Updated Mar 23, 2026 by Nacon
Report
Published by Nacon
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025‑26, a decline of 4.4 % compared with €129.9 million in the same period last year. Total game revenue rose 1.9 % to €25.9 million, driven by a 39.9 % increase in catalogue sales (€13.7 million) from new titles such as *Hell is Us*, *Cricket 26* and *Rennsport*. Back‑catalogue sales fell 21.8 % to €12.2 million, largely due to a high base and market contraction. Accessories revenue dropped 29.1 % to €17.9 million, with the United States market still impacted by customs duties; the decline eased from 66 % in Q2 to 38 % in Q3. Other mobile and audio sales grew modestly by 4.6 %. Quarterly performance varied: Q1 saw a 2.9 % drop, Q2 grew 4.5 %, while Q3 declined 12.8 %. The company attributes the Q3 downturn to weaker accessories sales, despite strong catalogue momentum. NACON’s outlook for 2025‑26 remains conservative; it now expects activity comparable to the previous year, citing continued catalogue releases (e.g., *Styx: Blades of Greed*, *GreedFall The Dying World*) and anticipated accessory sales in Europe, including the Switch 2 and a new RIG R5 PRO HS headset. The company’s 16 studios, AA publishing arm, and peripheral design capabilities underpin its market position across 100 countries through 25 subsidiaries.
Press Release Lesquin, January 19, 2026 - 6:00 p. m. SALES FOR THE FIRST 9 MONTHS OF FISCAL YEAR 2025-26 AT €124.2 M NACON (ISIN FR0013482791) has today reported its consolidated sales for the first nine months of the 2025/26 financial year (nine months from 1 April 2025 to 31 December 2025). IFRS – M€ 2025-26 2024-25 Change Sales 1 st Quarter (April-June) 31.3 32.3 -2.9% 2 nd Quarter (Jul. -Sept. ) 46.8 44.8 +4.5% 3 rd Quarter (Oct. – Dec. ) 46.1 52.9 -12.8% Games 25.9 25.4 +1.9% Of which: Catalogue 13.7 9.8 +39.9% Back catalogue 12.2 15.6 -21.8% Accessories 17.9 25.2 -29.1% Other<sup>(1)</sup> 2.4 2.3 +4.6% Cumulative 9 months (April-Dec. ) 124.2 129.9 -4.4% Games 82.3 71.1 +15.7% Of which: Catalogue 42.1 28.5 +47.4% Back catalogue 40.2 42.6 -5.5% Accessories 37.7 54.2 -30.5% Other<sup>(1)</sup> 4.2 4.5 -6.6% (1) Mobile and Audio sales Strong growth in "Catalogue" activity in Q3 2025-26 In the third quarter of 2025-2026 (October 1 – December 31), the sustained growth in "Catalogue" activity was not enough to offset the decline in the "Accessories" segment in the United States. Games: Total "Games" revenue grew by 1.9% compared to the same period last year and amounted to €25.9 million. "Catalogue" activity (new Games) recorded strong growth of 39.9%, reaching €13.7 million. This performance is explained by the continued sales of Hell is Us<sup>TM</sup> and by the launches during the quarter of Cricket 26 and Rennsport<sup>TM</sup>.
eriod last year and amounted to €25.9 million. "Catalogue" activity (new Games) recorded strong growth of 39.9%, reaching €13.7 million. This performance is explained by the continued sales of Hell is Us<sup>TM</sup> and by the launches during the quarter of Cricket 26 and Rennsport<sup>TM</sup>. After two quarters showing growth, the "Back Catalogue", which includes Games released in previous fiscal years, generated €12.2 million in sales compared to €15.6 million last year. This variation is mainly attributable to a high basis of comparison and a market decline over the quarter.
Accessories: Due to a US market still affected by the increase in customs duties, the "Accessories" activity amounts to €17.9 million, down 29.1% over the quarter. It should be noted that the decline in the United States is easing, decreasing from 66% in the second quarter to 38% in the third quarter. Objectives for the 2025-26 financial year Activity in the last quarter of the financial year will again be driven by the "Catalogue" editorial news with the release of several major games: Styx : Blades of Greed<sup>TM</sup>, GreedFall The dying world<sup>TM</sup>, Gear-Club Unlimited 3<sup>TM</sup>, Dragonkin : The Banished<sup>TM</sup>, and season 6 of Test Drive Unlimited: Solar Crown<sup>TM</sup>. The "Back Catalogue" Activity is expected to record revenue of the same order as that achieved in the 2024- 2025 financial year. The "Accessories" Activity remains affected by a lack of visibility in the US market. Europe, on the other hand, should benefit from accessory sales for the Switch<sup>TM</sup>2 and the upcoming February release of the 1st new generation RIG R5 PRO HS headset. Despite recording an increase in its market share, the slowdown in the Accessories market and the video game market in the 3rd quarter have resulted in a revision of forecasts for the current financial year. Thus, NACON now anticipates 2025-2026 Activity comparable to that of the previous financial year. Next press release: Annual sales 2025-26, on April 27, 2026, after market close ABOUT NACON
eo game market in the 3rd quarter have resulted in a revision of forecasts for the current financial year. Thus, NACON now anticipates 2025-2026 Activity comparable to that of the previous financial year. Next press release: Annual sales 2025-26, on April 27, 2026, after market close ABOUT NACON IFRS REVENUE 2024/2025: €167.9 M NACON is a BIGBEN group company established in 2019 to optimize its expertise with strong synergy in the video game market. By bringing together its 16 development studios, AA video game publishing, and OPERATING PROFIT 2024/2025: €1.1 M the design and distribution of premium gaming peripherals, NACON has 30 years of expertise in serving gamers. This new unified business gives NACON a stronger position in its market and enables it to WORKFORCE innovate by creating new, unique, competitive advantages. More than 1 000 employees Company listed on Euronext Paris, Compartment B–Indices: CAC Mid&Small ISIN: FR 0013482791; Reuters: NACON. PA; Bloomberg: NACON:FP INTERNATIONAL 25subsidiaries and a distribution network in CONTACT: 100 countries Cap Value–Gilles [email protected]+33 1 80 81 50 01 https://corporate.nacongaming.com/
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3 % increase over the same period in 2019/20, driven primarily by a surge in gaming accessories and back‑catalogue sales. Accessories grew 58.7 % to €32.5 million, largely due to the RIG® headset line and licensed controller sales, while back‑catalogue revenue jumped 216 % to €6.9 million, reflecting high‑margin older titles. Game sales fell 19.7 % to €13.8 million, with only two new releases (Monster Truck® and Handball 21) and a digital sales share of 74.4 %. Other revenue, mainly mobile and audio, declined 16.3 % to €2.3 million. Cumulative sales for the first nine months rose 29.9 % to €135.3 million, with accessories contributing a 90.5 % increase and back‑catalogue sales up 24.9 million versus €7.5 million in the prior year. The company projects Q4 growth, citing upcoming releases such as Werewolf® : The Apocalypse – Earthblood and new console versions of Monster Truck®, Tennis World Tour 2, and Hunting Simulator 2. Digital sales, back‑catalogue momentum, and a robust order book for RIG® headphones are expected to sustain the upward trajectory. Nacon confirms its annual target of €160–170 million in sales with an 18 % operating margin, and it has announced the acquisition of Australian studio Big Ant to strengthen its sports‑game portfolio. No dividend will be paid in 2020/21, as funds are earmarked for studio acquisitions and development. The company maintains a 2023 plan targeting €180–200 million in sales with an operating margin above 20 % for 2022/23.
NACON reported consolidated sales for the fiscal year 1 April 2022 to 31 March 2023, with total revenue of €156.4 million, a marginal increase of 0.3 % over the prior year. Quarterly performance showed a strong rebound in Q4, where sales rose 19.1 % to €37.7 million after a 19.6 % decline in Q3. The Games segment dominated the growth, increasing by 67.0 % to €90.9 million for the full year; new‑catalogue sales surged 93.0 % to €24.9 million, driven by releases such as *Chef Life* and *Transport Fever 2 Console Edition*. Back‑catalogue sales also expanded, reaching an all‑time high of €11.2 million in Q4 and growing 61.2 % year‑over‑year. Accessories revenue fell 36.6 % to €61.2 million, largely due to a global console shortage that dampened demand for new‑generation hardware; however, the decline slowed in Q4, suggesting a potential rebound. Other categories, including mobile and audio sales, contracted 13.1 % to €4.3 million. The company anticipates a decline in operating income before IFRS2 for FY 2023‑24 but expects overall operating and net income to rise. Management projects a robust publishing pipeline with roughly twenty titles slated for release, including high‑profile games such as *The Lord of the Rings: Gollum* and *RoboCop: Rogue City*. The back‑catalogue is expected to continue benefiting from the mechanical effect of new releases, while accessories sales should recover as console supply normalizes and new product offerings expand. NACON’s outlook remains positive, underscoring confidence in continued growth across its video‑game and accessories businesses.
Nacon reported a 25.8 % increase in first‑quarter sales for the fiscal year 2022‑23, reaching €42.4 million compared with €33.7 million in the same period of 2021‑22. Video game sales surged by 126.2 %, totaling €27.6 million, driven largely by the launch of high‑profile titles such as *Vampire: The Masquerade® – Swansong*, *Pro Cycling Manager 2022* and *Tour De France 2022*. New‑catalogue activity rose to €14.9 million from €3.1 million, while back‑catalogue sales climbed 38.7 % to €12.7 million, aided by the consolidation of Daedalic Entertainment and expanded platform deals. Accessories sales fell 31.8 % to €14.0 million, impacted by a high base effect, console shortages and inventory readjustments. Despite this decline, Nacon gained U.S. market share in the gaming headset segment with its RIG 800 Pro and 300 Pro ranges. The company confirmed its full‑year targets of sales exceeding €250 million and operating income above €50 million for FY 2022‑23. Upcoming releases in Q2, including *Steelrising*, *Session Skate Sim* and *Train Life*, are expected to sustain momentum, with *The Lord of the Rings: Gollum* slated for the second half of the fiscal year. Nacon operates under the Bigben Group umbrella, leveraging a network of 23 subsidiaries and a global distribution presence across 100 countries.