GreedFall
GameBy Spiders
Documents about GreedFall
Game Developers Conference60 min
GDC plays GreedFall with Spiders
GreedFall represents a strategic evolution for the studio Spiders, which leveraged a three-year development cycle to refine its role-playing game formula.
- Spiders extended the development cycle of GreedFall by one year, moving from a planned two-year schedule to three years to focus on iterative improvements and level design refinement.
- The studio utilized a proprietary engine, the Silk Engine, which allowed for the development of a custom quest-branching system and provided greater control over project-specific updates compared to using third-party middleware.
- To improve player engagement during loading screens, the developers implemented an interactive menu system that allows players to manage inventory, companions, and side quests while the game assets load.
Game Developers ConferenceSep 2019
Companies behind it
As the documents state it.