The Indian mobile app market experienced significant growth in the second quarter of 2026, characterized by record-breaking revenue and a robust increase in user acquisition. Total in-app purchase (IAP) revenue reached $345 million, representing a 35% year-over-year increase, while total downloads surpassed 6.6 billion. This performance underscores India’s transition from a volume-driven acquisition market to a sophisticated landscape where monetization through subscriptions and digital services is increasingly viable.
Non-gaming applications served as the primary engine for this expansion, contributing nearly $240 million in revenue—a 50% year-over-year increase—and accounting for 70% of total downloads. Key growth drivers included the rapid adoption of Generative AI tools like ChatGPT, the continued popularity of short drama platforms such as Story TV, and the scaling of local e-commerce and ride-hailing services like Meesho and Rapido. Notably, premium AI services and video streaming platforms, including Crunchyroll, demonstrated strong monetization potential, with some AI applications seeing revenue growth exceeding 1,900% year-over-year.
The mobile gaming sector also showed resilience, defying global downward trends by generating $106 million in revenue, a 3.7% increase quarter-over-quarter. While download volume reached 2 billion, the market saw a notable shift toward minimalist puzzle games and mid-core titles. The 2026 FIFA World Cup provided a catalyst for sports-related gaming, with eFootball recording substantial gains in both downloads and revenue.
This analysis relies on estimated IAP revenue data from the Apple App Store and Google Play, excluding advertising and third-party Android stores. The findings highlight a maturing digital ecosystem where localized content, such as short dramas and regional e-commerce, successfully penetrates both metropolitan and lower-tier markets, positioning India as a critical global hub for both user scale and revenue generation.