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Electronic Arts
The company's financial results cover the period ending March 31, 2021.
Electronic Arts reported its financial results for the fiscal year ending March 31, 2021, highlighting a period of stable revenue growth driven primarily by the expansion of live services. The company generated $5.62 billion in total net revenue, representing a modest 1.6% increase year-over-year. While revenue from traditional game sales declined by 16.9% to $1.6 billion, live services—including subscriptions, downloadable content, and titles like Apex Legends—grew to $4 billion, now accounting for 71% of the company's total revenue.
Net income for the fiscal year was $837 million, a significant decrease compared to the previous year, which was attributed to the absence of one-time tax benefits that had bolstered prior results. Despite this, the company maintained strong user engagement, adding over 42 million new players to its network across 13 new releases. Key titles demonstrated sustained performance, with FIFA 21 reaching 25 million players, Apex Legends surpassing 100 million active users, and The Sims 4 achieving its sixth consecutive year of growth.
Looking ahead, Electronic Arts projected revenue of $6.8 billion and a net income of $390 million for the following fiscal year. Strategic focus remains on cross-generational support for upcoming major releases, with the company confirming that the next installment in the Battlefield franchise will launch on both current-gen and next-gen consoles. These results underscore a broader industry shift toward recurring revenue models and long-term player retention strategies within the global gaming market.
Game Developers Conference · 2025