eFootball
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Konami Group Annual Financial Report: Fiscal Year Ended March 31, 2026
The Konami Group achieved record-high financial results for the fiscal year ended March 31, 2026, marking the third consecutive year of growth.
- Konami Group reported strong fiscal year 2026 growth, with operating profit rising 33.3% to ¥135,891 million and profit attributable to owners of the parent increasing 33.9% to ¥100,013 million.
- Total consolidated revenue for the fiscal year ended March 31, 2026, reached ¥493,677 million, with the Digital Entertainment segment serving as the primary driver at ¥370,225 million, representing 75% of total revenue.
- The company underwent a structural reorganization on October 1, 2025, spinning off its arcade game business into a new entity, Konami Arcade Games Co., Ltd., which is now reported as a separate segment.
Top Grossing Mobile Games in Japan (2025 & 2026)
The Japanese mobile gaming market remains a distinct and highly lucrative landscape characterized by a significant divide between revenue-generating titles and high-volume download leaders.
- Japan generates 11.5% of global mobile gaming revenue from only 2.0% of the world's mobile players, highlighting an exceptionally high average revenue per user (ARPU) market.
- The Japanese mobile market is dominated by domestic gacha and RPG titles, with long-running franchises like Monster Strike, Fate/Grand Order, and Uma Musume consistently securing top revenue positions.
- In 2025, Pokémon TCG Pocket and Last War: Survival led the market in revenue with $326.1 million and $326.0 million respectively, though Pokémon TCG Pocket's revenue cooled to eighth place by mid-2026.
TWIG #392: Pokémon’s Gamble, World Cup WHAT & the Monetization Debate
The gaming industry is increasingly relying on nostalgia-driven content to combat the diminishing returns of new releases.
- Developers are increasingly prioritizing nostalgia-driven content, such as League of Legends Classic and Fortnite OG, as a more reliable growth engine than the volatile cycle of new product launches.
- Aggressive or opaque monetization strategies, exemplified by the backlash against EA’s paid progression in College Football 2027, pose significant PR risks that threaten long-term player trust and sustainability.
- The gaming industry has completed an irreversible transition to a digital-first ecosystem, where physical media is largely obsolete and digital distribution is the standard for platform economics.
June 2026 Mobile Game Rankings: World Cup Demand Lifted Downloads, LiveOps Won Revenue
The mobile gaming market in June 2026 exhibited a distinct divergence between user acquisition and monetization.
- Global mobile game downloads for the top 10 titles rose 7.3% to 174.7 million in June 2026, while top 10 revenue remained nearly flat at $762.2 million, a 0.1% increase.
- The FIFA Panini Collection app reached the global top 10 for downloads at No. 6 with 13.8 million installs, driven by the June 11 start of the World Cup.
- Honor of Kings reclaimed the No. 1 revenue spot with a 12.2% monthly increase, bolstered by the launch of its S44 season on June 25.
Top Mobile Games by Revenue and Downloads: June 2026
The mobile gaming market in June 2026 experienced notable shifts in both revenue generation and user acquisition, driven largely by seasonal sporting events and evolving genre popularity.
- Honor of Kings maintained its top revenue position in June 2026, though its earnings fell 29% month-over-month to $110.6 million.
- Whiteout Survival ($109.1 million) and Royal Match ($102.7 million) secured the second and third revenue spots, showing stability compared to May figures.
- Konami’s eFootball achieved its best-ever month with $43 million in revenue, climbing 6 spots to 12th place as it capitalized on World Cup momentum.
Top 10 Worldwide Mobile Games: June 2026
The mobile gaming market in June 2026 was defined by the strategic use of live operations, IP collaborations, and alignment with major real-world sporting events.
- Global mobile game revenue reached $6.1 billion in June 2026, marking a 7% month-over-month decline, while total downloads fell 3.6% to 3.64 billion.
- Whiteout Survival secured the top spot for worldwide revenue in June 2026, driven by a consistent calendar of in-app events like 'Children’s Day Surprise' and 'Frostdragon Tyrant'.
- Roblox led global downloads in June 2026, leveraging a multi-IP activation strategy that included World Cup-themed experiences and fashion-focused events.
🚨📢 BREAKING NEWS: Stillfront's CEO Steps Down + AdColony Sold for Under $5M + Meowdoku Hits 1.7M DAU
The mobile gaming industry is currently experiencing a period of rapid structural shifts, characterized by the decline of aggressive roll-up business models and the emergence of new, high-growth casual titles.
- Stillfront's CEO is stepping down following a period of declining revenue, downloads, and share price, signaling the risks of roll-up business models that rely on high valuations for acquisitions.
- The casual puzzle game Meowdoku scaled from 15,000 to 1.7 million DAU since mid-May by combining Sudoku mechanics with cat-themed aesthetics, generating estimated daily ad revenues of $70,000 to $120,000.
- Affle acquired the AdColony brand and technology assets from Digital Turbine for less than $5 million, gaining access to approximately 80,000 existing app integrations.
Mobilegamer.biz Weekly Roundup
The mobile gaming industry is currently navigating a period of significant structural and economic transition, characterized by shifting competitive landscapes, regulatory pressure, and the closure of new ventures.
- Konami's eFootball is currently outperforming EA FC Mobile, particularly dominating the Japanese market.
- Stillfront is seeking a new CEO as Alexis Bonte steps down, though he will remain until a successor is found.
- The UK's Competition and Markets Authority (CMA) may force Apple and Google to remove 'steering restrictions' by the end of the year, potentially lowering consumer prices and fostering innovation.
eFootball vs EA FC, Apple Arcade stats, Stillfront, Queen, alt app stores, payments, more
The mobile games industry is currently experiencing significant shifts in monetization, platform accessibility, and regulatory oversight.
- Konami’s eFootball has achieved a highly effective monetization model in Japan, generating $915 million in lifetime revenue from 12 million downloads, resulting in a revenue-per-download figure exceeding $75.
- Regulatory pressure is mounting globally, with the UK’s Competition and Markets Authority expected to force Apple and Google to remove steering restrictions on payment systems by the end of the year.
- Apple Arcade functions primarily as a family-oriented platform, as data since its 2019 launch shows top-performing titles like Sneaky Sasquatch and Hello Kitty Island Adventure are non-hardcore, while titles targeting traditional gamers see minimal engagement.
💰 The $45M/Month Football Game Nobody Talks About: eFootball, EA FC & Dream League Breakdown
The mobile football gaming sector is defined by a high-revenue landscape dominated by three primary titles: eFootball, EA Sports FC Mobile, and Dream League Soccer.
- eFootball currently leads the mobile football sector with $45 million in monthly revenue, outperforming major competitors in the category.
- EA Sports FC Mobile generates approximately $900,000 in daily revenue, primarily driven by complex card collection systems and in-app purchases.
- Dream League Soccer utilizes a distinct monetization model where 68% of total revenue is derived from advertising rather than in-app purchases.
2026 World Cup Effect on Games
The 2026 FIFA World Cup serves as a catalyst for significant shifts in the mobile football gaming landscape, highlighting a divergence between established market leaders and the governing body’s own interactive efforts.
- Konami’s eFootball has surpassed EA’s FC Mobile in cumulative revenue, reaching $1.9 billion compared to FC Mobile’s $1.6 billion.
- While eFootball leads in total revenue, FC Mobile maintains a larger daily active user (DAU) base, highlighting a divergence in monetization strategy versus user reach.
- Major football titles have abandoned traditional seasonal resets in favor of continuous progression and power inflation to reduce user churn.
TWIG #388: Xbox's Spinout Plan, Metacore's Mass Layoffs and Netflix's FIFA Flop
The gaming industry is currently navigating a period of intense structural realignment, characterized by aggressive cost-cutting, leadership turnover, and a pivot toward profitability over creative expansion.
- Xbox is pivoting toward a distribution-heavy model focused on daily active users, signaling a potential strategic spin-off from Microsoft following significant studio closures and leadership turnover.
- Mobile gaming studio Metacore has implemented workforce reductions of up to 70% after failing to successfully diversify its portfolio beyond a single declining asset.
- The gaming industry is increasingly prioritizing short-term profitability and cost-cutting over creative expansion, driven by rising customer acquisition costs and the limitations of web shops as revenue stopgaps.
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