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Borderlands 4

GameBy Gearbox Publishing

Documents about Borderlands 4

Cover of Borderlands 4 Deep Dive: 2.5M+ Players and $150M+ Revenues
Article

Borderlands 4 Deep Dive: 2.5M+ Players and $150M+ Revenues

The launch of Borderlands 4 represents a significant commercial milestone for the looter-shooter franchise, achieving over 2.5 million players and generating more than $150 million in revenue within its first week of release.

  • Borderlands 4 generated over $150 million in revenue and reached 2.5 million players across all platforms within its first week of release.
  • The game is estimated to be 60–65% of the way to breaking even, based on a budget reported to be more than double the $95 million cost of Borderlands 3.
  • Borderlands 4 launch player distribution is heavily concentrated in mature markets, with the US accounting for over 50% of players on both Steam and PlayStation.
Alinea AnalyticsSep 2025
Cover of A New Indie Broke Through Last Week
Article

A New Indie Broke Through Last Week

The gaming industry experienced a notable week of sales activity in mid-September 2025, characterized by the dominance of major AAA releases alongside the resilient performance of indie titles.

  • The indie title 'Shape of Dreams' sold 200,000 copies in its launch week despite competing with major releases, with 100,000 units moved in the first 24 hours.
  • Hollow Knight has maintained sales of over 200,000 copies per week for three consecutive weeks, driven by hype surrounding the launch of Silksong.
  • Borderlands 4 launched with mixed Steam reviews (64% positive) due to performance issues and high hardware requirements, specifically a 32GB RAM recommendation that exceeds the hardware of most Steam users.
Alinea AnalyticsSep 2025
Cover of Steam's Top 5 Most Wishlisted 2025 Games
Article

Steam's Top 5 Most Wishlisted 2025 Games

The analysis identifies the five most wishlisted games on Steam for 2025, highlighting the correlation between high pre-launch wishlist counts and successful commercial performance.

  • Hollow Knight: Silksong currently leads all 2025 releases on Steam with 4.8 million wishlists, driven by high community engagement despite a sparse marketing cycle.
  • ARC Raiders, developed by Embark Studios, holds the third position on the 2025 Steam wishlist chart with 2.5 million wishlists ahead of its October 30 launch.
  • Dying Light: The Beast and Borderlands 4 round out the top five most-wishlisted 2025 games with 2.3 million and 1.8 million wishlists, respectively.
Alinea AnalyticsAug 2025
Cover of Take-Two Q1 Results: Strauss Zelnick Interview
Article

Take-Two Q1 Results: Strauss Zelnick Interview

Take-Two Interactive reported strong financial results for the first quarter of the 2025 fiscal year, exceeding expectations with $1.42 billion in bookings against a guidance range of $1.25 billion to $1.3 billion.

  • Take-Two reported Q1 bookings of $1.42 billion, exceeding guidance of $1.25–$1.3 billion, and raised its full-year sales forecast to a range of $6.1–$6.2 billion.
  • The company has a robust pipeline of 25 titles scheduled for the 2027 and 2028 fiscal years, including 17 'core' releases such as GTA VI, five sports titles, four mobile games, and four remasters.
  • Performance is strong across all divisions, with NBA 2K25 selling 11.5 million units and seeing a 48% year-over-year increase in recurrent consumer spending.
The Game BusinessAug 2025
Cover of Nintendo Told Me Why Their New System Doesn't Use Achievements
Article

Nintendo Told Me Why Their New System Doesn't Use Achievements

Nintendo’s long-standing exclusion of a platform-wide achievement system, including its absence in the upcoming Switch 2, stems from a fundamental design philosophy that prioritizes player discovery over extrinsic rewards.

  • Nintendo has confirmed the Switch 2 will not feature a system-wide achievements platform, maintaining a long-standing design philosophy that prioritizes player exploration and discovery over external reward systems.
  • Electronic Arts is laying off 300–400 employees and has canceled development on a Titanfall-themed extraction shooter at Respawn Entertainment.
  • Take-Two Interactive has moved the release date of Borderlands 4 forward to September 12, 2025, a rare shift that industry analysts suggest may signal potential delays for other titles like GTA VI or Mafia: The Old Country.
Game FileApr 2025
Cover of Q2 Fiscal Year 2026 Conference Call
Article

Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive’s second quarter fiscal year 2026 conference call highlights a period of record-breaking financial performance, characterized by strong growth across its diversified portfolio of console and mobile gaming assets.

  • Take-Two Interactive achieved record-breaking Q2 fiscal 2026 Net Bookings of $1.96 billion, leading the company to raise its full-year outlook to a range of $6.4 billion to $6.5 billion.
  • Grand Theft Auto VI is officially scheduled for release on November 19, 2026.
  • Recurrent consumer spending accounted for 73% of total Net Bookings this quarter, with an annual growth forecast of 11%.
Take-Two Interactive
Cover of Reports Results for Fiscal Second Quarter 2026
Article

Reports Results for Fiscal Second Quarter 2026

Take-Two Interactive Software reported strong financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive reported $1.96 billion in net bookings for Q2 fiscal 2026, a 33% year-over-year increase that prompted management to raise the full-year outlook to a range of $6.4 billion to $6.5 billion.
  • Grand Theft Auto VI is officially scheduled for release on November 19, 2026, as the company prepares for record-breaking net bookings and profitability in fiscal year 2027.
  • Recurrent consumer spending remains the primary revenue engine, accounting for 73% of total net bookings and 72% of GAAP net revenue.
Take-Two Interactive