Updated Mar 17, 2026 by Newzoo
Report · January 1, 2023
Published by Newzoo
Gaming has evolved into the primary entertainment medium for younger generations, with 94% of Gen Alpha identifying as game enthusiasts. This shift signifies a transition from gaming as a solitary hobby to a multi-dimensional "way of life" that encompasses playing, viewing, and socializing. While mobile gaming maintains universal appeal across all age groups, younger cohorts like Gen Alpha and Gen Z are significantly more likely to engage across multiple platforms and participate in virtual social environments. These younger players demonstrate high spending conversion rates, with approximately 60% investing in games, often driven by a desire for social immersion and diverse genres such as Adventure and Battle Royale. In contrast, older generations like Gen X and Baby Boomers exhibit more utilitarian engagement patterns. These cohorts primarily favor casual puzzle-solving titles and are motivated by achievement, mastery, and time-saving mechanics. While 70% of younger players are "player-viewers" who consume gaming video content for entertainment and social connection, older players use video content more informationally, such as for reviews or tutorials. This generational divide extends to brand discovery; younger players are increasingly open to discovering new brands within game worlds, making the medium a vital marketing tool for reaching modern consumers. The global gaming landscape is characterized by both universal franchises and distinct regional preferences. Major titles like Call of Duty, Fortnite, and Genshin Impact maintain a massive international presence, yet markets such as China, Japan, and South Korea continue to support region-specific hits like Honor of Kings and Lineage. Across these diverse geographies, the 2023 data highlights that gaming has become a central pillar of social interaction and brand engagement, particularly as younger generations integrate virtual experiences into their daily identities and consumption habits.
newzoo How different generations engage with video games today Powered byNewzoo’sGlobal Gamer Study 2023 )
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Grand Theft Auto V #5 C Played Game #1 Consumer research powered by the most 1.90- 21.7- 196. 94.2 complete data resource in gaming Newzoo enables you to… We use data from our product portfolio and proprietary sources to inform our expert consumer analysis. Know the Know the Know the Games Gamers Games Market GAMES DATA GAMER RESEARCH MARKET ANALYSIS & CONSULTING Game Performance Global Gamer Game Health Games Market Consulting & Monitor Study Tracker Reports & Forecasts Custom Services Tracker Reports & Forecasts Unlock title-level Explore the global gamer Track brand health and Discover games market Tailored support for every engagement and revenue audiences across all purchase funnel data over sizing, forecasts, and trends stage of the game data for thousands of PC and dimensions with the largest time for hundreds of games. on a global and local level. development lifecycle. console games. gamer research study. time for hundreds of games. on a global and local level. development lifecycle. console games. gamer research study. Awareness & Purchase Intent al dames Markert Report 65% 70% 72% 73% 40% 48% 14% 25% 30% 40% 10% 12% 13%
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Welcom Table of contents Introduction and key insights 6 Gaming captivate Consumers increa Definitions and methodology 8 generations of ga Consumer insights into lives. Games are, Gaming engagement 9 Understanding w Playing 16 more about your Spending 21 We hope you enj Viewing 27 worldwide. Happ Consumer brands & gaming 33 Appendix 38 Jutta Head
Welcom Welcome to the second edition of our report on the greatest gaming generations! Gaming captivate Gaming captivates newer and more diverse audiences with each passing generation. Consumers increasingly engage with video games and platforms beyond playing, especially as developers and publishers adopt new business models and technologies to delight younger generations of gamers. What’s more, consumers across every generation are weaving games more closely into their lives. Games are, in parallel, becoming a more significant element of the marketing mix for companies in the industry and far beyond. Understanding why gamers across generational divides play, view, create, and spend on games is and will continue to be essential in the battle for consumer time and money. Learning more about your target audiences can illuminate what may resonate with them now, as they get older, and as they introduce gaming to future generations. We hope you enjoy this free report. Please get in touch to learn more about subscribing to the Global Gamer Study, the data engine behind this report, which covers 36 gamer markets worldwide. Happy reading! worldwide. Happ Jutta Jakob Orla Meehan Head of Consumer Insights Research Manager Head
Gaming has evolved into a primary form of entertainment that transcends age groups, though engagement patterns vary significantly by generation. Younger cohorts, specifically Gen Z and Millennials, now prioritize gaming over traditional media like television or social media, spending approximately 25% of their leisure time on the medium. While 81% of Gen Z identifies as gamers, the hobby maintains a strong foothold among older populations, with 42% of Baby Boomers participating. This data suggests that gaming has become a focal point for global leisure, offering brands extensive opportunities to reach diverse audiences across 33 surveyed markets. The depth of engagement is highly correlated with age. Younger generations exhibit multi-dimensional behaviors, including viewing game-related content, participating in online communities, and utilizing games as social hubs. For Gen Z and Millennials, streamers and content creators serve as major cultural influences, with over two-thirds of these groups both playing and watching gaming video content. In contrast, older generations like Gen X and Baby Boomers engage more casually, primarily using mobile platforms to fill time or unwind. Their motivations are largely practical, often seeking out reviews or "tips and tricks" rather than social or competitive experiences. The industry is currently shifting toward the metaverse, characterized by virtual spaces that host non-gaming activities such as concerts and social gatherings. Approximately 70% of Gen Z gamers expect to spend time in game worlds without actively playing the main game, signaling a move toward digital persistence and self-expression. While younger players favor sandbox and battle royale genres that empower creativity, all generations express interest in metaverse features like free advertiser-sponsored content and avatar customization. This research, based on a sample of over 72,000 respondents, concludes that gaming is no longer just a pastime but a foundational component of modern social identity and digital interaction.
Gaming engagement in 2023 has evolved into a multidimensional experience that extends far beyond active play to include viewing, socializing, and content creation. Data indicates that 79% of the total online population are game enthusiasts, with over half of all consumers engaging with games in more than one way. This trend is most pronounced among younger generations; 94% of Gen Alpha and 90% of Gen Z are classified as enthusiasts, frequently participating in "other" engagement activities like visiting online gaming communities or attending conventions. The research highlights a significant shift toward multi-platform play, with 47% of gamers utilizing at least two platforms. A particularly high-value cohort, "tri-platform players" (15% of the player base), averages over 11 hours of play per week and shows a high propensity for spending, with 85% having made in-game purchases in the last six months. While mobile remains the most accessible entry point due to low hardware barriers, console gaming maintains the highest player-to-payer conversion rate, driven by subscriptions and pay-to-play models. Across all platforms, 57% of players are payers, motivated primarily by special offers and the desire to unlock exclusive content or customization options. Gaming platforms have also emerged as powerful marketing channels. Approximately 50% of players and viewers report discovering new brands through gaming, and players generally hold more positive attitudes toward brands—particularly in the sports, beverage, and technology sectors—compared to non-players. This analysis is based on Newzoo’s 2023 Global Gamer Study, which utilized Computer-Assisted Web Interviewing (CAWI) between February and May 2023. The methodology involved a representative sample of 74,295 respondents aged 10 to 65 across 36 global markets, covering North America, Europe, MEA, Latin America, and Asia-Pacific.
Gaming has evolved into a multi-dimensional entertainment ecosystem that extends far beyond traditional play, encompassing viewing, socializing, and content creation. Research conducted between February and April 2022 across 36 global markets reveals that 79% of the online population are game enthusiasts. This engagement is most profound among younger generations; for Gen Alpha, gaming has surpassed social media and streaming as the primary source of entertainment. The study utilized a representative sample of 75,930 respondents aged 10 to 65 to analyze behaviors across five distinct generational cohorts. Data indicates that gaming is increasingly a platform for social connection, with 75% of players engaging in game worlds for social purposes without playing the primary game. This trend is a significant driver of the emerging metaverse. Financial engagement is also high, with approximately half of Gen Alpha, Gen Z, and Millennials spending money on games. Total consumer spending in the sector was projected to exceed $200 billion in 2023. Furthermore, the rise of blockchain gaming and play-to-earn models shows significant future potential, with 34% of players in the United States expressing interest in these technologies. The findings emphasize that gamers are a highly attractive demographic for brands, as players generally hold 36% more positive attitudes toward brands compared to non-players. However, the diversity of the audience necessitates a nuanced approach to engagement. Using a proprietary segmentation model, the research identifies various personas ranging from Ultimate Gamers to Time Fillers. For instance, while both Apex Legends and Fortnite are battle royale titles, their player bases differ significantly in age, gender, and brand preferences, illustrating that effective marketing requires deep insights into specific game communities and generational motivations.
This analysis examines global consumer engagement with video games, drawing on data from over 73,000 surveyed individuals across 36 markets. The findings reveal that gaming has become a dominant pillar of modern entertainment, with 80% of the total online population playing games and 85% engaging with the medium through playing, viewing content, or participating in social communities. Engagement is highest among younger demographics; over 90% of Gen Alpha and Gen Z consumers are game enthusiasts, with Gen Alpha notably spending more time on gaming (5.2 hours per week) than on social media. The data highlights a significant shift in how different generations and genders interact with the medium. While Adventure is the top genre for Gen Alpha, Gen Z, and Millennials, younger female players are increasingly likely to invest in pay-to-play titles, challenging traditional industry stereotypes. On PC and console platforms, players are motivated primarily by vast open worlds and deep storytelling. These platforms also attract higher-spending audiences compared to mobile; 22% of console players spend more than $25 per month, and over half are classified as medium-to-high spenders. Despite a market where a small number of established franchises capture the majority of playtime, a vital segment of "new game seekers" remains. Approximately 31% of PC and console players actively hunt for trending titles. This cohort is highly valuable, as 80% of them spend money on games monthly and they are 50% more engaged than the average player. Geographically, this appetite for new experiences is strongest in emerging markets like China, India, and Saudi Arabia, while more mature markets like Japan and Western Europe show more conservative play patterns. The findings suggest that success in a competitive landscape requires moving beyond playable experiences to engage consumers across multiple dimensions, including social media, creator content, and transmedia brands.