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Dredge cover

Dredge

GameBy Black Salt Games · Released Mar 30, 2023

Dredge is a fishing adventure with a sinister undercurrent. Sell your catch, upgrade your vessel and dredge the depths for long-buried relics. Explore the stories of the strange locals and discover why some things are best left forgotten.

Connections

Each row is a game or company named alongside Dredge, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Mar 30, 2023
Developer
Black Salt Games
Publishers
Team17, Team17 Digital
Genres
Role-playing (RPG), Simulator, Adventure, Indie
Platforms
Xbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Xbox One

Game data from IGDB.com

Documents about Dredge

Cover of Everplay FY 2026 Interim Results
Financial report29 pages

Everplay FY 2026 Interim Results

Everplay's interim results for the six months to 30 June 2026 show a company in a deliberately back-loaded year: weak H1 financials ahead of record H2 releases, with management guiding full-year revenue and adjusted EBITDA materially above market consensus (£175.2m revenue and £50.7m adjusted EBITDA).

  • Everplay expects full-year 2026 revenue and adjusted EBITDA to exceed market expectations, driven by record-breaking early performance from second-half releases 'Hell Let Loose: Vietnam' and 'Wardogs'.
  • Group revenue for the first half of 2026 fell 8% to £66.9 million, largely due to a 16% decline at Team17 and a 20% decline at Astragon as major titles were shifted to the second half.
  • Adjusted EBITDA dropped 53% to £9.2 million with margins contracting to 13.7%, reflecting increased marketing spend and investment in central functions ahead of upcoming launches.
EverplaySep 2026
Cover of Why does Xbox need to make a brutal reset?
51 min
The Game Business51 min

Why does Xbox need to make a brutal reset?

The gaming industry is currently navigating a period of intense volatility, characterized by a disconnect between the high volume of marketing activity and the underlying financial health of major publishers.

  • Xbox’s aggressive acquisition strategy, including Bethesda and Activision Blizzard, has failed to deliver sufficient profit margins, leaving the division overextended and in need of a strategic reset.
  • The gaming industry is experiencing a disconnect between marketing visibility and financial health, evidenced by a 14% increase in game announcements and 15.2% rise in press coverage during Summer Game Fest 2026 despite ongoing instability.
  • Major publishers are facing significant workforce reductions, highlighted by Ubisoft’s decision to cut 1,500 employees throughout 2025 alongside the departure of key leadership across the sector.
The Game BusinessJun 2026
Cover of When Sequels Work: How Strange Antiquities Hit 100k Sales
Article

When Sequels Work: How Strange Antiquities Hit 100k Sales

This analysis examines the success of "Strange Antiquities," a spiritual sequel that achieved over 100,000 sales across Steam and Switch, generating approximately $1.6 million in Steam gross.

  • Strange Antiquities achieved over 100,000 units sold by converting 68% of its player base from the predecessor, Strange Horticulture.
  • The title maintained high product quality with a 96% positive review rating on Steam, a 1.9% refund rate, and a median playtime exceeding seven hours.
  • Platform performance skewed heavily toward PC, which accounted for 83% of total sales compared to 17% on the Nintendo Switch.
GameDiscoverCoDec 2025
Article

How 'Do No Harm' Grossed ~$500k in Month 1 on Steam

This analysis details the initial commercial success of the game "Do No Harm" on Steam, which grossed approximately $480,000 in its first month following a March 6, 2025 release.

  • Darts Games' title 'Do No Harm' grossed approximately $480,000 from 44,000 units sold within its first month following a March 6, 2025, release.
  • The project secured 105,000 wishlists prior to launch by leveraging a successful demo and participation in Steam Next Fest.
  • The development team maintained a tight one-year production cycle by descoping the project to a single environment to ensure clear 'game discovery legibility'.
GameDiscoverCoApr 2025
Cover of Everplay FY 2024 Results Presentation
Financial report33 pages

Everplay FY 2024 Results Presentation

Everplay Group (formerly Team17 Group) reported a strong FY 2024, with revenues up 5% to £166.6m against market growth of just 0.6%, and adjusted EBITDA rising 46% to £43.5m, lifting margins 740bps to 26.1%.

  • Everplay Group reported £167 million in total revenue, a 5% year-over-year increase, alongside a 46% rise in adjusted EBITDA to £44 million.
  • The company’s back catalogue grew by 39% and now accounts for 76% of total sales, providing significant revenue stability.
  • Operational margins expanded by 740 basis points to 26.1%, supported by a strong cash position of £62.9 million and the announcement of a maiden dividend of 2.7p per share.
EverplayMar 2025
Cover of Week in Mobile Games E32 - Google Play's Judgement Day
59 min
PocketGamer.biz59 min

Week in Mobile Games E32 - Google Play's Judgement Day

The mobile gaming industry is currently navigating a period of intense regulatory scrutiny and strategic consolidation.

  • A US antitrust ruling mandates that Google must allow third-party app stores and alternative payment systems on the Google Play Store for the next three years, potentially disrupting the $5.3 billion US mobile market.
  • Roblox faces allegations from Hindenburg Research claiming the platform inflated its user engagement metrics by as much as 42% through bot activity.
  • Epic Games has reached 70 million monthly active users on its store, signaling strong growth despite broader industry volatility.
PocketGamer.bizOct 2024
Cover of Radical Digital Fishing: From Minigames to Bad Environmentalism
Whitepaper2 pages

Radical Digital Fishing: From Minigames to Bad Environmentalism

This paper examines digital fishing in video games through a posthumanist and ecocritical lens, arguing that fishing mechanics can expose and complicate the binaries that separate human society from the natural world.

  • The paper argues that fishing mechanics in AAA games such as Red Dead Redemption 2 serve as a reflective counterpoint to neoliberal game temporalities, but tend to reproduce an idealized, escapist vision of nature that mirrors real-world angling attitudes.
  • Drawing on social science research by Adrian Franklin and Jacob Bull, the paper characterizes angling as ambivalent: it can reinforce the modernist separation of humans and nature while also foregrounding embodiment and the materiality of water and flow.
  • The paper proposes "radical digital fishing" as a category, reading Ridiculous Fishing through absurdist humor and irony and Dredge through a grotesque conflation of human subjectivity with the nonhuman waterscape, drawing on Jeff VanderMeer's concept of the new weird.
DiGRASep 2024
Cover of London Games Festival: The VGIM Guide
Article

London Games Festival: The VGIM Guide

This document, published by Video Games Industry Memo on April 11, 2024, serves as a guide to the London Games Festival, highlighting key events and offering broader industry news.

  • London's video games sector is valued at £2 billion, with the London Games Festival serving as a primary hub for industry networking and talent showcasing.
  • Blizzard has successfully resolved IP disputes with NetEase, facilitating the return of World of Warcraft to the Chinese market.
  • Miniclip has acquired Futurlab, the developer behind Powerwash Simulator, as industry consolidation continues.
Video Games Industry MemoApr 2024
Cover of Team17 Group PLC Annual Report and Accounts 2023
Financial report59 pages

Team17 Group PLC Annual Report and Accounts 2023

Team17 Group's 2023 results show a year of revenue growth undermined by margin erosion and large non-cash write-downs.

  • Team17 Group reported a 12% revenue increase to £159.1 million in 2023, yet swung to a £1.1 million statutory loss from a £28.7 million pre-tax profit in 2022.
  • The financial downturn was primarily caused by £32.0 million in non-cash impairment charges related to goodwill write-downs for Team17 USA and underperforming development costs.
  • Management initiated a strategic restructuring that included an 11% headcount reduction, a shift toward an outsourced labor model, and a return to the Games Label's core indie focus.
Team17Jan 2024
Cover of NZ Interactive Media Industry Survey: 2023
Article

NZ Interactive Media Industry Survey: 2023

The NZ Interactive Media Industry Survey 2023, conducted by Premium Research for the NZ Game Developers Association, assesses the performance and trends of New Zealand's video game sector for the year ending March 31, 2023.

  • New Zealand video game studios generated $434.4 million in revenue for the year ending 31 March 2023, with 95% derived from high-value digital exports.
  • Industry growth slowed to 7% in 2023, a significant decline from the 47% growth recorded the previous year and the five-year average of 26%, largely attributed to competitive Australian tax incentives.
  • To counter talent poaching and growth constraints, the New Zealand government introduced the Game Development Sector Rebate (GDSR), which will be claimable for the financial year ending 31 March 2024.
New Zealand Game Developers AssociationDec 2023
Cover of How Fruit Ninja's Creator Got YouTube Virality for His New PC Game
Article

How Fruit Ninja's Creator Got YouTube Virality for His New PC Game

This document analyzes effective game discovery strategies, focusing on a case study of Luke Muscat, creator of Fruit Ninja, and his approach to gaining YouTube virality for his new PC game, Feed The Deep.

  • Independent game discovery is increasingly driven by YouTube’s recommendation algorithm, which accounts for 91% of traffic for creators like Luke Muscat, bypassing the need for traditional press outreach.
  • Valve currently permits AI-generated assets on Steam only if developers can legally prove ownership of the training data, maintaining a neutral stance compared to its outright ban on blockchain and NFTs.
  • Minecraft revenue data reveals significant platform disparities, generating four times more revenue on Nintendo Switch and twice as much on PlayStation compared to Xbox.
GameDiscoverCoJul 2023
Article

Analysis: Which 'Not-E3' Games Hit It Big With Gamers?

This analysis examines the impact of recent "not-E3" game showcases on player interest and provides insights into platform-specific sales trends for PC and console games.

  • Independent and mid-market games should prioritize PC as their primary revenue driver, as Steam frequently outperforms all console platforms combined for titles like Dredge.
  • The Xbox Games Showcase and Summer Game Fest were the most influential events of June 2023, generating the highest median follower increases and media volume.
  • Steam breakout titles included Starfield, PayDay 3, and Cities Skylines 2, while Star Wars: Outlaws and Fable generated the most non-Steam press coverage.
GameDiscoverCoJun 2023