
Cronos: The New Dawn
GameBy Bloober Team · Released Sep 5, 2025
Documents about Cronos: The New Dawn
Whitepaper5 pages
Neurodivergent Pleasures in Game Environmental Design
This extended abstract outlines a study focused on understanding and improving cognitive accessibility in game environmental design for neurodivergent players, particularly those with ADHD.
- Environmental design elements such as spatial composition, lighting, color, and visual hierarchy function as tools that distribute information and regulate attention, rather than serving only decorative purposes.
- The authors propose splitting ADHD into its clinical subtypes (ADHD-HI, ADHD-I, and ADHD-C) so that design guidance can be matched to distinct needs such as low-distraction environments, moderate sensory variation, or balanced signaling.
- For inattentive profiles, sparse indexical cues like visual disruptions or decal-based markers can attract curiosity and embed narrative content, whereas hyperactive-impulsive profiles are better served by challenge-reward loops and immediate feedback than by environmental storytelling.
DiGRAJun 2026
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