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Onimusha: Way of the Sword

GameBy Capcom

12 documents in the library are about Onimusha: Way of the Sword, from writers such as Alinea Analytics, GameDev Reports and Hit Points. Each has a summary and key insights with the page they come from.

Documents
12
newest 20 Oct 2026
Steam revenue
$39.0M
estimate, to date
Sold on Steam
696K
units

Connections

The documents about Onimusha: Way of the Sword on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

  • Japan remains a critical market for physical media, with titles like Pragmata and Onimusha: Way of the Sword seeing physical sales account for approximately 44% of their total volume due to local consumer preferences.

    Alinea Analytics, 2026 · Physical Game Revenues on PlayStation: 2026

  • Multiplatform AAA and AA+ titles dominated the top charts, with Onimusha: Way of the Sword selling 730,000 units on Steam (nearly 2 million total) and The Blood of Dawnwalker selling 650,000 units on Steam (over 1 million total).

    GameDiscoverCo, 2026 · September 2026’s Top New PC & Console Games

  • Capcom's 'Onimusha: Way of the Sword' generated $30.4 million on Steam in September, with China serving as its largest market and accounting for over one-third of its player base.

    Alinea Analytics, 2026 · Steam's Top September 2026 Games

  • Other notable wishlist additions include 'Onimusha: Way of the Sword' (174K new, 1M total), 'Crossfire' (160K), 'HAEX' (148K), 'Gundam Rogue Orbit' (143K), 'Saw Genesis' (142K), and 'Tomb Raider: Legacy of Atlantis' (137K new, over 1M total).

    Alinea Analytics, 2026 · Summer Game Fest: Steam Wishlist Winners

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$39.0M
Units sold
696K
Last 12 months
$37.1M
662K units
Price
$69.99
Positive reviews
91%
of 28K reviews
Peak players
0
at the same time
Followers
83K
Average playtime
28 h

On Steam since Sep 4, 2026 · Developer CapcomSteam store page

Documents about Onimusha: Way of the Sword

Cover of Physical Game Revenues on PlayStation: 2026
Article

Physical Game Revenues on PlayStation: 2026

The 2026 landscape for physical game sales on PlayStation reveals a significant industry shift toward digital distribution, driven by publisher incentives and evolving consumer behavior.

  • New physical games on PlayStation generated over $655 million in premium revenue in 2026, representing less than 20% of the total premium revenue for new releases.
  • Sports titles, which dominate the top revenue charts, lean heavily toward digital, with games like FC 27 and NBA 2K27 deriving only 8.9% and 4.6% of their revenue from physical copies, respectively.
  • Single-player AAA titles maintain a stronger physical presence, exemplified by Resident Evil Requiem, which generated 30.2% of its PlayStation revenue from physical disc sales.
Alinea AnalyticsOct 2026
Cover of September 2026’s Top New PC & Console Games
Article

September 2026’s Top New PC & Console Games

This analysis examines the performance of new PC and console game releases during September 2026, providing a comprehensive overview of market trends and top-performing titles.

  • The tactical FPS Wardogs emerged as the top-performing new Steam game in September 2026, reaching approximately 3.5 million units sold and generating $100–$110 million in revenue.
  • Multiplatform AAA and AA+ titles dominated the top charts, with Onimusha: Way of the Sword selling 730,000 units on Steam (nearly 2 million total) and The Blood of Dawnwalker selling 650,000 units on Steam (over 1 million total).
  • Indie titles saw significant traction, led by the co-op game Bombanana! with over 1 million Steam units, followed by Graveyard Keeper 2 with over 400,000 units and Dressmaker with over 300,000 units.
GameDiscoverCoOct 2026
Cover of Steam's Top September 2026 Games
Article

Steam's Top September 2026 Games

Steam experienced its most successful September and third quarter on record in 2026, generating $1.7 billion and $5.5 billion in revenue, respectively.

  • Steam generated $1.7 billion in September 2026, marking its best September on record and a 13% increase over the previous year.
  • Steam's Q3 2026 revenue reached $5.5 billion, a 12% year-over-year increase, putting the platform on track to exceed $20 billion in total annual revenue for the first time.
  • The PvP shooter 'Wardogs' led September premium releases with $86.9 million in revenue, contributing to a total of over $100 million since its early access launch on September 10.
Alinea AnalyticsOct 2026
Cover of Noxious Fumes
Article

Noxious Fumes

The global video game industry, particularly the Western triple-A sector, is currently facing a profound existential crisis characterized by unsustainable development costs and a lack of strategic direction.

  • The Western triple-A game industry is facing an existential crisis driven by unsustainable development costs, prompting calls for a shift toward the financially disciplined model used by Japanese developers like Capcom.
  • Capcom maintains profitability by keeping budgets in check, retaining long-term staff, and avoiding decade-long development cycles for tentpole franchises like Resident Evil and Monster Hunter.
  • The industry is increasingly reliant on 'Myhrvold’s Law,' where software expands to fill available computing power, leading to bloated development that many industry experts argue must be reined in.
Hit PointsSep 2026
Cover of Weekly Gaming Reports Recap: September 7 - September 11, 2026
Article

Weekly Gaming Reports Recap: September 7 - September 11, 2026

This weekly industry summary provides a comprehensive overview of global gaming market performance for early September 2026, synthesizing data from mobile, PC, and console sectors.

  • August 2026 mobile gaming saw five titles exceed $100 million in revenue, led by Honor of Kings ($144.5 million) and PUBG Mobile ($138.5 million), while Roblox slipped to fifth place with $100.6 million.
  • Steam experienced a record-breaking volume of new releases in late August 2026 with 720 titles launching in one week, though 74% failed to reach ten reviews and only 10 games surpassed 1,000 reviews.
  • Southeast Asia's gaming market is projected to reach over 300 million players in 2026, with Thailand expected to surpass $2 billion in annual player spending by the end of the year.
GameDev ReportsSep 2026
Cover of Games and Numbers: August 26 – September 8, 2026
Article

Games and Numbers: August 26 – September 8, 2026

This bi-weekly industry report provides a comprehensive overview of performance milestones and market trends across the PC, console, and mobile gaming sectors for the period of August 26 to September 8, 2026.

  • Pokémon GO has generated over $9 billion in revenue and surpassed 800 million downloads in its ten-year history, with the US and Japan accounting for over 65% of total earnings.
  • Capcom’s Onimusha: Way of the Sword sold over 1 million copies on its first day of release, contributing to the franchise surpassing 10 million total lifetime sales.
  • Steam set an all-time record by launching 720 games in a single week (August 24–30, 2026), though 74% of these titles failed to reach ten reviews.
GameDev ReportsSep 2026
Cover of This Year's Top PlayStation Plus Games
Article

This Year's Top PlayStation Plus Games

This analysis examines the performance of major titles on the PlayStation Plus subscription service and broader industry sales trends as of September 2026.

  • Capcom has generated $617 million in gross revenue on Steam so far in 2026, with 61.6% of that total attributed to the Resident Evil franchise.
  • FC 26 leads PlayStation Plus performance for the year with 7.8 million new players, including 5 million who accessed the title during its free claim window from May 6 to June 17.
  • Spider-Man 2 has reached 4.3 million new players via PlayStation Plus since its addition to the Extra tier on February 18 and has generated $1.3 billion in total revenue across all platforms.
Alinea AnalyticsSep 2026
Cover of Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker
Article

Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker

The gaming industry is currently witnessing a significant shift toward "bite-sized" incremental games, a trend characterized by low price points, strong progression loops, and finite, accessible gameplay.

  • The incremental game genre is seeing a surge on Steam, characterized by low-cost, bite-sized titles that prioritize active, distilled gameplay loops over traditional idle mechanics.
  • Hearth & Hamlet, a $8 medieval city-builder clicker, achieved approximately 100,000 units sold in its first nine days, with the U.S. (23%), China (14.5%), and Germany (13%) serving as its top markets.
  • Recent indie incremental hits demonstrate high commercial viability, such as 'Bills Must Be Paid' ($7) with an estimated 420,000 units sold and 'Sir, We Have An Orc Problem' ($10) with 230,000 units sold.
Game Discovery NowAug 2026
Cover of My Favourite Games of 2026 Thus Far
Article

My Favourite Games of 2026 Thus Far

The gaming landscape of 2026 is defined by a diverse array of titles that prioritize mechanical innovation and narrative depth over traditional blockbuster spectacle.

  • The report, published on July 22, 2026, highlights several notable games released or anticipated in 2025 and 2026, including "Outhold" (2025), "Forza Horizon 6" (2026), "Pragmata" (2026), and "Vampire Crawlers" (2026).
  • Capcom has released two significant new titles in 2026: "Pragmata," a new IP building on third-person combat with puzzle-solving and hacking mechanics, and "Requiem," which preceded "Pragmata" by two months.
  • "Vampire Crawlers: The Turbo Wildcard from Vampire Survivors" (2026) by Poncle and Nosebleed Interactive reimagines "Vampire Survivors" as a deck-building roguelike, emphasizing strategy and deck crafting.
AI and GamesJul 2026
Cover of Box Out: #384
Article

Box Out: #384

The gaming industry is undergoing a significant transition as Sony announced that, effective January 2028, it will cease the production of physical game discs for its consoles.

  • Sony announced that PlayStation games will no longer be released on physical discs starting January 2028, following a trend seen with Rockstar's GTAVI offering a download code in a box and Sony's discless PS5 version in 2020.
  • Sony removed over 550 movies from its download store and is closing the PS3 and Vita download stores by July 2027, preventing buyers from accessing previously purchased content.
  • Microsoft is reportedly developing a 'disc-to-digital' scheme for its next Xbox (Project Helix) that would allow users to convert physical Xbox Series and some Xbox One games into digital licenses.
Hit PointsJul 2026
Cover of Nevermind, Xbox Says, the Focus Is Back on Consoles
Article

Nevermind, Xbox Says, the Focus Is Back on Consoles

The article examines the resurgence of live gaming events in 2026, noting that attendance and media presence have returned to pre-pandemic levels.

  • Xbox is reversing its cross-platform strategy to focus on console exclusives, specifically announcing 'Gears of War' and 'Clockwork Revolution' as platform-locked titles.
  • Microsoft’s pivot to exclusives aims to recover consumer trust following a 2025 price hike that resulted in the loss of millions of Game Pass subscribers.
  • Live gaming events have fully recovered to pre-pandemic levels, with the June 2026 Summer Game Fest drawing nearly four million concurrent viewers during peak livestreams.
Shannon LiaoJun 2026
Cover of Summer Game Fest: Steam Wishlist Winners
Article

Summer Game Fest: Steam Wishlist Winners

The analysis evaluates the impact of the 2026 Summer Game Fest (SGF) on consumer interest by tracking new Steam wishlist additions between June 2 and June 8, 2026.

  • Summer Game Fest 2026 was highly successful, generating a significant number of Steam wishlists for announced games between June 2nd and 8th.
  • Capcom's 'Resident Evil Veronica' led the new wishlists with 522K, demonstrating strong interest from existing Resident Evil players (55% played RE2 Remake, 53% played RE4 Remake).
  • Known quantities such as remakes, sequels, licensed IP, and revived franchises dominated the top wishlist spots, indicating a preference for established brands among players.
Alinea AnalyticsJun 2026