Konami Group Corporation reported total Q1 FY2027 revenue of 129.5 billion yen, a 33.6% year-over-year increase, with operating profit rising 63.3% to 45.3 billion yen.
02
The Digital Entertainment segment remains the primary driver, generating 100.1 billion yen in revenue—a 36.5% increase—fueled by eFootball performance and the launch of PAWAFURU PUROYAKYU 2026-2027.
03
The Gaming & Systems segment experienced significant growth, with revenue increasing 64.9% to 12.4 billion yen due to strong Solstice 49C unit sales and expanded SYNKROS installations in North America.
04
The Sports segment grew 5.2% to 12.7 billion yen, supported by the strategic expansion of pilates studios and new municipal sports facility management contracts.
05
Arcade Game revenue reached 4.3 billion yen, an 8.3% increase driven by the introduction of new redemption games in the North American market.
06
As of June 30, 2026, the company maintains a robust financial position with total assets valued at 751.8 billion yen.
Insights
01
Konami Group Corporation reported total Q1 FY2027 revenue of 129.5 billion yen, a 33.6% year-over-year increase, with operating profit rising 63.3% to 45.3 billion yen.
02
The Digital Entertainment segment remains the primary driver, generating 100.1 billion yen in revenue—a 36.5% increase—fueled by eFootball performance and the launch of PAWAFURU PUROYAKYU 2026-2027.
03
The Gaming & Systems segment experienced significant growth, with revenue increasing 64.9% to 12.4 billion yen due to strong Solstice 49C unit sales and expanded SYNKROS installations in North America.
04
The Sports segment grew 5.2% to 12.7 billion yen, supported by the strategic expansion of pilates studios and new municipal sports facility management contracts.
05
Arcade Game revenue reached 4.3 billion yen, an 8.3% increase driven by the introduction of new redemption games in the North American market.
06
As of June 30, 2026, the company maintains a robust financial position with total assets valued at 751.8 billion yen.