
Honor of Kings
GameBy TiMi Studio Group · Released Nov 26, 2015
Documents about Honor of Kings
Honor of Kings Invitational Season 2
Level Infinite, a gaming brand under Tencent, has announced the operational details for the Honor of Kings Invitational Season 2.
- Tencent's Level Infinite will host the Honor of Kings Invitational Season 2 in Kuala Lumpur, Malaysia, from June 29 to July 7, 2024.
- The tournament features a $300,000 USD total prize pool and serves as a qualifier for the Honor of Kings Invitational Midseason at the Esports World Cup in Riyadh.
- Thirteen international teams will compete in the event, including Team Vitality, Vivo Keyd Stars, Loops, and various regional representatives from the Philippines, Brazil, Turkey, and Indonesia.
DnF Mobile Generates $270 Million on iOS in China
Dungeon & Fighter Mobile has achieved a significant commercial milestone in China, establishing itself as a premier title within Tencent’s portfolio.
- Dungeon & Fighter Mobile generated $270 million in gross revenue on iOS in China during its first 30 days, marking the strongest first-month performance for any Tencent-published title.
- The game significantly outperformed other major Tencent titles in their respective first months, doubling the $130 million revenue generated by Honor of Kings and far exceeding Peacekeeper Elite’s $69 million.
- Following a $63 million opening week, the title maintained strong momentum by generating an additional $207 million over the subsequent three weeks.
NIP Group Files for IPO
Ninjas in Pyjamas Group (NIP Group) has officially filed for an initial public offering with the U.S. Securities and Exchange Commission.
- Ninjas in Pyjamas Group (NIP Group) has filed for an initial public offering (IPO) with the U.S. Securities & Exchange Commission, aiming to raise up to $5 million USD.
- The company reported $83.7 million in revenue for fiscal year 2023, up from $65.8 million in 2022.
- Despite revenue growth, the organization recorded a net loss of $13.3 million in 2023, compared to a $6.2 million net loss in 2022.
Quarterly Mobile Game Spending: Q1 2024
The mobile gaming industry experienced a notable financial recovery in the first quarter of 2024, with global player spending surpassing $20 billion for the first time in two years.
- Global mobile gaming revenue reached $20.3 billion in Q1 2024, a 2.9% year-over-year increase and the first time spending has surpassed $20 billion in two years.
- Revenue growth was driven by a 6% increase on iOS ($13 billion), which offset a 1.3% decline in Google Play revenue ($7.3 billion).
- Global download volume fell 6.8% year-over-year to 12.8 billion installs, indicating that revenue growth is increasingly concentrated in top-performing titles rather than broad market expansion.
JingDong Gaming Acquires Vici Gaming King Pro League Franchise
Beijing-based esports organization JingDong Gaming (JDG) has expanded its competitive portfolio by acquiring the King Pro League (KPL) franchise slot previously held by Xiamen-based Vici Gaming (VG).
- JingDong Gaming (JDG) has acquired a franchise slot in the King Pro League (KPL), the top-tier competition for Honor of Kings.
- The acquisition marks the exit of Xiamen-based Vici Gaming from the Chinese esports scene, concluding the organization's 12-year history.
- JDG also acquired the contract of professional player Yang “Wuwei” Tao from Nanjing Hero, a move highlighted by his status as the top-ranked player in terms of commercial value within the KPL.
Level Infinite Launches Honor of Kings Partnership Program
Level Infinite, the global gaming brand under Tencent, has launched the Honor of Kings Partnership Program to formalize and incentivize its professional esports ecosystem.
- Level Infinite has launched the Honor of Kings Partnership Program to formalize and incentivize relationships with esports organizations already active in the game's ecosystem.
- Initial teams joining the program include REX REGUM QEON (Southeast Asia), ISURUS (Latin America), and FUT ESPORTS (Türkiye).
- Participating teams receive priority for tournament invitations and promotional support across official Honor of Kings social media channels.
Dungeon & Fighter Mobile Hits $140 Million in First-Week Revenue in China
The launch of Dungeon & Fighter Mobile in China has established the title as a significant commercial success for Tencent.
- Dungeon & Fighter Mobile generated approximately $140 million in total player spending across iOS and Chinese Android marketplaces during its first week following the May 21, 2024, launch.
- Industry experts project the title could reach over $1 billion in revenue within its first year of operation.
- The game immediately secured the top position on the Chinese App Store revenue charts, signaling a strong commercial performance for Tencent.
Tencent Q1 2024 Financial Results: Domestic Revenue Slowdown and Reorganization
Tencent’s financial results for the first quarter of 2024 reveal a strategic shift toward internal reorganization to combat slowing domestic gaming revenues.
- Tencent reported Q1 2024 total revenue of 159.2 billion yuan, a 6% year-over-year increase, despite a 2% decline in domestic gaming revenue.
- The domestic gaming downturn was driven by reduced performance in flagship titles Honor of Kings and Peacekeeper Elite, though both showed signs of recovery by quarter-end.
- Tencent is shifting its domestic strategy to prioritize long-term engagement over download metrics, treating competitive multiplayer titles as evergreen assets.
ViewSonic Partners With FATE Esports
ViewSonic has entered into a strategic partnership with FATE Esports, an organization based in Amman, Jordan.
- ViewSonic has entered into a partnership with Amman, Jordan-based esports organization FATE Esports to provide premium gaming monitors for the organization's headquarters.
- The gaming monitors supplied by ViewSonic will be utilized by FATE Esports players for training and during local gaming events hosted at their facility.
- Financial terms and the specific duration of the partnership agreement were not disclosed by either party.
Royal Match vs. Monopoly Go Smackdown!
The mobile gaming industry is currently defined by a high-stakes competition for global revenue leadership between two prominent titles: Royal Match and Monopoly Go.
- Royal Match and Monopoly Go are currently competing for the #1 spot in global mobile game revenue, with Royal Match maintaining a higher average daily revenue of approximately $44,274 compared to $41,586 for Monopoly Go.
- Royal Match demonstrates superior monetization efficiency with an average Revenue Per Download (RPD) of $3.12, significantly outperforming Monopoly Go’s $1.88 RPD.
- While Monopoly Go briefly captured the #1 revenue position in mid-April 2024, Royal Match reclaimed the top spot shortly thereafter.
Pandora Partners With Honor of Kings
Danish jewelry brand Pandora has entered into a strategic partnership with Tencent’s mobile game Honor of Kings, marking the brand’s first collaboration with a major gaming intellectual property within the Chinese esports market.
- Danish jewelry brand Pandora has entered its first partnership with a major gaming intellectual property in the Chinese esports industry by collaborating with Tencent’s Honor of Kings.
- The partnership includes the release of Honor of Kings-inspired jewelry, such as pendants and bracelets, which are currently available for purchase on Pandora’s Chinese Taobao store.
- Pandora has signed King Pro League (KPL) player Yang “Wuwei” Tao of Nanjing Hero as a “friend of the brand” to feature in official commercials and promotional materials.
Honor of Kings India Planned
Tencent’s mobile MOBA title, Honor of Kings, is slated for a localized release in India, as indicated by an official announcement from the Clash of Titans social media account.
- Tencent plans to launch a localized version of its MOBA title, Honor of Kings, in India under the name 'Honor of Kings India'.
- The release is part of a broader 2024 global expansion strategy led by Tencent’s gaming brand, Level Infinite.
- Honor of Kings is a major mobile franchise with 100 million daily active players and generated an estimated $248 million in global revenue across Apple and Google app stores in February 2024.
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