Call of Duty: Mobile
60 documents in the library are about Call of Duty: Mobile, from writers such as Sensor Tower, Game World Observer and GameRefinery, the newest from 2026. Each has a summary and key insights with the page they come from.

The Call of Duty you know and love now on your mobile device. With classic multiplayer modes such as Team Deathmatch, Domination, and Kill-Confirmed on iconic maps such as Shipment, Raid, and Standoff, as well as 100 player Battle Royale, Call of Duty: Mobile has it all!
- Released
- May 14, 2019
- Developers
- Timi, Activision
- Publishers
- Tencent Games, Activision Publishing
- Genres
- Shooter, Tactical, Adventure
- Platforms
- Android, iOS
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Call of Duty: Warzone Mobile achieved 1.8 million hours watched in its first 30 days, trailing only Call of Duty: Mobile, which recorded 2.1 million hours in the same period.
Stream Hatchet, 2024 · Call of Duty: Warzone Mobile Competes for Mobile FPS Supremacy
Carry1st has announced the 'Carry1st Africa Cup,' a Call of Duty: Mobile tournament featuring a total prize pool of $15,000 USD.
The Esports Advocate, 2024 · Carry1st Africa Cup Announced: Call of Duty: Mobile Tournament
The mobile shooter market is highly concentrated, with Call of Duty: Mobile, PUBG Mobile, and Free Fire commanding 80% of the Western market share.
GameRefinery, 2023 · Is the Mobile Shooter Market Saturated? How to Innovate in a Crowded Genre
International gaming revenue grew 3% to 46.8 billion yuan, bolstered by titles such as League of Legends, Valorant, PUBG Mobile, Call of Duty: Mobile, NIKKE, and Darktide.
Tencent, 2023 · Tencent Financial Results: 2022
Eleven mobile games, including Call of Duty: Mobile, State of Survival, and Brawl Stars, are projected to reach the $2 billion lifetime revenue milestone in 2023.
Game World Observer, 2022 · Call of Duty: Mobile and 11 More Mobile Games to Join $2 Billion Club in 2023
Documents about Call of Duty: Mobile
Top Mobile Games with Maximum Downloads in July 2026
The mobile gaming landscape in July 2026 was characterized by a distinct divergence between high-volume download leaders and top-grossing titles.
- Light casual games dominate download volume, with Easybrain's 'Arrow Puzzle' reaching 17.7 million downloads on Google Play and Grand Games' 'Block Out!' leading the App Store with 7.1 million downloads.
- Live-ops and IP collaborations are the primary drivers for revenue recovery, exemplified by 'PUBG MOBILE's' Naruto collaboration and 'Call of Duty: Mobile's' Persona 5 Royal crossover.
- Seasonal events significantly boost monetization, as seen with 'GODDESS OF VICTORY: NIKKE' doubling its Google Play revenue following its 'WAVE TO YOU' summer event.
Best Mobile Games on iPhone: Big Hits and Hidden Gems
The article presents a curated list of iPhone mobile games that balance short-session enjoyment with long-term depth, targeting a global audience of iOS users in 2026.
- The 2026 iPhone gaming landscape is characterized by a high volume of low-quality filler titles, necessitating a curated approach to app selection.
- Effective mobile device engagement is achieved by rotating between three distinct categories: large open-world adventures, quick competitive matches, and cozy simulation or puzzle games.
- The recommended selection of ten titles for 2026 includes Genshin Impact, MARVEL SNAP, Call of Duty: Mobile, Stardew Valley, Balatro, League of Legends: Wild Rift, Minecraft, Bloons TD 6, Dead Cells, and Monument Valley 2.
Microsoft’s $1.7bn Mobile Game Empire: What Works, What Doesn’t and What’s Next
Microsoft Gaming’s mobile division represents a significant revenue stream, generating approximately $1.7 billion in in-app purchases (IAP) during 2025.
- Microsoft Gaming’s mobile portfolio generated approximately $1.7 billion in in-app purchase (IAP) revenue during 2025.
- King is the primary driver of Microsoft’s mobile revenue, contributing $1.3 billion in IAPs in 2025 and ranking as the ninth-largest mobile game publisher globally.
- Candy Crush Saga remains the highest-earning individual mobile title within the Microsoft Gaming ecosystem.
Scopely's $1bn Loom Games deal and Matthew Ball's big industry report | Week in Mobile Games podcast
The mobile gaming landscape is currently defined by a widening divide between established franchises and new market entrants.
- Scopely has secured a significant investment in the hybrid-casual game Pixel Flow, which has achieved daily seven-figure revenue since its October launch and is one of the few games in the last year to break into the top 20 grossing rankings.
- Activision will shut down Call of Duty: Warzone Mobile on April 17, 2026, citing a failure to meet performance expectations and the strategic difficulty of competing with other successful shooters.
- Unity shares have declined by 91% since November 2021, a trend attributed to the lingering negative impact of the runtime fee controversy, restructuring challenges, and market pressures from AI-driven competition.
Wolves Esports Secures Multi-Million Dollar Strategic Investment from Chongqing Green Development Group
Wolves Esports, the competitive gaming division of the English Premier League club Wolverhampton Wanderers and its parent company, Fosun Sports, has secured a multi-million dollar strategic investment from the Chongqing Green Development Group.
- Wolves Esports has secured a multi-million dollar strategic investment from the Chongqing Green Development Group, a state-owned enterprise in China's Bishan District.
- The funding will support the completion of a 10,000-square-meter, 2,000-seat esports arena in Bishan, which is scheduled to open by late 2025 with a project cost of ¥200 million ($27.82 million).
- This investment strengthens the partnership between Wolves Esports' parent company, Fosun Sports, and local Chinese government entities to expand competitive infrastructure and the digital economy.
All About Call of Duty: Mobile's Battle Pass
Call of Duty: Mobile employs a sophisticated 50-tier, dual-track Battle Pass system designed to maximize player retention and monetization through a recurring seasonal model.
- Call of Duty: Mobile’s Battle Pass utilizes a 50-tier progression system that resets every 4 to 8 weeks, with extended progression up to tier 200 to maximize long-term player retention.
- The premium track is designed to be self-sustaining by offering a 560 CP return, which effectively offsets the initial purchase cost for active players.
- Reward distribution in the premium track is heavily weighted toward 'Epic' rarity items, which account for over 70% of the total rewards, while higher-tier Legendary and Mythic items are reserved for separate gacha systems.
Inside Timi Studio: How Call of Duty Mobile Set the Stage for Delta Force
TiMi Studio Group’s evolution from a mobile-centric developer to a global powerhouse is defined by a strategic shift in platform priority and genre focus.
- TiMi Studio Group is shifting from a mobile-first strategy to a PC-first development model with the upcoming Delta Force title to capture Western audiences accustomed to higher production values.
- The studio has scaled its development team from under 200 people for Call of Duty: Mobile to 400 people for Delta Force to support a more rigorous content cadence.
- Delta Force utilizes Unreal Engine 4 to enable cross-progression across PC, console, and mobile while explicitly excluding cross-play to maintain competitive integrity.
Call of Duty: Warzone Mobile Competes for Mobile FPS Supremacy
The launch of Call of Duty: Warzone Mobile highlights the growing viability of high-fidelity first-person shooters (FPS) within the mobile gaming sector.
- Call of Duty: Warzone Mobile achieved 1.8 million hours watched in its first 30 days, trailing only Call of Duty: Mobile, which recorded 2.1 million hours in the same period.
- Activision successfully leveraged strong IP recognition to drive initial engagement, significantly outperforming the 622,000 hours watched by PUBG Mobile during its own initial 30-day window.
- The launch strategy for Warzone Mobile utilized a multifaceted promotional approach, including brand partnerships with Monster Energy and influencer collaborations with creators like iFerg.
Carry1st Africa Cup Announced: Call of Duty: Mobile Tournament
Carry1st, an Africa-based mobile games publisher, has announced the launch of the Carry1st Africa Cup, a regional esports tournament featuring Call of Duty: Mobile.
- Carry1st has announced the 'Carry1st Africa Cup,' a Call of Duty: Mobile tournament featuring a total prize pool of $15,000 USD.
- The competition is open to players and teams from six African nations: Egypt, Ghana, Kenya, Morocco, Nigeria, and South Africa.
- Registration for the tournament opens on May 27, 2024, via the official Carry1st website, with teams consisting of five players each.
Insights on Live Event Frameworks, Ivy Zhou, GameRefinery (A Liftoff Company).
The live event landscape in the mobile and HD gaming industry has evolved into a highly competitive environment where player engagement is driven by sophisticated, data-informed frameworks rather than sheer development volume.
- Live operations success now depends on data-informed, recurring event frameworks rather than high-volume content production, as players increasingly abandon games that lack active engagement schedules.
- Puzzle games optimize retention by aligning with gender-based preferences, specifically utilizing a weekly cadence that alternates weekday one-on-one competition with weekend guild-based cooperative tasks.
- Mid-core titles, such as Call of Duty: Mobile, drive monetization by leveraging intense competition and character progression, effectively positioning the game as a high-fashion platform through interconnected cosmetic reward cycles.
Call of Duty: Warzone Mobile Generates $2.3 Million in First Two Weeks
The global launch of Call of Duty: Warzone Mobile has yielded modest financial results, generating $2.3 million in in-app purchase revenue during its first two weeks.
- Call of Duty: Warzone Mobile generated $2.3 million in in-app purchase revenue during its first two weeks following its March 21, 2024, launch.
- The title significantly underperformed compared to the 2019 launch of Call of Duty: Mobile, which earned $14 million and reached 66 million downloads in its first two weeks.
- Daily revenue for Warzone Mobile has settled at approximately $140,000, a sharp decline from the $1 million daily average maintained by Call of Duty: Mobile during its initial launch period.
Friendly Fire
The launch of Call of Duty: Warzone Mobile has introduced a complex internal competition within Activision’s mobile portfolio, signaling a strategic shift away from the company's reliance on the Tencent-developed Call of Duty: Mobile.
- Call of Duty: Warzone Mobile generated approximately $2 million in in-app purchase revenue from 20 million downloads following its March 21, 2024, launch.
- In comparison, the 2019 launch of Call of Duty: Mobile, developed by Tencent-owned Timi, earned an estimated $14 million from over 66 million installs during the same post-launch timeframe.
- Activision is prioritizing Warzone Mobile over Call of Duty: Mobile to maintain full control of the project's technology, content pipelines, and revenue streams.