
Cronos: The New Dawn
GameBy Bloober Team · Released Sep 5, 2025
Documents about Cronos: The New Dawn
There Are Plans for Bolder Star Trek Video Games
Paramount Games Group is planning a more ambitious push for Star Trek in video games, moving beyond the niche, PC-centric titles that have defined the franchise recently.
- Paramount Games Group is shifting its Star Trek strategy away from niche PC strategy and VR titles toward large-scale, multi-platform releases for PC, PS5, and Xbox Series.
- Bloober Team is developing the first flagship title, 'Star Trek Shadow Frontier,' a psychological survival-horror game featuring Ro Laren that is modeled after 'Dead Space' and 'Hellblade'.
- Paramount has designated Star Trek as one of its 'big four' franchises, alongside Avatar: The Last Airbender, Teenage Mutant Ninja Turtles, and Spongebob Square Pants.
Should You Keep Your Demo Up Post Launch?
Indie developers often ask whether a demo should stay on Steam after launch, especially for short, linear narrative games, and this analysis of 2025 Steam hits tests that question with data.
- Keeping a demo live post-launch significantly increases average review scores by over 5.5 points (89.83 with demo vs. 84.22 without demo) for games with 1000+ reviews.
- Approximately 21% of successful indie games (those with 1000+ reviews in 2025) still had their demo live post-launch.
- Souls-like games had the highest percentage of post-launch demos, followed by City Builders and Rhythm games at 50%.
Bloober Team Semi-Annual Financial Results: January-June 2025
Bloober Team's semi-annual financial report for January-June 2025 reveals a significant shift in its market distribution and a decline in overall financial performance.
- Bloober Team's H1 2025 revenue reached 45.79 million zlotys ($12.63 million), a 6.4% decline compared to the same period in 2024.
- Asia has become the studio's primary market, accounting for 63.99% of total revenue following new distribution agreements in China, Hong Kong, Macau, and Taiwan.
- North American revenue share dropped significantly as sales in the region nearly halved, falling to 31.8% of total income.
5 Things You Didn't Know About Hollow Knight: Silksong
Hollow Knight: Silksong's launch is the focus of this September 2025 GameDiscoverCo newsletter issue, which uses Steam and console data to explain why the sequel's performance is exceptional but hard to compare with typical releases.
- Hollow Knight: Silksong has reached an estimated 6 million players, driven by 3.2 million Steam sales, 1 million combined units on PlayStation and Nintendo Switch, and 1.5 million Xbox Game Pass downloads.
- The sequel maintains a 79% player base overlap with the original Hollow Knight, with 22% of the original Steam owners purchasing the new title.
- The United States and China remain the primary markets, while Brazil and Argentina show significant traction in console and subscription-based demographics.
Caught in Silksong’s Web
The document, "Caught in Silksong’s Web," analyzes the video game industry's reaction to the surprise "shadow drop" release of Team Cherry's Hollow Knight: Silksong on September 4, 2025.
- The surprise September 4, 2025, launch of Hollow Knight: Silksong triggered a market reaction where at least 18 independent titles delayed their releases to avoid direct competition.
- Team Cherry’s decision to bypass pre-release review codes for Silksong has intensified industry debates regarding the role and future viability of professional game criticism.
- The 11-year development cycle of Silksong demonstrates that self-funded studios can successfully bypass traditional industry pressures, such as external release-date mandates and rigid project management.
Companies behind it
As the documents state it.
