GreedFall
GameBy Spiders
7 documents in the library are about GreedFall, from writers such as Nacon, Pullup Entertainment and Game Developers Conference. Each has a summary and key insights with the page they come from.
Connections
The documents about GreedFall on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $21.3M
- Units sold
- 701K
- Last 12 months
- $862K
- 50K units
- Price
- $34.99
- Positive reviews
- 76%
- of 22K reviews
- Peak players
- 16K
- at the same time
- Followers
- 163K
- Average playtime
- 14 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2019 | $8.8M | 229K | |
| 2020 | $5.6M | 159K | |
| 2021 | $2.5M | 90K | |
| 2022 | $1.2M | 55K | |
| 2023 | $1.0M | 51K | |
| 2024 | $783K | 42K | |
| 2025 | $767K | 42K | |
| 2026 so far | $545K | 32K |
On Steam since Sep 9, 2019 · Developer Spiders · Publisher Focus EntertainmentSteam store page
Documents about GreedFall
Report: Spiders Studio May Shut Down After 18 Years of Operation
The French game development studio Spiders, known for titles such as GreedFall and Steelrising, faces imminent closure after 18 years of operation.
- Spiders, the developer of GreedFall and Steelrising, faces imminent liquidation following a failed sale attempt by parent company Nacon.
- The trustee overseeing Spiders' bankruptcy is filing a court petition for liquidation on April 29, 2026, which would trigger a 15-day window to disband the studio upon approval.
- Spiders employees have largely halted game development to focus on job hunting and professional development, with the studio allowing staff to purchase their own equipment.
The Year in Numbers 2025: Year in Review
The Year in Numbers 2025 serves as a comprehensive annual summary of the global video game industry, consolidating key performance metrics and market trends from the 2025 calendar year.
- The 2025 global video game industry performance was evaluated through a synthesis of financial data, consumer behavior, and media engagement metrics across major regional markets.
- Global market valuation data was provided by Newzoo, with regional sales performance tracked by Circana for the US, Nielsen GfK for the UK, and Famitsu for Japan.
- Mobile sector performance, including revenue and download rankings, was sourced from Sensor Tower data.
Consolidated Sales for the Second Quarter 2025-26
NACON reported consolidated sales of €46.8 million for the second quarter of the 2025-26 fiscal year, representing a 4.5% increase compared to the same period in the previous year.
- NACON reported Q2 2025-26 consolidated sales of €46.8 million, a 4.5% year-over-year increase, bringing total first-half revenue to €78.1 million.
- The gaming software division grew 31.7% to €36.7 million in Q2, driven by a 52.5% surge in new catalogue sales, including the successful launches of 'Rugby League 26' and 'Hell is Us'.
- The accessories segment experienced a significant 42.7% decline in quarterly revenue to €9.0 million, primarily due to a 66% drop in American market sales caused by increased customs duties.
Focus Home Interactive: FY 2020-21 Results
Focus Home Interactive’s fiscal year 2020-21 results demonstrate a period of significant financial growth and structural expansion for the company.
- Focus Home Interactive achieved record annual revenue of €171.0 million in FY 2020-21, marking a 20% increase over the previous year.
- Digital platforms became the primary revenue driver, accounting for 89% of total sales compared to 82% in the prior period.
- Operating income grew by 29% to reach €24.8 million, while EBITDA climbed to €50.5 million.
Half-Year Financial Report 2020‑21
Focus Home Interactive demonstrated significant financial and operational growth during the first half of the 2020-21 fiscal year, ending September 30, 2020.
- Focus Home Interactive reported a 30% year-over-year revenue increase to €103.6 million and a 38% rise in EBITDA to €35.5 million for the first half of the 2020-21 fiscal year.
- Digital distribution accounted for 91% of total revenue, supported by an 81% surge in back-catalogue sales and the commercial performance of SnowRunner.
- Net income fell to €8.89 million, primarily due to a €3.1 million provision for a European Commission antitrust fine and increased currency losses.
GDC plays GreedFall with Spiders
GreedFall represents a strategic evolution for the studio Spiders, which leveraged a three-year development cycle to refine its role-playing game formula.
- Spiders extended the development cycle of GreedFall by one year, moving from a planned two-year schedule to three years to focus on iterative improvements and level design refinement.
- The studio utilized a proprietary engine, the Silk Engine, which allowed for the development of a custom quest-branching system and provided greater control over project-specific updates compared to using third-party middleware.
- To improve player engagement during loading screens, the developers implemented an interactive menu system that allows players to manage inventory, companions, and side quests while the game assets load.
Sales for the First 9 Months of Fiscal Year 2025-26
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025-26, a decline of 4.4% compared with €129.9 million in the same period last year.
- NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025-26, representing a 4.4% decline compared to the same period last year.
- Total game revenue grew 1.9% to €25.9 million, fueled by a 39.9% surge in new catalogue sales from titles like 'Hell is Us', 'Cricket 26', and 'Rennsport'.
- Accessories revenue dropped 29.1% to €17.9 million, primarily due to ongoing impacts from customs duties in the United States market.
Companies behind it
As the documents state it.