
Honor of Kings
GameBy TiMi Studio Group · Released Nov 26, 2015
Documents about Honor of Kings
ESV5 Completes Merger With Ninjas in Pyjamas Through Equity Swap
The Chinese esports organization eStar Gaming Victory Five (ESV5) has finalized a merger with the Sweden-based Ninjas in Pyjamas (NIP) through an equity swap.
- Chinese esports company ESV5 and Sweden-based Ninjas in Pyjamas (NIP) have completed a merger via an equity swap to form a new entity called NIP Group.
- ESV5 CEO Mario Ho and NIP CEO Hicham Chahine will serve as co-CEOs of the newly formed NIP Group.
- The merger facilitates NIP’s entry into the Chinese esports market and expands its competitive footprint into League of Legends and Honor of Kings.
How Different Generations Engage with Video Games Today
Gaming has evolved into the primary entertainment medium for younger generations, with 94% of Gen Alpha identifying as game enthusiasts.
- Gaming has become the primary entertainment medium for younger generations, with 94% of Gen Alpha identifying as game enthusiasts.
- Approximately 60% of younger players invest in games, driven by a preference for social immersion and genres like Adventure and Battle Royale.
- 70% of younger players are 'player-viewers' who consume gaming content for social connection, whereas older generations use such content primarily for information like reviews and tutorials.
Peak Play: Trends in East Asian Videogame Streaming H1 2023
The East Asian videogame livestreaming market is a mature and culturally distinct ecosystem where competitive esports serve as the primary engine for audience engagement.
- Competitive esports, specifically MOBA and Battle Royale titles, drive over 50% of total viewership in the East Asian streaming market.
- Honor of Kings remains the dominant force in China with 5.67 billion views, while VALORANT and Apex Legends lead in Japan and Korea with over 100 million hours watched each.
- Key Opinion Leaders and VTubers are significant market drivers, contributing up to 15% of total viewership for major titles and successfully revitalizing older games.
Mobile Games: State of the Market
The mobile gaming market in the first half of 2023 is characterized by a general decline in downloads and revenue across most genres, despite continued dominance in the broader application economy.
- Mobile gaming revenue and downloads declined globally in the first half of 2023, though the sector still accounts for 51% of total app revenue and 29.6% of total downloads.
- The United States leads global mobile gaming revenue with $5.71 billion, while India holds the largest share of global downloads at 15.29%.
- Platform performance remains split: Google Play dominates volume with 88.6% of total downloads, while the App Store captures 56.3% of total revenue.
The State of Mobile Gaming 2023: Mobile Gaming Market Trends and Top Titles in the U.S., Europe, and Asia
The global mobile gaming landscape underwent a significant structural transition in 2022, characterized by a 14% decline in total player spending from its 2021 peak alongside a stabilization of download volumes at approximately 13.8 billion per quarter.
- Global mobile gaming revenue declined 14% in 2022 from its 2021 peak, though total market size remains above pre-pandemic levels.
- The hypercasual genre saw an 18% decline in downloads, while the hybridcasual model grew by 13% to reach $1.4 billion in revenue.
- Live Ops are now critical to commercial success, accounting for 97% of revenue among top-grossing titles through features like character collection and social clans.
Top Grossing Mobile Games in Southeast Asia: October 2022
The mobile gaming market in Southeast Asia experienced a contraction in October 2022, generating approximately $200 million in total player spending across the Apple App Store and Google Play.
- The Southeast Asia mobile games market generated $200 million in October 2022, representing a 10% year-over-year decline in total player spending.
- Mobile Legends: Bang Bang by Moonton was the region's top-grossing game, earning $10.4 million with a 2.6% year-over-year increase.
- Garena Free Fire ranked second in the region with $7.8 million in user spending, primarily driven by the Thai market which accounted for 41.9% of its revenue.
Tencent Shares Hit 5-Year Low
As of October 2022, Tencent experienced a significant financial downturn, with share prices reaching their lowest point since early 2017.
- Tencent’s market capitalization fell from nearly $1 trillion in January 2021 to approximately $293.3 billion by October 2022, marking a loss of over $650 billion.
- As of October 2022, Tencent share prices reached their lowest level since early 2017, reflecting a broader decline in the Chinese tech sector.
- The company is facing a historic revenue contraction and an anticipated 34% drop in net income for the fiscal quarter.
Genshin Impact Remains 3rd Highest-Grossing Mobile Game Globally
Two years following its global launch, the mobile title Genshin Impact has solidified its position as a top-tier financial performer in the gaming industry.
- Since its September 2020 launch, Genshin Impact has generated $3.7 billion in global player spending, ranking as the third highest-grossing mobile game behind Honor of Kings and PUBG Mobile.
- The game leads the gacha-monetization category, significantly outperforming competitors like Rise of Kingdoms and Three Kingdoms Strategic, which have each generated $1.7 billion.
- Revenue is geographically distributed with China accounting for 33% ($1.2 billion), Japan for 24%, and the United States for 17%.
Global App Revenue: Q3 2022
The global mobile application market experienced a contraction in the third quarter of 2022, characterized by a year-over-year decline in both consumer spending and new app adoption.
- Global mobile app consumer spending declined 4.8% year-over-year to $31.6 billion in Q3 2022, with mobile games experiencing a sharper 12.7% drop to $19.3 billion.
- Google Play revenue saw a significant 9.6% year-over-year decline to $10.4 billion, while the App Store experienced a more moderate 2.3% decrease to $21.2 billion.
- Worldwide app downloads fell 1% year-over-year to 35.3 billion, driven by a 2.2% decline on Google Play, despite a 3.8% increase in adoption on the App Store.
Genshin Impact: $3.7 Billion Generated on Mobile in First Two Years
Genshin Impact has established itself as a dominant force in the mobile gaming sector, generating $3.7 billion in global player spending across the App Store and Google Play during its first two years of operation.
- Genshin Impact generated $3.7 billion in mobile player spending globally across the App Store and Google Play during its first two years following its September 28, 2020, launch.
- The title ranks as the No. 3 highest-grossing mobile game worldwide since its release, trailing only Tencent’s Honor of Kings ($5.5 billion) and PUBG Mobile ($4.9 billion).
- Genshin Impact is the top-earning mobile game utilizing gacha monetization, significantly outperforming competitors like Rise of Kingdoms and Three Kingdoms Strategic, which each generated $1.7 billion in the same period.
Diablo Immortal Enters Top 10 Highest-Grossing Mobile Games in August
Diablo Immortal achieved significant financial success in August 2022, securing a position among the top ten highest-grossing mobile games globally.
- Diablo Immortal generated $97 million in global revenue during August 2022, marking a 42% month-over-month increase and securing a spot in the top 10 highest-grossing mobile games.
- The Chinese market was the primary driver of growth, accounting for 61% of total player spending following the game's late-July launch in the region, while the U.S. contributed 16%.
- Despite significant public backlash and industry criticism regarding aggressive pay-to-win mechanics—with some estimates placing full character upgrade costs over $500,000—the title achieved strong commercial performance.
League of Legends: Wild Rift Hits $750 Million in Revenue Globally
The provided text covers two distinct developments regarding Riot Games: the financial performance of its mobile title, League of Legends: Wild Rift, and a failed acquisition attempt involving Intrepid Studios.
- League of Legends: Wild Rift surpassed $750 million in global player spending on iOS and Android by September 2022.
- China is the primary revenue driver for Wild Rift, with local player spending increasing sevenfold following the game's regional launch.
- In the first half of 2022, Wild Rift ranked as the second highest-grossing MOBA game globally, positioned behind only Honor of Kings.
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