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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

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Article

Top 10 Worldwide Mobile Games: April 2026

The mobile gaming market in April 2026 demonstrated a clear reliance on live-ops strategies and intellectual property collaborations to drive both revenue and user acquisition.

  • Global mobile game consumer spending reached $6.4 billion in April 2026, a 4% decrease month-over-month, with the United States accounting for 30% of total revenue.
  • Honor of Kings was the highest-grossing mobile game globally in April 2026, driven by a Season 43 update, cross-title events with Honor of Kings: World, and a Ne Zha 2 collaboration.
  • Global mobile game downloads totaled 3.6 billion in April 2026, representing a 9% increase month-over-month, led by India with 613 million downloads (17.1% of the total).
Sensor TowerMay 2026
Cover of Weekly Industry Briefing: March 2026
Article

Weekly Industry Briefing: March 2026

The April 2026 industry briefing provides a comprehensive overview of the mobile gaming sector, focusing on performance metrics, corporate strategy, and emerging trends.

  • King's VP and head of live ops, Eva Ryott, discussed the company's use of AI, last summer's layoffs, and workplace culture, as well as how Candy Crush Saga is addressing competition in the puzzle genre.
  • NetEase and Bungie have rebooted Destiny: Rising with a new update to combat declining revenue, and the community's initial reception to the changes is positive.
  • March's top-grossing mobile games saw Gossip Harbor achieve a significant milestone, while Monopoly Go's revenue continued to decline, and Brawl Stars showed renewed success.
Mobilegamer.bizApr 2026
Cover of 🚨📢 BREAKING NEWS: Chinese domination, M&A boom, Freecash controversy
8 min
Two & a Half Gamers8 min

🚨📢 BREAKING NEWS: Chinese domination, M&A boom, Freecash controversy

The mobile gaming industry is currently undergoing significant structural shifts characterized by the dominance of Chinese developers, a resurgence in merger and acquisition activity, and regulatory scrutiny of rewarded user acquisition platforms.

  • M&A activity in the mobile gaming sector reached $7.7 billion in Q1 2026, representing a threefold increase compared to the same period in 2025.
  • Chinese-developed titles such as Last War, Honor of Kings, Whiteout Survival, and Gossip Harbor are increasingly displacing long-standing market leaders like Candy Crush on global top-grossing charts.
  • The removal of the rewarded user acquisition platform Freecash from major app stores has triggered industry-wide scrutiny regarding the future viability of rewarded advertising models.
Two & a Half GamersApr 2026
Cover of Is Destiny doomed? King on AI, layoffs and more, plus March's top games, data, soft launches, more
20 min
Mobilegamer.biz20 min

Is Destiny doomed? King on AI, layoffs and more, plus March's top games, data, soft launches, more

The mobile games industry continues to navigate a complex landscape defined by shifting monetization strategies, the integration of artificial intelligence, and intense market competition.

  • Microfun’s Gossip Harbor reached $100 million in monthly in-app purchase revenue for the first time in March, marking a significant increase from $82.5 million in February and positioning it to potentially overtake Candy Crush Saga as the top-grossing puzzle game.
  • King VP Eva Ryott defended the company's use of AI as a supporting tool for level management rather than a direct replacement for staff, while noting that workforce adjustments following 200 layoffs were necessary to maintain competitive relevance.
  • Candy Crush Saga has adopted a 2x2 matching mechanic, a feature King implemented within the last year to align with evolving market standards and compete against rivals like Royal Match and Gossip Harbor.
Mobilegamer.bizApr 2026
Cover of Playtika for sale, data nuggets, Ilkka's BAFTA, Netflix Playground, game writers on mobile, more
15 min
Mobilegamer.biz15 min

Playtika for sale, data nuggets, Ilkka's BAFTA, Netflix Playground, game writers on mobile, more

The mobile games industry is currently navigating a period of significant strategic shifts and market stabilization.

  • Playtika has initiated a strategic review to explore a potential sale, with an estimated enterprise value of $2.7 billion to $2.9 billion, following a 91% decline in market capitalization since January 2021.
  • Global mobile in-app purchase (IAP) earnings remained flat in Q1 2026 at approximately $20.5 billion, with China-based publishers leading the market while US-based publisher revenue declined 14% year-on-year.
  • Regional market performance in Q1 2026 showed significant growth in Singapore (up 22%) and Turkey (up 28%), while Japan’s market remained flat.
Mobilegamer.bizApr 2026
Cover of RPL 2026 Summer: Buriram Wins and Viewership Hits 2-Year Low
Article

RPL 2026 Summer: Buriram Wins and Viewership Hits 2-Year Low

Buriram United Esports secured the RoV Pro League 2026 Summer championship, marking the organization’s first domestic title since 2020.

  • Buriram United Esports won the RoV Pro League 2026 Summer championship, ending a title drought dating back to 2020 by defeating defending champions FULL SENSE.
  • Tournament peak viewership fell to a two-year low of 205,855, a decline attributed to the absence of legacy organizations Bacon Time and Talon Esports from the playoffs.
  • The league achieved a record-breaking 60,000 peak viewers on TikTok, signaling a major shift in audience engagement toward short-form video platforms.
Esports ChartsApr 2026
Article

Top 10 Worldwide Mobile Games By Revenue and Downloads: March 2026

The mobile gaming market in March 2026 demonstrated resilient growth, with global consumer spending reaching $6.7 billion, a 2% increase month-over-month, and total downloads climbing 9% to 3.8 billion.

  • Global mobile game consumer spending reached $6.7 billion in March 2026, marking a 2% month-over-month increase, with the United States accounting for 31% of total revenue.
  • Last War: Survival Game maintained its position as the highest-grossing mobile game globally in March 2026, bolstered by seasonal events like the Holi Festive Gift and Easter Celebration.
  • Global mobile game downloads totaled 3.8 billion in March 2026, a 9% increase month-over-month, led by India with 616 million downloads (16.6% of the total).
Sensor TowerApr 2026
Article

Southeast Asia Esports: Market Maturity, New Contenders, and the Rise of Tactical Shooters

The Southeast Asian esports landscape in 2025 and early 2026 reflects a maturing market characterized by the dominance of established mobile titles and the emergence of high-potential cross-platform shooters.

  • Garena Free Fire leads Southeast Asia in mobile esports downloads, while Mobile Legends: Bang Bang (MLBB) remains the top title for engagement and revenue.
  • Honor of Kings has emerged as a significant growth driver in the region, bolstered by its global expansion and high-profile presence in events like the Esports World Cup.
  • Shooter games dominate the PC esports market in Southeast Asia, generating nearly double the unit sales of RPG, Action, and Strategy genres combined.
Sensor TowerApr 2026
Cover of Honor of Kings vs MLBB: Esports Launches in India
Article

Honor of Kings vs MLBB: Esports Launches in India

The Indian mobile gaming landscape is undergoing a strategic shift as Honor of Kings and Mobile Legends: Bang Bang aggressively introduce dedicated esports initiatives to capture market share.

  • Honor of Kings and Mobile Legends: Bang Bang launched dedicated esports initiatives in India in March 2026 to capture market share through direct qualification paths to the Esports World Cup 2026.
  • MOBA publishers are investing in local infrastructure and competitive prize pools to establish a foothold in the Indian market, with organizations like S8UL Esports leading initial audience engagement efforts.
  • The expansion of MOBA titles faces significant competition from the entrenched popularity of battle royale games like BGMI and Free Fire, which currently dominate the Indian mobile gaming landscape.
Esports ChartsMar 2026
Article

Weekly Gaming Reports Recap: March 2 – March 6, 2026

This industry update provides a comprehensive overview of mobile gaming performance for February 2026 and a detailed analysis of the Chinese gaming market’s 2025 performance.

  • The Chinese gaming market generated 350.789 billion yuan ($50.1 billion) in 2025, marking a 7.68% year-over-year revenue increase.
  • Mobile games accounted for 73.29% of total domestic revenue in China during 2025, while the console segment saw significant growth of 86.33%.
  • Chinese developers grew international revenue to $20.455 billion in 2025, a 10.23% increase, with the U.S. serving as the primary market at 32.31% of that total.
GameDev ReportsMar 2026
Cover of Google cuts store fees and welcomes back Fortnite plus Hay Day Match, Halfbrick, Antihero and more
20 min
Mobilegamer.biz20 min

Google cuts store fees and welcomes back Fortnite plus Hay Day Match, Halfbrick, Antihero and more

The mobile games industry is undergoing a significant shift in platform economics following a legal settlement between Google and Epic Games.

  • Google is uncoupling its billing services from the Play Store, allowing developers to use third-party providers for a flat 5% service fee, down from the previous 30% rate.
  • The new Google Play billing structure will be implemented in the EU, UK, and US by June 2024, Australia by September, and globally by September 2027.
  • Antihero Studios, founded by Supercell and King alumni, raised $4.5 million in seed funding to develop 'Misfits,' an extraction shooter that has already been tested by 70,000 players.
Mobilegamer.bizMar 2026
Cover of AppMagic: Top Mobile Games by Revenue and Downloads in February 2026
Article

AppMagic: Top Mobile Games by Revenue and Downloads in February 2026

The mobile gaming market experienced a period of relative stability in February 2026, characterized by consistent leadership among top-performing titles.

  • Honor of Kings reclaimed the top revenue spot in February 2026, generating $135 million on iOS.
  • Last War: Survival and PUBG Mobile followed in revenue rankings with $128.2 million and $118.2 million, respectively.
  • Gossip Harbor outperformed Candy Crush Saga in February, earning $77.7 million compared to $71.7 million.
GameDev ReportsMar 2026