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FIFA Mobile

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15 documents in the library are about FIFA Mobile, from writers such as Sensor Tower, Deconstructor of Fun and NEXON Co.. Each has a summary and key insights with the page they come from.

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Each row is a game or company named alongside FIFA Mobile, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

Documents about FIFA Mobile

Cover of Exclusive interview with Remedy’s new CEO: “Alan Wake and Control should have sold more"
37 min
The Game Business37 min

Exclusive interview with Remedy’s new CEO: “Alan Wake and Control should have sold more"

Remedy Entertainment is undergoing a strategic pivot aimed at bridging the gap between its long-standing critical acclaim and its historical commercial performance.

  • Remedy Entertainment is transitioning to a self-publishing model to gain autonomy and better align its business operations with its creative identity.
  • The studio is pivoting away from volatile segments like mobile gaming and live-service models to focus exclusively on scaling its existing intellectual property.
  • Remedy aims to improve the commercial performance of its franchises, such as Alan Wake and Control, which historically underperformed relative to their critical acclaim.
The Game BusinessMay 2026
Cover of State of the LATAM Games Industry 2026
Report34 pages

State of the LATAM Games Industry 2026

The "State of the LATAM Games Industry 2026" report asserts that Latin America has solidified its position as a critical engine of global gaming growth, driven by a large, young, and highly engaged audience across all platforms, particularly mobile.

  • Brazil and Mexico serve as the region's primary anchors, with Brazil driving engagement across all platforms and Mexico acting as a commercial gateway for global publishers.
  • Mexico's gaming industry generated $1.27 billion in revenue in 2024, with mobile and tablet devices accounting for 72% of all gaming activity.
  • Brazil hosts a robust ecosystem of over 1,000 developers, while indie game creation in Mexico grew by 30% year-over-year in 2023.
GamesBeatMay 2026
Article

Top Mobile Games in Southeast Asia: December 2022

This analysis identifies the top mobile games by downloads in Southeast Asia for December 2022, providing insights into market performance and key regional trends.

  • The Southeast Asia mobile games market reached over 745 million downloads in December 2022, a 1.7% year-over-year increase.
  • Indonesia was the leading market for game downloads in the region, accounting for 298 million installs or 40% of the total volume.
  • FIFA Mobile by Electronic Arts was the most downloaded game in the region with nearly 5 million installs, driven primarily by Indonesia (75.3% of its downloads).
Sensor TowerJan 2023
Cover of Global Mobile Games in November 2022: From Playfield to Battlefield
Article

Global Mobile Games in November 2022: From Playfield to Battlefield

This analysis provides an overview of global mobile game performance in November 2022, focusing on advertising trends, top-grossing titles, and download leaders across both App Store and Google Play platforms.

  • Event-driven content and character updates drove significant revenue spikes, led by 'Fate/Grand Order' with a 158.9% month-over-month increase on the App Store.
  • 'FIFA Mobile' achieved a 60% month-over-month increase in downloads following the strategic launch of a Qatar-themed game mode.
  • High-profile collaborations, such as the addition of Neymar Jr. to 'Call of Duty Mobile', successfully boosted revenue by 32.5% on Google Play.
SocialPetaDec 2022
Cover of How Mobile Games Developers Celebrated the World Cup
Article

How Mobile Games Developers Celebrated the World Cup

This document analyzes how mobile game developers leveraged the 2022 World Cup to enhance player engagement and monetization, drawing examples from top-grossing titles.

  • Call of Duty: Mobile experienced a significant revenue spike following its 'World Class' update, with daily revenue more than doubling and surpassing the launch performance of the Modern Warfare 2 console title.
  • Major mobile titles leveraged high-profile partnerships with football superstars like Lionel Messi and Neymar Jr to drive engagement, utilizing them as unlockable skins through premium currency gacha systems.
  • PUBG Mobile saw a steady rise in revenue and downloads following its November 17 'Football Mania' update, which included unique gameplay mechanics like transforming into a football and using speed-boosting items.
GameRefineryDec 2022
Article

Top Mobile Games in Southeast Asia: November 2022

This analysis from Sensor Tower details the top mobile games by downloads in Southeast Asia for November 2022, providing insights into market performance and leading titles.

  • The Southeast Asia mobile games market reached over 690 million total downloads in November 2022, representing a 0.9% year-over-year increase.
  • Mobile Legends: Bang Bang was the region's most downloaded game with over 4 million installs, primarily driven by Indonesia (56.9%) and the Philippines (22.7%).
  • Garena Free Fire (including the MAX version) secured the second spot with over 3.7 million downloads, with Indonesia (40.9%) and Vietnam (30.6%) serving as its largest markets.
Sensor TowerDec 2022
Article

Top Mobile Games by Revenue and Downloads: November 2022

This report, supported by AppMagic, analyzes the top-performing mobile games by downloads and revenue for November 2022.

  • Goddess of Victory: Nikke emerged as a significant new revenue generator in November 2022, topping Android revenue charts and reaching fifth on iOS, earning $94 million across both platforms.
  • The game's revenue, however, showed a decline by the end of November, dropping from $5.8 million to $1.7 million daily, suggesting its peak might be short-lived.
  • The top downloaded games chart saw considerable changes, with previous leader Gangster Crime disappearing and recent hits like Stumble Guys and Survivor.io losing positions.
AppMagicNov 2022
Cover of Store Intelligence Data Digest: Q4 2022
Report69 pages

Store Intelligence Data Digest: Q4 2022

Sensor Tower's Q4 2022 digest tracks mobile app and game downloads and revenue across the App Store and Google Play, with regional views of the U.S., Europe, Asia, and select markets such as India, Brazil, and Australia, and a full-year 2022 review.

  • Global mobile app installs remained stable at 35.5 billion in Q4 2022, with the Apple App Store growing 2.4% to 8.1 billion downloads while Google Play contracted 0.9% to 27.5 billion.
  • Meta maintained significant market influence, with Instagram reclaiming the top-ranked global position and Meta’s portfolio occupying half of the top-ten most downloaded apps.
  • The FIFA World Cup drove massive engagement in sports gaming, resulting in quarter-over-quarter growth of 136% for FIFA Mobile and 112% for Soccer Super Star.
Sensor TowerOct 2022
Cover of Electronic Arts Q4 and FY22 Financial Results
Financial report14 pages

Electronic Arts Q4 and FY22 Financial Results

Electronic Arts concluded its 2022 fiscal year with record financial performance, driven by robust engagement across its live services portfolio and a growing global player base.

  • Electronic Arts achieved record financial performance in FY22, with net bookings reaching $7.515 billion, a 21% increase year-over-year.
  • Live services are the dominant revenue driver, accounting for 71% of total net bookings for FY22 and 85% in Q4.
  • The EA player network expanded by 16% to over 580 million unique active accounts.
Electronic ArtsMay 2022
Cover of Nexon Earnings for First Quarter 2021
Financial report4 pages

Nexon Earnings for First Quarter 2021

Nexon’s financial results for the first quarter of 2021 demonstrate a period of steady growth, with total revenues reaching ¥88.3 billion, a 7% increase year-over-year.

  • Nexon reported Q1 2021 revenue of ¥88.3 billion, a 7% year-over-year increase, with operating income reaching ¥43.3 billion and net income rising to ¥46.0 billion.
  • Net income was significantly bolstered by an ¥18.1 billion foreign exchange gain, while operating income exceeded projections due to lower-than-anticipated marketing and payment gateway costs.
  • Geographic performance varied significantly: Japan revenue more than doubled, North America and Europe grew by 16% driven by MapleStory, while China revenue declined 23% year-over-year.
NEXON Co.May 2021
Cover of Nexon Earnings for Second Quarter 2020
Financial report4 pages

Nexon Earnings for Second Quarter 2020

Nexon’s financial results for the second quarter of 2020 demonstrate a period of record-breaking growth, driven primarily by the strong performance of its core franchises in the Korean market.

  • Nexon reported Q2 2020 group revenues of ¥64.5 billion, a 20% year-over-year increase, with operating income reaching ¥26.7 billion.
  • The company projects strong Q3 2020 growth, forecasting revenue increases between 48% and 63% year-over-year.
  • Nexon has authorized a $1.5 billion investment fund to acquire stakes in global entertainment companies to support long-term IP sustainability.
NEXON Co.Aug 2020
Cover of 2020 Predictions #10: Playbook to Reach the Top of Sports Games
Article

2020 Predictions #10: Playbook to Reach the Top of Sports Games

Sports & Racing was the smallest mobile gaming category in 2019, generating roughly $850M in revenue, up 17% year over year.

  • The Sports and Racing categories saw a 17% year-over-year increase in combined revenue and downloads in 2019, though growth remains heavily dependent on established intellectual property and existing market leaders.
  • Arcade Sports is the most dynamic sub-genre, with Golf Clash dominating 62% of the sector's revenue in 2019 and newer entrants like Tennis Clash successfully capturing market share.
  • The Realistic Sports sub-genre is stagnant, with revenue growing only 4% and downloads declining 7% in 2019 as aging titles like 8 Ball Pool, Madden NFL, and FIFA Soccer continue to control the market.
Deconstructor of FunFeb 2020