Updated Mar 17, 2026 by Nacon
Financial · October 27, 2025
Published by Nacon
NACON reported consolidated sales of €46.8 million for the second quarter of the 2025-26 fiscal year, representing a 4.5% increase compared to the same period in the previous year. This growth contributed to a total first-half revenue of €78.1 million, a 1.4% rise year-over-year. The financial results highlight a significant divergence between the company’s two primary business segments, with strong performance in software publishing offsetting a sharp decline in hardware and peripherals. The gaming division served as the primary growth engine, with second-quarter sales increasing 31.7% to €36.7 million. This surge was driven by a 52.5% rise in new catalogue titles, bolstered by the successful launches of Rugby League 26 and Hell is Us, the latter of which achieved high user scores and over 1.5 million residual wishlists. The back catalogue also remained resilient, growing 7.8% to €14.0 million. Conversely, the accessories segment experienced a 42.7% decline in quarterly revenue, falling to €9.0 million. This downturn was largely attributed to a 66% drop in American market sales resulting from increased customs duties, though European sales remained supported by new controller releases and Switch 2 peripherals. Looking ahead to the remainder of the 2025-26 fiscal year, the company confirmed its annual targets and anticipates strong growth. The second-half strategy relies on a dense release schedule featuring nearly a dozen titles, including GreedFall II and Dragonkin: The Banished. While uncertainties persist in the American accessories market, the company expects the software catalogue to drive momentum. These results reflect NACON's position as an integrated AA publisher and peripheral designer operating across 100 countries with a workforce of over 1,000 employees.
Press release Lesquin, October 27, 2025 - 18:00 4.5 % INCREASE IN SALES FOR THE SECOND QUARTER 2025-26 AT €46.8 M CONFIRMATION OF THE GROUP'S ANNUAL TARGETS NACON (ISIN FR0013482791) today publishes its consolidated sales for the first half of its 2025 /26 financial year (period from 1 April to 30 September 2025 ). IFRS – M€ 2025 -26 2024 -25 Change Sales First Quarter (April-June) 31. 3 32. 3 -2.9% Second Quarter (Jul. -Sept. ) 46. 8 44,8 +4.5% Games 36. 7 27. 9 +31.7% Of which: Catalogue 22. 8 14. 9 +52.5% Back catalogue 14. 0 13. 0 +7.8% Accessories 9.0 15. 7 -42 .7% Other<sup>(1)</sup> 1.0 1.1 -10.4% 1st Half (April-Sept.) 78. 1 77. 0 +1.4%
Accessories 9.0 15. 7 -42 .7% Other<sup>(1)</sup> 1.0 1.1 -10.4% 1st Half (April-Sept.) 78. 1 77. 0 +1.4% Games 56. 4 45. 7 +23.4% Of which: Catalogue 28. 4 18. 8 +51.2% Back catalogue 28. 0 26. 9 +4.0% Accessories 19. 8 29. 1 -31.7% Other<sup>(1)</sup> 1.8 2.3 -18.1% (1) Mobile and Audio sales Strong growth in Gaming activity in Q2 2025-26 "Gaming" sales for the second quarter (July 1 – September 30) grew by €8.8 million (i.e., +31.7% to €36.7 million) compared to the same period last year. This is due to a very strong growth in "Catalogue" activity and good momentum in "Back Catalogue".
rong growth in Gaming activity in Q2 2025-26 "Gaming" sales for the second quarter (July 1 – September 30) grew by €8.8 million (i.e., +31.7% to €36.7 million) compared to the same period last year. This is due to a very strong growth in "Catalogue" activity and good momentum in "Back Catalogue". "Catalogue" activity increased by 52.5% to €22.8 million despite a high comparative base, as the 2nd quarter 2024-25 had seen the release of Test Drive Unlimited: Solar Crown TM. This performance is based on: - strong sales of Rugby League TM 26 , released on July 17, - the return of Robocop: Rogue City – Unfinished Business TM with a User Score of 85%, - the excellent reception of Hell is Us TM, released on September 4, 2025. This game, which is already among NACON's biggest launches, achieved a User Score of 88% and currently has over 1.5 million residual wish lists*. The "Back Catalogue" (games released in previous fiscal years) recorded revenue up 7.8% to €14.0 million, showing the strength of the existing portfolio.
The "Accessories" segment decreased by 42.7% to €9.0 million due to a 66% decline in sales on the American market linked to increased customs duties. Confirmation of targets for the 2025-26 fiscal year Second-half activity will be primarily driven by the "Catalogue" editorial releases and will see the release of nearly a dozen titles: Dragonkin : The Banished TM, Styx : Blades of Greed TM, Edge of Memories TM, Greed Fall IITM, Cricket 26 TM, Rennsport TM, Endurance Motorsport Series TM, Gear-Club Unlimited 3 TM. The "Back Catalogue" is expected to maintain a good level of activity. Over the half-year, the "Accessories" segment could remain impacted by uncertainties in the American market, although signs of recovery are emerging. Europe is expected to continue to benefit from sales of accessories for the Switch TM 2 and the XBOX Revolution X Unlimited controller. With its strong positions in two complementary business areas, a busy release schedule in the fiscal year and new products in the Accessories segment, NACON is confident in its ability to generate strong growth for the 2025-26 fiscal year. Residual Wishlists: Purchase intentions not yet realized Next Event: First-Half 2025-26 Results : November 24, 2025, after the market close ABOUT NACON
l year and new products in the Accessories segment, NACON is confident in its ability to generate strong growth for the 2025-26 fiscal year. Residual Wishlists: Purchase intentions not yet realized Next Event: First-Half 2025-26 Results : November 24, 2025, after the market close ABOUT NACON IFRS REVENUE 2024/2025: €167.9 NACON is a BIGBEN group company established in 2019 to optimize its expertise with strong synergy in MILLION the video game market. By bringing together its 16 development studios, AA video game publishing, and the design and distribution of premium gaming peripherals, NACONhas30 years of expertisein servinggamers. OPERATING INCOME 2024/2025: €1.1 This new unifiedbusiness givesNACONa strongerpositionin its marketand enables it to innovate by MILLION creating new, unique,competitive advantages. WORKFORCE Company listed on Euronext Paris, Compartment B–Indices: CAC Mid&Small Over 1 000 employees ISIN: FR 0013482791; Reuters: NACON. PA; Bloomberg:NACON:FP CONTACT: INTERNATIONAL Cap Value–Gilles [email protected]+33 1 80 81 50 01 25subsidiariesand a distribution network in 100 countries https://corporate.nacongaming.com/
Nacon reported consolidated revenue of €31.3 million for the first quarter of the 2025-26 fiscal year, covering the period from April 1 to June 30, 2025. This performance represents a slight overall decrease of 2.9% compared to the previous year but remains aligned with the group's strategic objectives. The results highlight a divergence between the software and hardware segments, with gaming activity growing by 10.4% to reach €19.7 million, while the accessories division declined by 18.8% to €10.8 million. The growth in gaming revenue was primarily fueled by a 46.4% surge in new catalogue sales, led by the strong performance of sports titles such as Tour de France 2025 and Pro Cycling Manager 25, which saw year-over-year sales increases of 25% and 35% respectively. The back catalogue remained stable at €14.0 million. Conversely, the accessories segment faced challenges due to a weak U.S. market impacted by customs duties and an unfavorable basis of comparison, though this was partially mitigated by 22% growth in the European market driven by Nintendo Switch 2 peripherals and the Xbox Revolution X Unlimited controller. Looking ahead, the group anticipates strong growth in the second quarter and throughout the remainder of the fiscal year. This outlook is supported by a robust release schedule including Rugby League 26, Robocop: Rogue City – Unfinished Business, and the highly anticipated Hell is Us, which has secured nearly one million wishlists. With approximately ten titles scheduled for the second half of the year and continued innovation in the Revosim and Switch 2 accessory lines, the group confirms its targets for the full 2025-26 fiscal year.
Nacon reported consolidated sales of €124.2 million for the first nine months of the 2025-26 fiscal year, representing a 4.4% decline compared to the same period in the previous year. While the games division experienced a 15.7% increase in cumulative revenue to €82.3 million, this growth was offset by a significant 30.5% contraction in the accessories segment, which fell to €37.7 million. The third quarter specifically saw a 12.8% decrease in total sales, primarily driven by challenges in the United States market. The games segment benefited from a 39.9% surge in new catalogue titles during the third quarter, reaching €13.7 million behind the performance of Hell is Us, Cricket 26, and Rennsport. However, back-catalogue sales declined by 21.8% during the same period due to a high basis of comparison and general market softening. The accessories division faced substantial headwinds in the United States, where increased customs duties impacted performance. Although the decline in the U.S. market showed signs of easing—improving from a 66% drop in the second quarter to a 38% drop in the third—the segment remained a primary drag on overall corporate revenue. Looking toward the final quarter of the fiscal year, activity is expected to be driven by several major releases, including Styx: Blades of Greed and GreedFall: The Dying World. While the European accessories market is anticipated to find support from the launch of the Nintendo Switch 2 and new headset hardware, the lack of visibility in the U.S. market has led to a revision of annual forecasts. Nacon now expects total activity for the full 2025-26 fiscal year to be comparable to the previous year, adjusting for the slowdown observed in the third quarter.
NACON reported consolidated sales of €52.9 million for the third quarter of the 2024/25 financial year, representing a 10.3% decrease compared to the same period last year. Despite this quarterly dip, total sales for the first nine months reached €129.9 million, a 2.5% increase over the previous year. The performance reflects a divergence between the gaming and accessories segments, with gaming revenue falling 23.7% to €25.4 million due to a lack of major new releases compared to the prior year’s success of RoboCop: Rogue City. However, back-catalogue sales grew by 24.5% to €15.6 million, validating the long-term value of the existing portfolio. The accessories division grew by 5.3% to €25.2 million, driven by strong demand for RIG headsets and Revolution 5 Pro controllers in the United States and Australia. This growth occurred despite the postponement of several key products, including the Cobra seat and the Xbox Revolution X Unlimited controller, into 2025. To enhance supply chain efficiency and internalize value, the company announced plans for a new accessory production plant in France, expected to be operational later in 2025. Looking ahead, the company expects a slight increase in full-year sales but anticipates a potential decrease in operating income due to product delays. The outlook for the 2025/26 financial year remains optimistic, supported by a busy release schedule of approximately ten new games and the anticipated launch of the Nintendo Switch 2. NACON plans to capitalize on this new hardware with a dedicated range of compatible games and accessories, forecasting strong growth for the first half of the upcoming fiscal year.
Nacon achieved significant financial momentum during the second quarter of the 2024/25 fiscal year, reporting consolidated sales of €44.7 million. This represents a 38.5% increase compared to the same period in the previous year. For the full first half of the year, spanning April to September 2024, total sales reached €77.0 million, a 13.6% year-over-year improvement. This growth was primarily driven by a surge in the gaming division, which saw a 65.4% increase in quarterly revenue, bolstered by both new releases and a robust back catalogue. The publishing segment benefited from the launch of Test Drive Unlimited: Solar Crown, which ranked among the top five best-selling games in its distribution territories despite initial server stability issues. Additionally, the PC release of Ravenswatch met with a positive reception, building a community of over 600,000 active players. The back catalogue grew by 38.8%, sustained by the continued performance of titles like Robocop: Rogue City and Taxi Life. Meanwhile, the accessories division maintained steady growth of 8.7% for the quarter, led by strong demand for premium controllers and headsets in the United States and Australian markets. Looking ahead to the remainder of the 2024/25 fiscal year, the outlook remains positive with a busy release schedule across sport, racing, adventure, and simulation genres. New hardware launches, including racing peripherals and Xbox-compatible controllers, are expected to further diversify revenue streams. Based on these results, the company has confirmed its full-year growth targets and anticipates a continued increase in operating income, supported by its integrated model of game publishing and peripheral design.