory prices increasing by up to 400% in a year, making gaming hardware less accessible and potentially eliminating the sub-$500 PC market by 2028.
  • AI is increasing business risk for game publishers; for example, Google's Project Genie demo caused a sell-off of game makers' shares as investors became skeptical about the value of traditional game development.
  • The gaming industry workforce is shrinking, with pure-play game makers reducing headcount by 7.2% from 2022 to 2025, and major companies like Xbox, Sony, Ubisoft, Square Enix, and Perfect World experiencing significant layoffs.
SuperJoostJun 2026
Cover of IEM Cologne TikTok Record: PC Esports Needs Platform-Native Broadcasts
Article

IEM Cologne TikTok Record: PC Esports Needs Platform-Native Broadcasts

The analysis demonstrates that platform-native streaming on TikTok has become essential for reaching the modern, mobile-first esports audience.

  • The 2026 IEM Cologne Major achieved a record-breaking 76,000 concurrent viewers on TikTok LIVE, more than doubling the previous benchmark of 42,867 set by PGL Astana 2026.
  • Platform-native, vertical broadcasts are now essential for PC esports, as demonstrated by the ESL FACEIT Group’s success in capturing mobile-first audiences.
  • Traditional broadcast infrastructures are increasingly inadequate, evidenced by the fact that 2026 IEM Cologne’s total live broadcast reached over two million concurrent viewers, far exceeding the capacity of traditional television models.
Esports ChartsJun 2026
Cover of State of Gaming: China & Strategy Domination
14 min
Deconstructor of Fun14 min

State of Gaming: China & Strategy Domination

Chinese game publishers are currently achieving significant global dominance in the mobile sector, particularly within the strategy, shooter, and casual game genres.

  • Chinese publishers are dominating Western mobile markets by prioritizing proven mechanics and rapid iteration over creative experimentation, as seen in titles like Whiteout Survival, Last War, and Gossip Harbor.
  • These studios utilize 'creative factories' and centralized publishing teams to manage live operations across entire portfolios, enabling the immediate transfer of successful engagement strategies between games.
  • Chinese firms maintain a competitive advantage over Western developers through superior operational velocity, high-intensity work cultures, and lower development costs optimized by proprietary AI models.
Deconstructor of FunMay 2026
Cover of Archosaur Games Annual Report 2025
Financial report178 pages

Archosaur Games Annual Report 2025

Archosaur Games, a Hong Kong-listed mobile-game developer incorporated in the Cayman Islands and majority owned by Tencent and Perfect World, reported a 14.3% revenue rise to RMB 1,304.4 million in FY 2025, driven by the launches of Dragon Raja: Cassell Gate and Immortal Skywalker in China.

  • Archosaur Games narrowed its net loss by 87.2% to RMB 36.7 million in FY 2025, driven by a 14.3% revenue increase to RMB 1,304.4 million following the launches of Dragon Raja: Cassell Gate and Immortal Skywalker.
  • Operating losses decreased significantly to RMB 91.1 million from RMB 341.4 million in 2024, primarily achieved through a 19% reduction in selling and marketing expenses while maintaining flat R&D spending.
  • Gross profit reached RMB 923.7 million, though the gross margin contracted to 70.8% due to increased commission costs paid to IP holders for licensed titles.
Archosaur GamesApr 2026
Cover of TWIG #289 King's AI, Amazon's games strategy, Netflix's problems solved
82 min
Deconstructor of Fun82 min

TWIG #289 King's AI, Amazon's games strategy, Netflix's problems solved

The gaming industry currently faces a period of intense strategic recalibration, characterized by a shift away from speculative venture-backed models toward sustainable, high-quality production.

  • The gaming industry is shifting from speculative venture-backed models toward sustainable production, leading to consolidation and acquisition as startups struggle to justify high burn rates.
  • Major studios, including Ubisoft and Perfect World, are undergoing significant layoffs as they struggle to balance the high costs of live-service content pipelines with long-term monetization.
  • While King is successfully using AI as a co-pilot for level design and bot training, the broader industry remains skeptical of 'AI-first' narratives due to a lack of evidence that these tools actually increase production output.
Deconstructor of FunJul 2024
Cover of One Punch Man Punches to #1 Downloads
Article

One Punch Man Punches to #1 Downloads

The mobile gaming market experienced a notable shift in early 2024 with the release of the action RPG One Punch Man: World.

  • Helldivers 2, developed by Arrowhead Game Studios and published by Sony, sold approximately 1 million units within three days of its February 8, 2024, release.
  • One Punch Man: World reached #1 in global and US downloads upon launch, peaking at 17.2 million downloads on February 1, though daily volume dropped to approximately 85,000 by February 13.
  • Despite high download volume, One Punch Man: World has struggled to monetize, with daily net revenue currently sitting around $50,000 after occasionally crossing the $100,000 threshold.
GameMakersFeb 2024
Cover of Perfect World to Host CS:GO Asian Championship in Shanghai
Article

Perfect World to Host CS:GO Asian Championship in Shanghai

Chinese game publisher and distributor Perfect World has announced it will host the Counter-Strike: Global Offensive (CS:GO) Asian Championship (CAC) in Shanghai from November 8–12, 2023.

  • Perfect World will host the CS:GO Asian Championship (CAC) in Shanghai from November 8–12, 2023, featuring a total prize pool of $500,000 USD.
  • Confirmed participating teams for the event include ENCE, G2 Esports, FaZe Clan, Mouz, and Team Liquid.
  • The tournament is being co-organized by Perfect World and PGL, marking a continuation of their partnership on regional esports events.
The Esports AdvocateAug 2023
Article

Olympic Council of Asia Removes Hearthstone From Hangzhou Asian Games

The Olympic Council of Asia has officially removed the digital card game Hearthstone from the roster of esports titles for the Hangzhou Asian Games.

  • The Olympic Council of Asia has removed Hearthstone from the Hangzhou Asian Games competition lineup.
  • The removal is a direct consequence of the terminated partnership between Activision Blizzard and NetEase, which resulted in the shutdown of all Hearthstone servers in mainland China.
  • With the removal of Hearthstone, the total number of official esports titles for the Hangzhou Asian Games has been reduced to seven.
The Esports AdvocateMar 2023
Cover of Tower of Fantasy: Is the Game Really a Genshin Impact With a Social Twist?
Article

Tower of Fantasy: Is the Game Really a Genshin Impact With a Social Twist?

Tower of Fantasy, an MMORPG developed by Hotta Studio and published by Perfect World and Level Infinite, is analyzed to determine if its gameplay experience successfully differentiates it from the action RPG Genshin Impact.

  • Tower of Fantasy differentiates itself from Genshin Impact by utilizing an MMORPG framework rather than an action RPG model, focusing on shared open-world experiences and social interaction.
  • Unlike Genshin Impact, which requires players to invite friends to private worlds, Tower of Fantasy features a persistent shared world where players can intuitively interact and team up with strangers for combat and exploration.
  • Tower of Fantasy incorporates dedicated social and competitive systems absent in Genshin Impact, including a guild (Crew) system for rewards and an Apex League PvP mode.
GameRefineryOct 2022
Cover of Embracer Group Interim Report: Q3 2021/22
Financial report44 pages

Embracer Group Interim Report: Q3 2021/22

Embracer Group’s fiscal third quarter of 2021/22 reflects a period of aggressive expansion and structural transformation, characterized by a 135% surge in net sales to SEK 5,085 million.

Embracer GroupFeb 2022
Cover of Embracer Group Enters into Agreement to Acquire Perfect World Entertainment
Financial report18 pages

Embracer Group Enters into Agreement to Acquire Perfect World Entertainment

Embracer Group has entered into a definitive agreement to acquire Perfect World Entertainment (PWE) from Perfect World Europe B.V.

  • Embracer Group is acquiring Perfect World Entertainment (PWE) and its subsidiary Cryptic Studios for $125 million, consisting of $60 million in cash and $65 million in shares.
  • The acquired assets will be integrated into the Gearbox Entertainment business unit, with PWE’s publishing arm merging into Gearbox Publishing and Cryptic Studios remaining a standalone brand.
  • The acquisition is projected to generate SEK 700 million in net sales for 2021, with operational EBIT expected to reach breakeven by the 2022/2023 fiscal year.
Embracer GroupDec 2021