NACON reported Q2 2025-26 consolidated sales of €46.8 million, a 4.5% year-over-year increase, bringing total first-half revenue to €78.1 million.
See it on page 1The gaming software division grew 31.7% to €36.7 million in Q2, driven by a 52.5% surge in new catalogue sales, including the successful launches of 'Rugby League 26' and 'Hell is Us'.
See it on page 1The accessories segment experienced a significant 42.7% decline in quarterly revenue to €9.0 million, primarily due to a 66% drop in American market sales caused by increased customs duties.
See it on page 2NACON's back catalogue remains a stable revenue driver, recording 7.8% growth to reach €14.0 million in Q2.
See it on page 1The company has reaffirmed its annual financial targets for the 2025-26 fiscal year, banking on a dense second-half release schedule that includes titles such as 'GreedFall II' and 'Dragonkin: The Banished'.
See it on page 2Despite regional challenges in the American accessories market, NACON continues to operate as an integrated publisher and peripheral designer across 100 countries with a workforce exceeding 1,000 employees.
See it on page 2NACON reported consolidated sales of €46.8 million for the second quarter of the 2025-26 fiscal year, representing a 4.5% increase compared to the same period in the previous year. This growth contributed to a total first-half revenue of €78.1 million, a 1.4% rise year-over-year. The financial results highlight a significant divergence between the company’s two primary business segments, with strong performance in software publishing offsetting a sharp decline in hardware and peripherals.
The gaming division served as the primary growth engine, with second-quarter sales increasing 31.7% to €36.7 million. This surge was driven by a 52.5% rise in new catalogue titles, bolstered by the successful launches of Rugby League 26 and Hell is Us, the latter of which achieved high user scores and over 1.5 million residual wishlists. The back catalogue also remained resilient, growing 7.8% to €14.0 million. Conversely, the accessories segment experienced a 42.7% decline in quarterly revenue, falling to €9.0 million. This downturn was largely attributed to a 66% drop in American market sales resulting from increased customs duties, though European sales remained supported by new controller releases and Switch 2 peripherals.
Looking ahead to the remainder of the 2025-26 fiscal year, the company confirmed its annual targets and anticipates strong growth. The second-half strategy relies on a dense release schedule featuring nearly a dozen titles, including GreedFall II and Dragonkin: The Banished. While uncertainties persist in the American accessories market, the company expects the software catalogue to drive momentum. These results reflect NACON's position as an integrated AA publisher and peripheral designer operating across 100 countries with a workforce of over 1,000 employees.