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Cronos: The New Dawn cover

Cronos: The New Dawn

GameBy Bloober Team · Released Sep 5, 2025

Cronos: The New Dawn is a pulse-pounding, third-person survival horror game that throws you into the heart of a deadly struggle against overwhelming foes, all while uncovering the mysteries of a twisted time travel story.

Documents
6
newest 16 Jun 2026

Connections

Each row is a game or company named alongside Cronos: The New Dawn, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the game

Released
Sep 5, 2025
Developer
Bloober Team
Genres
Shooter, Puzzle, Adventure
Platforms
Xbox Series X|S, Linux, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5

Game data from IGDB.com

Documents about Cronos: The New Dawn

Cover of Neurodivergent Pleasures in Game Environmental Design
Whitepaper5 pages

Neurodivergent Pleasures in Game Environmental Design

This extended abstract outlines a study focused on understanding and improving cognitive accessibility in game environmental design for neurodivergent players, particularly those with ADHD.

  • Environmental design elements such as spatial composition, lighting, color, and visual hierarchy function as tools that distribute information and regulate attention, rather than serving only decorative purposes.
  • The authors propose splitting ADHD into its clinical subtypes (ADHD-HI, ADHD-I, and ADHD-C) so that design guidance can be matched to distinct needs such as low-distraction environments, moderate sensory variation, or balanced signaling.
  • For inattentive profiles, sparse indexical cues like visual disruptions or decal-based markers can attract curiosity and embed narrative content, whereas hyperactive-impulsive profiles are better served by challenge-reward loops and immediate feedback than by environmental storytelling.
DiGRAJun 2026
Cover of There Are Plans for Bolder Star Trek Video Games
Article

There Are Plans for Bolder Star Trek Video Games

Paramount Games Group is planning a more ambitious push for Star Trek in video games, moving beyond the niche, PC-centric titles that have defined the franchise recently.

  • Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
  • Bloober Team is developing the first flagship title, 'Star Trek Shadow Frontier,' a psychological survival-horror game featuring Ro Laren that is modeled after 'Dead Space' and 'Hellblade'.
  • Paramount has designated Star Trek as one of its 'big four' franchises, alongside Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, and Spongebob Square Pants.
Game FileJun 2026
Article

Should You Keep Your Demo Up Post Launch?

Indie developers often ask whether a demo should stay on Steam after launch, especially for short, linear narrative games, and this analysis of 2025 Steam hits tests that question with data.

  • Keeping a demo live post-launch significantly increases average review scores by over 5.5 points (89.83 with demo vs. 84.22 without demo) for games with 1000+ reviews.
  • Approximately 21% of successful indie games (those with 1000+ reviews in 2025) still had their demo live post-launch.
  • Souls-like games had the highest percentage of post-launch demos, followed by City Builders and Rhythm games at 50%.
How To Market A GameFeb 2026
Cover of Bloober Team Semi-Annual Financial Results: January-June 2025
Article

Bloober Team Semi-Annual Financial Results: January-June 2025

Bloober Team's semi-annual financial report for January-June 2025 reveals a significant shift in its market distribution and a decline in overall financial performance.

  • Bloober Team's H1 2025 revenue reached 45.79 million zlotys ($12.63 million), a 6.4% decline compared to the same period in 2024.
  • Asia has become the studio's primary market, accounting for 63.99% of total revenue following new distribution agreements in China, Hong Kong, Macau, and Taiwan.
  • North American revenue share dropped significantly as sales in the region nearly halved, falling to 31.8% of total income.
Game World ObserverSep 2025
Article

5 Things You Didn't Know About Hollow Knight: Silksong

Hollow Knight: Silksong's launch is the focus of this September 2025 GameDiscoverCo newsletter issue, which uses Steam and console data to explain why the sequel's performance is exceptional but hard to compare with typical releases.

  • Hollow Knight: Silksong has reached an estimated 6 million players, driven by 3.2 million Steam sales, 1 million combined units on PlayStation and Nintendo Switch, and 1.5 million Xbox Game Pass downloads.
  • The sequel maintains a 79% player base overlap with the original Hollow Knight, with 22% of the original Steam owners purchasing the new title.
  • The United States and China remain the primary markets, while Brazil and Argentina show significant traction in console and subscription-based demographics.
GameDiscoverCoSep 2025
Cover of Caught in Silksong’s Web
Article

Caught in Silksong’s Web

The document, "Caught in Silksong’s Web," analyzes the video game industry's reaction to the surprise "shadow drop" release of Team Cherry's Hollow Knight: Silksong on September 4, 2025.

  • The surprise September 4, 2025, launch of Hollow Knight: Silksong triggered a market reaction where at least 18 independent titles delayed their releases to avoid direct competition.
  • Team Cherry’s decision to bypass pre-release review codes for Silksong has intensified industry debates regarding the role and future viability of professional game criticism.
  • The 11-year development cycle of Silksong demonstrates that self-funded studios can successfully bypass traditional industry pressures, such as external release-date mandates and rigid project management.
Video Games Industry MemoSep 2025