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eFootball

Game

54 documents in the library are about eFootball, from writers such as Konami, The Esports Advocate and Sensor Tower. Each has a summary and key insights with the page they come from.

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The documents about eFootball on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about eFootball

Cover of Gaming Weekly Premium Digest #42
Article

Gaming Weekly Premium Digest #42

The gaming industry experienced a period of volatility between October 12 and October 18, 2026, characterized by mixed performance across major market indices.

  • Frontier Developments' shares fell 12.9% on October 14 following the release of Planet Zoo 2, which received 'Mixed' Steam reviews at approximately 65% positive.
  • Despite the stock decline, Planet Zoo 2's initial four-day performance, including pre-orders, surpassed the launch figures of both previous Jurassic World titles from Frontier.
  • Unity Software shares dropped 13.8% during the week of October 12–18, driven by a combination of broader market pressure from US inflation data and a lack of positive company-specific news.
InvestGameOct 2026
Cover of FIFA Postpones FIFAe Finals in Jeddah After Japan and Brazil Withdraw
Article

FIFA Postpones FIFAe Finals in Jeddah After Japan and Brazil Withdraw

The FIFAe Finals 2026, originally scheduled to take place in Jeddah, Saudi Arabia, have been postponed indefinitely following the withdrawal of national teams from Japan and Brazil.

  • FIFA and the Saudi Esports Federation postponed the 2026 FIFAe Finals in Jeddah indefinitely, just one day before the scheduled start on October 16, 2026.
  • The decision followed the withdrawal of national teams from Japan and Brazil, both of which cited safety, security, and regional tensions as primary concerns.
  • The withdrawals occurred in the wake of a Houthi strike on Riyadh’s King Khalid International Airport, which resulted in at least 12 deaths and over 300 injuries.
The Esports AdvocateOct 2026
Cover of Weekly Gaming Reports Recap: October 5 - October 9, 2026
Article

Weekly Gaming Reports Recap: October 5 - October 9, 2026

The global gaming market is poised for steady expansion, with projections indicating a total valuation of $229.1 billion by 2030.

  • Mobile marketing costs rose in Q2 2026, with average CPI increasing 8.47% to $1.25 and CPM rising 13% to $2.86.
  • Major mobile titles are seeing significant revenue declines, including Last War: Survival (-24% MoM) and eFootball (-29% MoM), with the former's monthly revenue dropping to less than a third of its February peak.
  • The launch rate for new free-to-play (F2P) live-service games has slowed significantly, dropping from an average of 21.3 titles per year in 2020–2022 to 14.7 titles in 2023–2025.
GameDev ReportsOct 2026
Cover of Top Mobile Games by Revenue and Downloads: September 2026
Article

Top Mobile Games by Revenue and Downloads: September 2026

The mobile gaming market experienced a notable contraction in high-end revenue generation during September 2026, as evidenced by a significant reduction in the number of titles surpassing the $100 million monthly revenue threshold.

  • Honor of Kings was the only mobile game to exceed $100 million in revenue during September 2026, earning $135 million despite a 12% month-over-month decline.
  • PUBG MOBILE experienced a significant 50% revenue drop in September, falling from $109.9 million in August to $55.2 million.
  • Roblox remains the only title to rank in the top 15 for both revenue ($98 million) and downloads (20.4 million).
AppMagicOct 2026
Cover of August 2026 Mobile Game Rankings: Subway Surfers Rebounds, Gossip Harbor Takes Second
Article

August 2026 Mobile Game Rankings: Subway Surfers Rebounds, Gossip Harbor Takes Second

The August 2026 mobile game market analysis highlights shifting performance trends across global charts, emphasizing that headline rankings often mask underlying regional dynamics and variations in store coverage.

  • Honor of Kings led global revenue at $126.73 million, while Roblox maintained the top spot in downloads with 30.31 million despite a 4.2% monthly decline.
  • Gossip Harbor secured the second-highest revenue position at $112.45 million, driven by increased spending in specific markets even as new download volumes decreased.
  • Subway Surfers saw a significant rebound in August, adding 4.73 million downloads over the previous month to reach 18.86 million, a 33.5% increase.
SocialPetaSep 2026
Article

Japan Gaming 2026: The Games, Strategies, and IP Defining a Global Powerhouse

The Japanese gaming market remains a premier global powerhouse, characterized by high-value monetization and a mature player base that prioritizes engagement over sheer download volume.

  • Japan’s mobile gaming market generated over USD $10 billion (¥1.56 trillion) in IAP revenue over the 12 months ending July 2026, maintaining its status as the second-largest market in Asia despite a 5.1% year-over-year revenue decline.
  • Mobile game downloads in Japan reached 585 million in the 12 months ending July 2026, a 5.4% year-over-year decrease that reflects a mature market prioritizing high-value engagement over new user acquisition.
  • The title 'eFootball' became Japan’s highest-grossing mobile game from January through July 2026, driven by World Cup-related live operations that contributed to an 8% growth in the realistic sports subgenre.
Sensor TowerSep 2026
Cover of July 2026 Mobile Game Rankings: Football Filled Downloads, Pokémon GO Lifted Revenue
Article

July 2026 Mobile Game Rankings: Football Filled Downloads, Pokémon GO Lifted Revenue

The mobile gaming market in July 2026 was defined by event-driven performance, with significant disparities between download volume and revenue generation.

  • Global mobile game revenue for the top 10 titles grew 4.3% to $795.3 million in July 2026, driven largely by Pokémon GO entering the chart at No. 2 with $108.6 million in revenue during its tenth-anniversary month.
  • Global downloads for the top 10 games declined 7.1% to 162.3 million, as the market saw a shift toward event-led titles rather than broad expansion.
  • The FIFA World Cup significantly impacted the download charts, with Soccer Superstar, Football League 2026, and eFootball all entering the global top 10.
SocialPetaAug 2026
Cover of Top Mobile Games by Revenue and Downloads: July 2026
Article

Top Mobile Games by Revenue and Downloads: July 2026

The mobile gaming landscape in July 2026 was characterized by significant revenue surges for established titles and shifting trends in user acquisition.

  • Honor of Kings revenue surged 42% in July 2026 to $157.6 million, marking its strongest performance since January 2026 due to seasonal summer events.
  • Pokémon GO achieved $101.1 million in revenue, its highest monthly total since July 2021, driven by its 10th-anniversary event and first anniversary under Scopely.
  • Roblox led the mobile market in July 2026 by securing the top spot in downloads with 22.9 million installs while simultaneously generating $101.6 million in revenue.
AppMagicAug 2026
Cover of Konami Group Consolidated Financial Results: Three Months Ended June 30, 2026
Financial report19 pages

Konami Group Consolidated Financial Results: Three Months Ended June 30, 2026

Konami Group achieved record-high financial results for the first quarter of the fiscal year ending June 30, 2026, signaling a period of robust expansion across its primary business segments.

  • Konami Group achieved record-high financial results for the first quarter ended June 30, 2026, with total revenue reaching ¥129,524 million, a 33.6% year-on-year increase.
  • Profit attributable to owners of the parent rose 64.2% year-on-year to ¥32,574 million, while operating profit grew 63.3% to ¥45,285 million.
  • The Digital Entertainment segment remains the primary driver of growth, contributing ¥99,828 million in external revenue and ¥43,870 million in business profit.
KonamiJul 2026
Cover of FY2027 1st Quarter Financial Results: Konami Group Corporation
Financial report16 pages

FY2027 1st Quarter Financial Results: Konami Group Corporation

Konami Group Corporation’s financial results for the first quarter of fiscal year 2027, covering the three-month period ending June 30, 2026, demonstrate significant year-over-year growth across all primary business segments.

  • Konami Group Corporation reported total Q1 FY2027 revenue of 129.5 billion yen, a 33.6% year-over-year increase, with operating profit rising 63.3% to 45.3 billion yen.
  • The Digital Entertainment segment remains the primary driver, generating 100.1 billion yen in revenue—a 36.5% increase—fueled by eFootball performance and the launch of PAWAFURU PUROYAKYU 2026-2027.
  • The Gaming & Systems segment experienced significant growth, with revenue increasing 64.9% to 12.4 billion yen due to strong Solstice 49C unit sales and expanded SYNKROS installations in North America.
KonamiJul 2026
Article

India Mobile App Market Q2 2026

The Indian mobile app market experienced significant growth in the second quarter of 2026, characterized by record-breaking revenue and a robust increase in user acquisition.

  • India’s mobile app market reached a record $345 million in IAP revenue in Q2 2026, a 35% year-over-year increase, while total downloads surpassed 6.6 billion.
  • Non-gaming apps drove market growth, accounting for 70% of total downloads and generating nearly $240 million in revenue, a 50% year-over-year increase.
  • Mobile gaming revenue in India reached $106 million in Q2 2026, rising 3.7% quarter-over-quarter and outperforming the global market, which saw a 6.2% decline.
Sensor TowerJul 2026
Cover of Konami Group Annual Financial Report: Fiscal Year Ended March 31, 2026
Financial report77 pages

Konami Group Annual Financial Report: Fiscal Year Ended March 31, 2026

The Konami Group achieved record-high financial results for the fiscal year ended March 31, 2026, marking the third consecutive year of growth.

  • Konami Group reported strong fiscal year 2026 growth, with operating profit rising 33.3% to ¥135,891 million and profit attributable to owners of the parent increasing 33.9% to ¥100,013 million.
  • Total consolidated revenue for the fiscal year ended March 31, 2026, reached ¥493,677 million, with the Digital Entertainment segment serving as the primary driver at ¥370,225 million, representing 75% of total revenue.
  • The company underwent a structural reorganization on October 1, 2025, spinning off its arcade game business into a new entity, Konami Arcade Games Co., Ltd., which is now reported as a separate segment.
KonamiJul 2026