Focus Home Interactive reported a 30% year-over-year revenue increase to €103.6 million and a 38% rise in EBITDA to €35.5 million for the first half of the 2020-21 fiscal year.
Digital distribution accounted for 91% of total revenue, supported by an 81% surge in back-catalogue sales and the commercial performance of SnowRunner.
Net income fell to €8.89 million, primarily due to a €3.1 million provision for a European Commission antitrust fine and increased currency losses.
The company acquired German developer Deck13 Interactive for €7.1 million, expanding its total workforce from 125 to 195 employees to internalize development capabilities.
Governance underwent a major overhaul following Neology Holding’s acquisition of a 35.48% stake and the appointment of new leadership, including Chairman Christophe Nobileau.
Financial transparency efforts included a balance sheet restatement that reclassified €48.2 million in video game investments from receivables to intangible assets.
Despite remote work delays, the company increased its financial commitments to studios and right holders to €61.1 million while maintaining €28.7 million in net cash.
Focus Home Interactive demonstrated significant financial and operational growth during the first half of the 2020-21 fiscal year, ending September 30, 2020. Revenue increased by 30% year-over-year to €103.6 million, while EBITDA rose 38% to €35.5 million. This performance was primarily fueled by the commercial success of SnowRunner and an 81% surge in back-catalogue sales, largely driven by a shift toward digital distribution, which accounted for 91% of total revenue. Despite these gains, net income saw a slight decline to €8.89 million, impacted by a €3.1 million loss in extraordinary results—chiefly a provision for a European Commission antitrust fine—and increased currency losses.
The period was defined by major strategic and structural transformations. The company underwent a significant governance overhaul following Neology Holding’s acquisition of a 35.48% stake, leading to the appointment of new leadership including Chairman Christophe Nobileau. Simultaneously, the acquisition of German developer Deck13 Interactive for €7.1 million marked a shift toward internalizing development capabilities, contributing to a workforce expansion from 125 to 195 employees. To improve financial transparency, the company restated its balance sheet, reclassifying €48.2 million in video game investments from receivables to intangible assets.
Geographically, growth was concentrated in the EMEA and Americas regions. While the company maintained a robust liquidity position with €28.7 million in net cash, it also increased its financial commitments to studios and right holders to €61.1 million. Although remote work challenges led to some development delays, the successful million-copy milestone of GreedFall and the announcement of new titles like Evil West underscore a period of aggressive expansion and portfolio diversification within the global gaming market.