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Spiders

CompanyFrance

4 documents in the library are about Spiders, from writers such as Game Developers Conference, GamesIndustry.biz and Game World Observer. Each has a summary and key insights with the page they come from.

Documents
4
newest 29 Apr 2026
Steam revenue
$42.2M
estimate, its games

Connections

The documents about Spiders on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$42.2M
8 games
Units sold
2.0M
as publisher or developer
Headquarters
France

Spiders’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
GreedFallDeveloper2019$21.3M701K
SteelrisingDeveloper2022$6.9M224K
Bound By FlameDeveloper2014$3.9M262K
The TechnomancerDeveloper2016$3.6M184K
Of Orcs And MenDeveloper2012$2.7M179K
Mars: War LogsDeveloper2013$2.6M320K
GreedFall: The Dying WorldDeveloper2024$730K23K
Faery - Legends of AvalonDeveloper2014$385K62K

Documents about Spiders

Cover of Report: Spiders Studio May Shut Down After 18 Years of Operation
Article

Report: Spiders Studio May Shut Down After 18 Years of Operation

The French game development studio Spiders, known for titles such as GreedFall and Steelrising, faces imminent closure after 18 years of operation.

  • Spiders, the developer of GreedFall and Steelrising, faces imminent liquidation following a failed sale attempt by parent company Nacon.
  • The trustee overseeing Spiders' bankruptcy is filing a court petition for liquidation on April 29, 2026, which would trigger a 15-day window to disband the studio upon approval.
  • Spiders employees have largely halted game development to focus on job hunting and professional development, with the studio allowing staff to purchase their own equipment.
Game World ObserverApr 2026
Cover of The Year in Numbers 2025: Year in Review
Article

The Year in Numbers 2025: Year in Review

The Year in Numbers 2025 serves as a comprehensive annual summary of the global video game industry, consolidating key performance metrics and market trends from the 2025 calendar year.

  • The 2025 global video game industry performance was evaluated through a synthesis of financial data, consumer behavior, and media engagement metrics across major regional markets.
  • Global market valuation data was provided by Newzoo, with regional sales performance tracked by Circana for the US, Nielsen GfK for the UK, and Famitsu for Japan.
  • Mobile sector performance, including revenue and download rankings, was sourced from Sensor Tower data.
GamesIndustry.bizDec 2025
Cover of Portfolio Round Up: August 2025
Article

Portfolio Round Up: August 2025

The UK Games Fund portfolio continues to demonstrate significant growth and industry recognition as of August 2025.

  • Imprnt Studios secured an Epic MegaGrant for their project Hounded, while Spilt Milk Studios was named Best Small Studio at the July 2025 Develop: Star Awards.
  • Tombstone Studios won the People’s Choice Award at the DunDev 2025 event, highlighting the portfolio's success in industry recognition.
  • Draknek & Friends has scheduled the commercial launch of their title Spooky Express for October 2025.
UK Games FundAug 2025
Cover of GDC plays GreedFall with Spiders
60 min
Game Developers Conference60 min

GDC plays GreedFall with Spiders

GreedFall represents a strategic evolution for the studio Spiders, which leveraged a three-year development cycle to refine its role-playing game formula.

  • Spiders extended the development cycle of GreedFall by one year, moving from a planned two-year schedule to three years to focus on iterative improvements and level design refinement.
  • The studio utilized a proprietary engine, the Silk Engine, which allowed for the development of a custom quest-branching system and provided greater control over project-specific updates compared to using third-party middleware.
  • To improve player engagement during loading screens, the developers implemented an interactive menu system that allows players to manage inventory, companions, and side quests while the game assets load.
Game Developers ConferenceSep 2019