
FIFA 21
GameBy EA Vancouver · Released Oct 9, 2020
Football is back with EA Sports FIFA 21, featuring more ways to team up on the street or in the stadium to enjoy even bigger victories with friends. Play the world's game with 17,000+ players, over 700 teams in 90+ stadiums, and more than 30 leagues from all over the globe.
- Articles
- 14
Connections
Each row is a game or company named alongside FIFA 21, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Oct 9, 2020
- Developer
- EA Vancouver
- Publisher
- EA Sports
- Genres
- Simulator, Sport
- Platforms
- Google Stadia, Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures from the reports
Engagement in EA Sports titles remains a core driver, with over 140 million players over the trailing 12 months and a 48% year-over-year increase in FIFA 21 Ultimate Team matches.
Electronic Arts, 2021 · Electronic Arts Q1 FY 2022 Results, p. 3
Key titles showed significant engagement growth: Apex Legends surpassed 100 million active players, FIFA 21 reached 25 million players, and The Sims 4 marked its sixth consecutive year of growth with 36 million players.
Electronic Arts, 2021 · Electronic Arts Fiscal Year 2021 Financial Results
Documents about FIFA 21
Sports Games with EA Sports FC 26 on Live Streaming
The analysis examines the evolving role of live streaming and creator partnerships in promoting sports games, focusing on the launches of EA Sports FC 26 and Skate 4.
- EA Sports FC 26 generated 23 million hours watched during its debut week, maintaining a 138,000 average concurrent viewership and peaking at 443,000 concurrent viewers.
- The EA Sports football franchise remains a dominant streaming force despite losing the FIFA branding, with EA Sports FC 24 recording 36.2 million hours watched at launch.
- Creator-led strategies are essential for sports game launches, evidenced by German and English-speaking streamers like eliasn97 (3.3 million hours watched) and DjMaRiiO (1.2 million hours watched) driving FC 26 engagement.
Top PlayStation 5 Games on Streaming: Sony’s Most Profitable Console
This analysis examines the top PlayStation 5 games based on live-streaming performance, providing insights into the console's audience preferences and market positioning.
- The PlayStation 5 has become Sony’s most profitable console to date, generating $106 billion in lifetime revenue with 118 million monthly active users.
- Shooter titles dominate PS5 streaming performance, with the top five most-watched games on the platform—led by GTA V with 9.7 billion hours—all belonging to the shooter genre.
- Live-service games significantly outperform single-player, story-driven RPGs in live-streaming viewership, highlighting a strong community preference for competitive, multiplayer experiences.
Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play Media
The convergence of video games and gambling represents a significant shift in digital entertainment, necessitating a move away from binary regulatory definitions toward a more nuanced, systemic understanding of design.
Old Games, FIFA and Switch Dominated Europe in 2021: European Market Report
European game sales in 2021 were dominated by established titles and Nintendo hardware, according to GSD data covering physical and digital sales across the continent.
- Over 170 million games were sold in Europe in 2021, a 9.5% drop from 2020, but a 12.3% increase compared to 2019.
- FIFA 22 was the top-selling game in Europe in 2021, selling almost double the second-place title, Grand Theft Auto 5.
- The Nintendo Switch was the best-selling console in Europe in 2021, with sales declining only 6% from 2020, while PS5 and Xbox Series X/S sales were limited by stock shortages.
36 Million Games and 3.4 Million Consoles Sold in the UK in 2021: UK Annual Report
The UK games market in 2021 saw 35.8 million digital and physical games, 3.36 million consoles and 10.6 million accessories sold, based on GSD software data and GfK hardware and accessories data.
- In 2021, the UK sold 35.8 million games, 3.36 million consoles, and 10.6 million accessories.
- The Nintendo Switch was the UK's best-selling console in 2021, surpassing the PlayStation 5 in the final weeks of the year, with console sales overall up 14% compared to 2020.
- Game software sales declined by 16% in 2021 compared to 2020, but were up 38% compared to 2019, with 20.5 million digital games and 15.3 million physical games sold.
China’s Grey Market Identity Crisis: JD.com Stops Selling Unlicensed Games
JD.com, China's second-largest e-commerce platform, announced in September 2021 that it would stop selling unlicensed "grey market" video games, with up to 86 titles slated for removal, including Super Mario Maker 2, FIFA 21, The Last of Us Part 2, and the entire Call of Duty and Grand Theft Auto series.
- JD.com, China’s second-largest e-commerce platform, has banned the sale of 86 unlicensed video games, including major titles like Call of Duty and Grand Theft Auto, to comply with national regulations regarding content such as violence and political themes.
- Steam wishlist conversion rates have dropped significantly, with games released between 2023 and 2025 selling an average of 0.22 copies per wishlist in their debut month, compared to 0.45 copies for games released between 2020 and 2022.
- By the end of their debut year, games released in the 2023–2025 period achieved a conversion rate of approximately 0.7 copies per wishlist, down from 0.99 copies for the 2020–2022 cohort.
Electronic Arts Q1 FY 2022 Results
Electronic Arts’ first-quarter fiscal year 2022 results demonstrate strong financial performance, characterized by the company exceeding expectations for net revenue, net bookings, and earnings per share.
- Electronic Arts raised its full-year net bookings guidance to $7.40 billion, up from the previous $7.30 billion estimate, following a Q1 performance that exceeded expectations for revenue and earnings.
- Digital sales accounted for 58% of total console unit sales, marking a 6 percentage point increase over the prior year.
- Engagement in EA Sports titles remains a core driver, with over 140 million players over the trailing 12 months and a 48% year-over-year increase in FIFA 21 Ultimate Team matches.
Electronic Arts Q1 FY22 Financial Results
Electronic Arts reported strong financial results for the first fiscal quarter of 2022, ending June 30, 2021, characterized by revenue growth and an optimistic outlook for the remainder of the fiscal year.
- Electronic Arts reported Q1 FY22 net revenue of $1.551 billion, representing a 6% year-over-year increase.
- Live services remain the primary revenue driver, contributing $1.229 billion to the total quarterly revenue.
- Management raised its full-year outlook for FY22, projecting $6.850 billion in net revenue and $7.400 billion in net bookings.
PlayStation, Xbox, Mario and FIFA Dominate EMEAA Games Markets in H1 2021
GSD market tracking data for Europe, the Middle East, Africa, Australia and parts of Asia shows 2.7 million consoles, 8.2 million accessories and 82 million video games sold in the first half of 2021.
- EMEAA console sales increased by 4% in H1 2021 compared to H1 2020, driven by PS5 and Xbox Series consoles, which collectively represent 53% of sales (up from 40% in H1 2020).
- Nintendo Switch sales decreased by over 26% in H1 2021 compared to H1 2020, but are up almost 38% compared to H1 2019, and it remains the best-selling console in tracked European markets for H1 2021.
- EMEAA video game software sales dropped by 22% in H1 2021 compared to H1 2020, but are up 5.6% compared to H1 2019, with 82 million games sold.
Hackers Only Needed $10 and Cookies to Hack Electronic Arts and Steal 780 GB of Data
Electronic Arts suffered a major breach on June 10, 2021, in which hackers stole roughly 780 GB of data, including the source code for FIFA 21, the Frostbite engine, internal development tools, and the company's matchmaking server.
- Hackers stole 780 GB of data from Electronic Arts on June 10, 2021, including source code for FIFA 21, the Frostbite engine, and internal matchmaking server tools.
- The breach was initiated by purchasing stolen session cookies for $10, which granted the attackers access to EA’s corporate Slack channel.
- Attackers bypassed security by social engineering the company's support team, claiming they had lost their phone to obtain a new multifactor authentication token.
Electronic Arts Fiscal Year 2021 Financial Results
Electronic Arts' fiscal year 2021, which ended March 31, 2021, showed flat headline growth masking a continued shift toward live services.
- Electronic Arts reported $5.62 billion in net revenue for the fiscal year ending March 31, 2021, representing a modest 1.6% year-over-year increase.
- Live services, including subscriptions and titles like Apex Legends, generated $4 billion in revenue, now accounting for 71% of the company's total income.
- Net income fell 263% year-over-year to $837 million, primarily due to the absence of one-time tax benefits that occurred in the previous fiscal period.
Electronic Arts Q4 and FY21 Financial Results
Electronic Arts concluded its fiscal year 2021 with record financial performance, characterized by significant growth in net bookings and robust player engagement across its portfolio.
- Electronic Arts achieved record fiscal year 2021 net bookings of $6.19 billion, representing a 15% year-over-year increase that exceeded original projections by over $600 million.
- The company generated $1.934 billion in annual operating cash flow and returned capital to shareholders by repurchasing 5.6 million shares for $729 million and initiating a $0.17 quarterly dividend.
- Growth was driven by live services and key franchises, specifically Apex Legends surpassing 100 million lifetime players and FIFA 21 Ultimate Team experiencing a 16% increase in player count.