Metal Gear
Game
29 documents in the library are about Metal Gear, from writers such as Konami, Alinea Analytics and Game Dev Unchained. Each has a summary and key insights with the page they come from.
Connections
The documents about Metal Gear on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
Metal Gear Solid Delta: Snake Eater reached a cumulative sales milestone of 2 million units as of March 2026.
GameDev Reports, 2026 · Games and Numbers: February 25 - March 11, 2026
'Metal Gear Solid Delta: Snake Eater' sold 500,000 units cross-platform following its August 26 debut, though its $70 price point may hinder long-term momentum compared to lower-priced competitors.
Alinea Analytics, 2025 · August’s Most Downloaded Games Across PlayStation, Xbox, and Steam
Other Konami titles maintain smaller live-streaming footprints, with eFootball 2024 capturing 17.2% of the company's total viewership, followed by Metal Gear Solid (11.6%) and Powerful Pro Baseball 2024-2025 (8.7%).
Stream Hatchet, 2024 · Yu-Gi-Oh! Master Duel: Konami’s Most Watched Game on Twitch and
The Digital Entertainment segment remains the primary growth driver, fueled by the eFootball series reaching 900 million cumulative global downloads and strong sales from reboots of the Metal Gear and Silent Hill franchises.
The Digital Entertainment segment drove performance with a 21.5% revenue surge, fueled by the sustained popularity of the eFootball and Metal Gear franchises.
Konami · Consolidated Financial Results: Year Ended March 31, 2026, p. 4
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Games on Steam
- 10
- with sales
- Revenue to date
- $198.3M
- all of them
- Units sold
- 8.7M
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| METAL GEAR SOLID V: THE PHANTOM PAIN | 2015 | $82.3M | 3.1M | |
| METAL GEAR RISING: REVENGEANCE | 2014 | $52.6M | 2.7M | |
| METAL GEAR SOLID Δ: SNAKE EATER | 2025 | $29.0M | 607K | |
| METAL GEAR SOLID V: GROUND ZEROES | 2014 | $22.6M | 1.7M | |
| METAL GEAR SOLID 3: Snake Eater - Master Collection Version | 2023 | $3.3M | 215K | |
| METAL GEAR SURVIVE | 2018 | $2.9M | 103K | |
| METAL GEAR SOLID - Master Collection Version | 2023 | $2.8M | 186K | |
| METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version | 2023 | $2.2M | 144K | |
| METAL GEAR & METAL GEAR 2: Solid Snake | 2023 | $478K | 31K | |
| METAL GEAR SOLID: MASTER COLLECTION Vol.1 BONUS CONTENT | 2023 | $53K | 4,950 |
Documents about Metal Gear
Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate
Bulkhead Studios’ War Dogs has disrupted the military shooter landscape, achieving 2.2 million sales within its first four days by prioritizing a systems-based design over traditional genre conventions.
- Bulkhead Studios’ War Dogs sold 2.2 million units in its first four days by utilizing a 100-player, three-team format and a systems-based design.
- The game’s persistent in-round cash economy allows players to purchase tactical reinforcements, which incentivizes objective-oriented play and reduces gear fear.
- The 1v1v1 format creates a unique dynamic that increases player agency and comeback potential, though it introduces concerns regarding positioning and vulnerability.
Can Hideo Kojima Make Xbox Cool: Here’s The Dring
The primary focus of this analysis is the strategic shift in the partnership between renowned game creator Hideo Kojima and major industry publishers.
- Sony cancelled its publishing partnership for Hideo Kojima’s upcoming Metal Gear Solid successor, titled Physint, in mid-June 2026.
- Following the cancellation by Sony, Microsoft has secured the publishing rights for Physint and will collaborate with Kojima Productions on associated film and television projects.
- Xbox is now the primary partner for multiple Kojima Productions titles, as it was already signed to publish the horror game OD.
Why PlayStation Ditched Hideo Kojima's Physint
PlayStation has officially terminated its partnership with Hideo Kojima for the development of his upcoming espionage action title, Physint.
- PlayStation cancelled its partnership with Hideo Kojima on the espionage game 'Physint' (renamed 'Fizzant') due to the project consistently missing development milestones, exceeding budget expectations, and failing to meet internal revenue targets.
- Kojima Productions has moved the 'Physint' project to Xbox, which views the investment as a strategic play to expand its presence in Asian markets and secure film and television rights for both 'Physint' and 'OD'.
- PlayStation is currently undergoing a strategic shift toward maximizing revenue per user and implementing more rigorous development milestones, following a period where previous Kojima titles like 'Death Stranding' failed to meet the company's high commercial expectations.
Sony Divorces Kojima, While Nintendo (Re)unites Fans with Ocarina of Time
This analysis examines recent shifts in the gaming industry, specifically focusing on Sony’s strategic divestment from high-profile partnerships and Nintendo’s reliance on legacy intellectual property.
- Sony has cancelled its partnership with Hideo Kojima Productions for the espionage game 'Physint', leading Kojima to move the project to Xbox.
- Death Stranding 2 has sold 2.5 million copies globally since its June 2025 launch, generating $170 million in revenue, with 1.8 million units sold on PlayStation and 700,000 on Steam.
- Sony's recent financial performance has been impacted by high-profile failures like 'Concord', which cost over $300 million, leading to a more cautious approach to project development.
Konami Group Annual Financial Report: Fiscal Year Ended March 31, 2026
The Konami Group achieved record-high financial results for the fiscal year ended March 31, 2026, marking the third consecutive year of growth.
- Konami Group reported strong fiscal year 2026 growth, with operating profit rising 33.3% to ¥135,891 million and profit attributable to owners of the parent increasing 33.9% to ¥100,013 million.
- Total consolidated revenue for the fiscal year ended March 31, 2026, reached ¥493,677 million, with the Digital Entertainment segment serving as the primary driver at ¥370,225 million, representing 75% of total revenue.
- The company underwent a structural reorganization on October 1, 2025, spinning off its arcade game business into a new entity, Konami Arcade Games Co., Ltd., which is now reported as a separate segment.
Konami Group FY2026 Financial Results
Konami Group’s financial results for the fiscal year ending March 2026 demonstrate robust growth across its diversified business segments.
- Konami Group achieved strong FY2026 financial growth, with revenue increasing 17.1% year-over-year to 493.7 billion JPY and operating profit rising 33.3% to 135.9 billion JPY.
- The Digital Entertainment segment remains the primary driver of profitability, contributing 136.0 billion JPY in business profit, a 37.5% increase over the previous year.
- The company declared an annual dividend of 221.50 JPY per share for FY2026, reflecting a 56.00 JPY increase and adherence to a payout ratio policy of at least 30%.
News Round-up: Gunzilla Drama, FAA Recruitment, Sunset Visitor's Next Game
This news summary provides a mid-April 2026 update on various developments within the global video game industry, focusing on corporate shifts, labor disputes, and upcoming software releases.
- Amazon’s Luna platform will terminate support for a la carte game purchases, third-party stores, and external subscriptions effective June 10, 2026.
- Gunzilla Games is under scrutiny for delayed employee payments, which the CEO has officially attributed to cash-flow management strategies.
- The U.S. Federal Aviation Administration is actively recruiting gamers to fill air traffic control roles amid ongoing agency staffing pressures.
Games and Numbers: February 25 - March 11, 2026
This bi-weekly industry update provides a snapshot of performance milestones and engagement metrics for major PC and console titles between February 25 and March 11, 2026.
- Resident Evil Requiem set a series record by selling 5 million copies in less than one week.
- Slay the Spire 2 achieved a strong Early Access launch on Steam, peaking at over 574,000 concurrent players.
- Crimson Desert saw a 50% increase in interest over one month, growing from 2 million to 3 million wishlists ahead of its March 19 release.
Sony’s Good News, Discord’s Supervillain Arc, and No Hogwarts at Wizards | Games For Breakfast
The contemporary gaming industry is currently defined by a strategic tension between the successful revitalization of legacy intellectual property and the volatile challenges of maintaining live-service ecosystems.
- Sony’s recent State of Play event received positive reception, contrasting with the current industry trend of negative sentiment toward major publishers like Blizzard.
- Discord is facing significant user backlash regarding recent platform changes, leading to widespread cancellations of Nitro subscriptions and the disabling of their feedback site.
- Wizards of the Coast has officially confirmed there are no plans for Harry Potter-themed Magic: The Gathering cards, opting instead to focus on their existing intellectual property.
Konami Group Semi-annual Condensed Consolidated Financial Statements: Six Months Ended September 30, 2025
Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its diversified business portfolio.
- Konami Group reported strong growth for the six months ended September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% increase year-on-year.
- Profit attributable to owners of the parent rose 27.7% to ¥46,486 million, resulting in basic earnings per share of ¥342.92 compared to ¥268.53 in the prior year period.
- The Digital Entertainment segment remains the primary driver of growth, generating ¥168,777 million in revenue (up 28.2%) and ¥61,378 million in business profit (up 31.6%).
Konami Group Corporation: Consolidated Financial Results for the Six Months Ended September 30, 2025
Konami Group achieved record-high financial results for the six-month period ending September 30, 2025, signaling robust growth across its core business operations.
- Konami Group achieved record-high financial results for the first half of the fiscal year ending September 30, 2025, with total revenue reaching ¥224,839 million, a 22.1% year-on-year increase.
- Profit attributable to owners of the parent rose 27.7% year-on-year to ¥46,486 million, marking the second consecutive fiscal year of record-high first-half profits.
- The Digital Entertainment segment remains the primary growth driver, supported by the continued performance of key titles including eFootball™, which has surpassed 900 million cumulative downloads, and Yu-Gi-Oh! MASTER DUEL, which has exceeded 90 million downloads.
Confession Time: I Owe John Romero $30!
The current landscape of the video game industry is defined by a significant shift toward nostalgia, characterized by a surge in remakes and a growing appreciation for the development methodologies of the 1990s.
- The current game industry is experiencing a 'nostalgia period' characterized by a surge in remakes and a return to retro-style development, driven by a desire for the manageable, two-to-three-year development cycles of the past.
- Modern AAA development is viewed as having undergone an 'overcorrection' that has negatively impacted developer passion and team communication compared to the smaller, more collaborative team structures of the early 1990s.
- Successful side-project development while working full-time requires rigorous time-blocking, with developers often dedicating specific, limited windows (e.g., one to two hours) to tasks to maintain progress.
Companies behind it
As the documents state it.
