
Metal Gear Solid V: The Phantom Pain
GameBy Kojima Productions · Released Sep 2015
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles.
- How has Metal Gear Solid V: The Phantom Pain sold on Steam since launch?
- How many players does Metal Gear Solid V: The Phantom Pain have, and how is that changing?
- What do industry reports say about Metal Gear Solid V: The Phantom Pain's performance?
- Which games compete with Metal Gear Solid V: The Phantom Pain, and how do they compare?
Connections
The documents about Metal Gear Solid V: The Phantom Pain on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
About the game
- Released
- Sep 2015
- Developer
- Kojima Productions
- Publisher
- Konami
- Genres
- Shooter, Tactical, Adventure
- Platforms
- PlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One
Game data from IGDB.com
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $82.3M
- Units sold
- 3.1M
- Last 12 months
- $1.4M
- 89K units
- Price
- $19.99
- Positive reviews
- 92%
- of 109K reviews
- Peak players
- 91K
- at the same time
- Followers
- 258K
- Average playtime
- 58 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $2.6M | 179K | |
| 2020 | $2.9M | 217K | |
| 2021 | $2.4M | 199K | |
| 2022 | $2.1M | 161K | |
| 2023 | $1.9M | 130K | |
| 2024 | $2.1M | 145K | |
| 2025 | $2.2M | 143K | |
| 2026 so far | $1.0M | 66K |
On Steam since Sep 1, 2015 · Developer KONAMISteam store page
Documents about Metal Gear Solid V: The Phantom Pain
Shooter Monthly #10: War Dogs Sells 2.2M, Cash Economy Breakdown and the 1v1v1 Debate
Bulkhead Studios’ War Dogs has disrupted the military shooter landscape, achieving 2.2 million sales within its first four days by prioritizing a systems-based design over traditional genre conventions.
- Bulkhead Studios’ War Dogs sold 2.2 million units in its first four days by utilizing a 100-player, three-team format and a systems-based design.
- The game’s persistent in-round cash economy allows players to purchase tactical reinforcements, which incentivizes objective-oriented play and reduces gear fear.
- The 1v1v1 format creates a unique dynamic that increases player agency and comeback potential, though it introduces concerns regarding positioning and vulnerability.
Game Pass Numbers: January Additions
This analysis evaluates the performance of January 2026 Game Pass additions, focusing on how high-profile third-party titles drive user acquisition across console, PC, and cloud platforms.
- Star Wars Outlaws added nearly 600,000 new players to the Xbox ecosystem via Game Pass following its January 13, 2026, integration, effectively doubling its total reach on the platform.
- Warhammer 40,000: Space Marine II saw 544,000 new players join via Game Pass by February 23, 2026, with daily active users (DAUs) rising from a 20,000–30,000 baseline to over 50,000.
- Resident Evil Village added 160,000 new players via Game Pass on January 20, 2026, significantly trailing the 852,000 engagement figure achieved by the same title on PlayStation Plus Extra.
Flying to Paris to Dance With Pikachu, and Writing for New York Times Again
This industry update provides a curated overview of significant developments in the gaming sector as of late September 2025.
- A consortium including Saudi Arabia and Jared Kushner has acquired Electronic Arts in a transaction valued at $55 billion.
- Hades 2 has officially transitioned out of its early access phase as of late September 2025.
- Hollow Knight: Silksong continues to face significant development challenges following recent updates.
Companies behind it
As the documents state it.
