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Metal Gear Solid V: The Phantom Pain cover

Metal Gear Solid V: The Phantom Pain

GameBy Kojima Productions · Released Sep 2015

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles.

Documents
3
newest 30 Sep 2026
Steam revenue
$82.3M
estimate, to date
Sold on Steam
3.1M
units

Connections

The documents about Metal Gear Solid V: The Phantom Pain on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

About the game

Released
Sep 2015
Publisher
Konami
Genres
Shooter, Tactical, Adventure
Platforms
PlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One

Game data from IGDB.com

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$82.3M
Units sold
3.1M
Last 12 months
$1.4M
89K units
Price
$19.99
Positive reviews
92%
of 109K reviews
Peak players
91K
at the same time
Followers
258K
Average playtime
58 h
Revenue by year
YearShare of the best yearRevenueUnits
2019$2.6M179K
2020$2.9M217K
2021$2.4M199K
2022$2.1M161K
2023$1.9M130K
2024$2.1M145K
2025$2.2M143K
2026 so far$1.0M66K

On Steam since Sep 1, 2015 · Developer KONAMISteam store page

Documents about Metal Gear Solid V: The Phantom Pain

Cover of Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate
63 min
Deconstructor of Fun63 min

Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate

Bulkhead Studios’ War Dogs has disrupted the military shooter landscape, achieving 2.2 million sales within its first four days by prioritizing a systems-based design over traditional genre conventions.

  • Bulkhead Studios’ War Dogs sold 2.2 million units in its first four days by utilizing a 100-player, three-team format and a systems-based design.
  • The game’s persistent in-round cash economy allows players to purchase tactical reinforcements, which incentivizes objective-oriented play and reduces gear fear.
  • The 1v1v1 format creates a unique dynamic that increases player agency and comeback potential, though it introduces concerns regarding positioning and vulnerability.
Deconstructor of FunSep 2026
Cover of Game Pass Numbers: January Additions
Article

Game Pass Numbers: January Additions

This analysis evaluates the performance of January 2026 Game Pass additions, focusing on how high-profile third-party titles drive user acquisition across console, PC, and cloud platforms.

  • Star Wars Outlaws added nearly 600,000 new players to the Xbox ecosystem via Game Pass following its January 13, 2026, integration, effectively doubling its total reach on the platform.
  • Warhammer 40,000: Space Marine II saw 544,000 new players join via Game Pass by February 23, 2026, with daily active users (DAUs) rising from a 20,000–30,000 baseline to over 50,000.
  • Resident Evil Village added 160,000 new players via Game Pass on January 20, 2026, significantly trailing the 852,000 engagement figure achieved by the same title on PlayStation Plus Extra.
Alinea AnalyticsFeb 2026
Cover of Flying to Paris to Dance With Pikachu, and Writing for New York Times Again
Article

Flying to Paris to Dance With Pikachu, and Writing for New York Times Again

This industry update provides a curated overview of significant developments in the gaming sector as of late September 2025.

  • A consortium including Saudi Arabia and Jared Kushner has acquired Electronic Arts in a transaction valued at $55 billion.
  • Hades 2 has officially transitioned out of its early access phase as of late September 2025.
  • Hollow Knight: Silksong continues to face significant development challenges following recent updates.
Shannon LiaoSep 2025