Updated Mar 17, 2026 by Focus Home Interactive
Financial · January 1, 2020
Published by Focus Home Interactive
Focus Home Interactive demonstrated significant financial and operational growth during the first half of the 2020-21 fiscal year, ending September 30, 2020. Revenue increased by 30% year-over-year to €103.6 million, while EBITDA rose 38% to €35.5 million. This performance was primarily fueled by the commercial success of SnowRunner and an 81% surge in back-catalogue sales, largely driven by a shift toward digital distribution, which accounted for 91% of total revenue. Despite these gains, net income saw a slight decline to €8.89 million, impacted by a €3.1 million loss in extraordinary results—chiefly a provision for a European Commission antitrust fine—and increased currency losses. The period was defined by major strategic and structural transformations. The company underwent a significant governance overhaul following Neology Holding’s acquisition of a 35.48% stake, leading to the appointment of new leadership including Chairman Christophe Nobileau. Simultaneously, the acquisition of German developer Deck13 Interactive for €7.1 million marked a shift toward internalizing development capabilities, contributing to a workforce expansion from 125 to 195 employees. To improve financial transparency, the company restated its balance sheet, reclassifying €48.2 million in video game investments from receivables to intangible assets. Geographically, growth was concentrated in the EMEA and Americas regions. While the company maintained a robust liquidity position with €28.7 million in net cash, it also increased its financial commitments to studios and right holders to €61.1 million. Although remote work challenges led to some development delays, the successful million-copy milestone of GreedFall and the announcement of new titles like Evil West underscore a period of aggressive expansion and portfolio diversification within the global gaming market.
CONTENTS Responsibility statement by the certifying officer…………………………………………….….page 3 Management report on the half-year financial statements 2020/21……………………………page 4 Half-year consolidated financial statements 2020/21……………………………………………page 11
Responsibility statement by the certifying officer for the half-year financial report 2020-21 I hereby certify that, to the best of my knowledge, the financial statements for the past six months presented in this half-year financial report have been prepared in accordance with the applicable accounting principles and give a true and fair presentation of the assets, liabilities, financial position and income of the company and all companies within the scope of consolidation. I further certify that the half-year management report presents a fair review of the significant events that occurred during the first six months of the financial year, their effect on the accounts, the principal transactions between related parties, as well as a description of the main risks and uncertainties for the remaining six months of the year. A Paris, le 16 Feyrier 2uz1, Monsieur Christophe Nobileau Président du pirectoire
FOCUS HOME INTERACTIVE Public limited company with Management Board and Supervisory Board with share capital of €6,395,630.40 Parc Pont de Flandre “Le Beauvaisis” - Bâtiment 28 11, Rue de Cambrai - 75019 Paris RCS Paris B 399 856 277 MANAGEMENT REPORT ON THE HALF-YEAR FINANCIAL STATEMENTS FOR THE YEAR ENDING 31 MARCH 2021 1 April to 30 September 2020 In this document, “Focus Home Interactive” or “Company” refers to the French company registered in the Paris Trade and Companies Registry under number B 399 856 277. “Group” refers to Focus Home Interactive, its American subsidiary (Focus Home Interactive USA), and the German company Deck13 Interactive GmbH (Deck13) which was acquired in June 2020 along with its wholly owned subsidiary, Deck13 Production GmbH. I. BUSINESS SITUATION OF THE COMPANY AND GROUP Founded in 1995, Focus Home Interactive is a French video game publisher that aims to produce and distribute successful original video games across the globe on all platforms. Focus Home Interactive supports game developers in the production of games and ensures the proper publicity and marketing of those games by relying on the distribution networks of its partners, i.e. the wholesale and retail networks for the physical distribution channel and the download platforms for online distributions. Focus Home Interactive has sought and succeeded in establishing a durable ecosystem of partner studios around the world. The Company has also cultivated talented individuals who have proven their potential over the years through increasingly ambitious AA games.
r online distributions. Focus Home Interactive has sought and succeeded in establishing a durable ecosystem of partner studios around the world. The Company has also cultivated talented individuals who have proven their potential over the years through increasingly ambitious AA games. The company has 152 employees on the issue date of this document and the Group has 195 employees including those of the German subsidiary, Deck13. The shares of the Company have been admitted for trading on the Euronext GROWTH® Paris stock exchange since February 2015 (ticker: ALFOC). 1. Business and significant events in the first half of 2020-21 The principal events for the period were: External growth On 23 June 2020, the Group finalised its acquisition of 100% of the share capital of the German company Deck13 Interactive GmbH (“Deck13”).<sup>1</sup> Deck13 is a leading German game developer and a long-time partner of Focus Home Interactive with which it developed The Surge franchise. The acquisition cost a total of €7.1 million (i.e. €6.5 million in cash from a new bank financing facility<sup>2</sup> and €600k in the Company’s treasury stock) coupled with a
game developer and a long-time partner of Focus Home Interactive with which it developed The Surge franchise. The acquisition cost a total of €7.1 million (i.e. €6.5 million in cash from a new bank financing facility<sup>2</sup> and €600k in the Company’s treasury stock) coupled with a 1 See the press release issued on 25 June 2020, available on the Company’s website. 2 As part of its development and acquisition strategy, Focus Home Interactive received a total of €46 million in financing from five bank institutes and BPIfrance Financement in early February 2020. For more details, see section 1.2.1 of the Company’s 2019-2020 annual report.
long-term incentive plan for the Deck13 directors as described in section 3.10 of the notes. The shares to be delivered at the end of the vesting period will be issued from a capital increase. Deck13 became the first studio to be fully integrated into the Group on 1 July 2020. Deposits, sureties and guarantees At its meeting on 23 June 2020, the Management Board authorised its chairman to give, in the name of the Company, any deposits, sureties or guarantees up to a limit of €23.5 million to bank institutes, subject to the condition precedent of the Company signing the share purchase agreement with Deck13 Interactive GmbH. Commercial success of SnowRunner and exceptional performance of the back catalogue With over one million copies sold in scarcely three weeks, SnowRunner gave the Group a spectacular and historic start to the year upon its release in April 2020, despite the extremely complicated health crisis as a backdrop. The “Game of the Year” edition of World War Z, along with strong sales from flagship licences of the back catalogue, such as A Plague Tale, The Surge, GreedFall and even Farming Simulator, enabled back-catalogue revenue to rise 81% compared with the first half of 2019- 20. Summer 2020 witnessed the successful releases of HardSpace: Shipbreaker on Early Access (Black Bird Interactive), Othercide (Lightbulb Crew), MudRunner Mobile (Saber) and Necromunda: Underhive Wars (Rogue Factor).
Focus Home Interactive achieved record-breaking financial results for the 2020/21 fiscal year ending March 31, 2021, characterized by a 20% increase in consolidated revenue to €171 million and a 29% rise in operating profit to €24.8 million. This performance was primarily driven by the commercial success of the million-selling title SnowRunner and a 63% surge in back-catalogue sales from established franchises like World War Z and Farming Simulator. A critical driver of this growth was the continued shift toward digital distribution, which accounted for 89% of total revenue. The period represented a transformative strategic pivot from a pure publishing model toward internal development and "AA" title production. This transition was marked by the acquisitions of Deck13 Interactive and Streum On Studio, alongside a significant overhaul of the Group’s governance and ownership. Neology Holding emerged as the primary shareholder, and the company restructured its Management and Supervisory Boards to enhance oversight and achieve gender parity. To fund future external growth, the Group successfully executed a €70.35 million capital increase post-closing, significantly strengthening its liquidity position. From a corporate responsibility perspective, the Group launched its inaugural CSR strategy focused on player safety, environmental commitment, and responsible employment. While the company reported a solid gender equality index of 84/100 and transitioned to 100% renewable electricity, it faced a €2.9 million European Commission fine related to historical geo-blocking restrictions. Despite pandemic-related risks and a competitive market for talent, the Group maintained a robust balance sheet with €68.5 million in equity and a net cash position of €7 million, opting to retain all annual profits to fuel its ambitious expansion pipeline.
Focus Home Interactive achieved record financial performance during the 2019/20 fiscal year, characterized by a 13% increase in consolidated revenue to €142.8 million and a 63% rise in net income to €13 million. This growth was underpinned by the commercial success of key titles such as World War Z, which sold over two million copies, and million-selling releases including A Plague Tale: Innocence, Greedfall, and SnowRunner. A robust back catalogue further stabilized the business, accounting for 40% of total sales. Geographically, the Americas emerged as a primary growth driver, while the revenue mix shifted decisively toward digital distribution, which rose from 66% to 82% of total turnover. The Group utilized this period of profitability to accelerate its "Enhance-Evolve-Explore" (EEE) long-term strategy. To secure greater control over intellectual property and development capacity, the company completed the €7.1 million acquisition of Deck13 Interactive and renewed strategic partnerships with Saber Interactive and DONTNOD. Financial flexibility was significantly enhanced through the procurement of €46 million in new credit facilities, intended to fund future acquisitions and IP development. Consequently, advances to development studios rose to €48 million, with future commitments to partners doubling to €78.4 million. Despite the challenges posed by the COVID-19 pandemic, the Group maintained a solid financial structure with a net cash position of approximately €19.6 million and consolidated equity of €54.7 million. Operational risks were managed through digital sales strategies that mitigated physical retail disruptions and currency hedging to address the fact that 61% of sales are denominated in US dollars. While the Group faces an ongoing European Commission antitrust investigation regarding Steam distribution, the overall fiscal health remains strong, supported by an unqualified opinion from statutory auditors and a successful transition to remote work.
Focus Home Interactive experienced a transformative first half of the 2021-22 fiscal year, characterized by a strategic shift toward internalizing development capabilities and strengthening its financial foundation. While revenue declined 18% year-over-year to €85.1 million and net income fell to €5.5 million, these figures reflect a transitional period impacted by pandemic-related production delays and the underperformance of specific titles like Hood: Outlaws & Legends. Despite these headwinds, the back-catalog remained resilient, driven by the sustained success of SnowRunner and Insurgency: Sandstorm, with digital sales accounting for 88% of total revenue and the Americas serving as the primary market at 49%. The period was defined by an aggressive external growth strategy and a significant expansion of the corporate balance sheet. The acquisitions of Streum On Studio, Douze-Dixièmes, and a 77.5% stake in Dotemu for €53.5 million substantially increased the Group’s headcount and net goodwill. To fund this expansion, the company completed a €70.35 million capital increase and secured a €140 million financing package. These actions resulted in a robust cash position of €82.5 million and total assets growing to €264.6 million, providing the liquidity necessary to support a doubling of financial commitments to studios and rights holders. Operational highlights included the renewal of a long-term partnership with Saber Interactive for five upcoming titles and the global reveal of Warhammer 40,000: Space Marine 2. The Group also demonstrated progress in corporate governance, doubling its ESG rating and resolving a legacy European Commission investigation. With €61.5 million currently invested in games under development, the company maintains its full-year revenue guidance of €120 million to €150 million, signaling confidence in its long-term pivot toward a more integrated developer-publisher model.
Nacon achieved significant financial growth during the first half of the 2020/21 fiscal year, with consolidated revenue rising 35.9% to €86.6 million. This performance was primarily catalyzed by a 118% surge in gaming accessory sales, which now represent 60% of total revenue, alongside a robust increase in digital back-catalogue sales. The company’s transition into a high-growth phase is further evidenced by a 47.4% increase in recurring operating income to €15.7 million and a net income of €9.6 million. These results reflect a buoyant global market spanning two console generations and a strategic shift toward international exports, which now account for 83% of total turnover. The financial structure remains strong following a successful March 2020 IPO, providing a net cash position of €111.5 million. This liquidity has fueled an aggressive external growth strategy, including the acquisition of Neopica and a majority stake in RaceWard. To support these integrations, the company has implemented incentive programs such as bonus shares for studio managers to ensure creative continuity. Additionally, the accounting framework has been adjusted to reflect the digital evolution of the industry, specifically by extending the amortization period for game development costs to four years. Despite the complexities introduced by the global COVID-19 pandemic and minor provisions for historical legal disputes, the outlook remains positive. Management has upwardly revised full-year revenue guidance to between €160 million and €170 million, targeting a recurring operating margin of 18%. While the current business model lacks the deferred revenue complexities of live-service gaming, the increasing valuation of intangible assets to €81.0 million underscores a deepening commitment to internal IP development and the expansion of the publishing portfolio. This strategic trajectory positions the entity as a major integrated player in the global gaming and accessories market.