Arknights
19 documents in the library are about Arknights, from writers such as GameRefinery, Two & a Half Gamers and Naavik, the newest from 2026. Each has a summary and key insights with the page they come from.

Take on the role of a key member of Rhodes Island, a pharmaceutical company that fights both a deadly infection and the unrest it leaves in its wake. Together with your leader Amiya, you’ll recruit Operators, train them, then assign them to various operations to protect the innocent and resist those who would thrust the world into turmoil.
- Released
- May 1, 2019
- Developer
- Studio Montagne
- Publishers
- Yostar Games, Hypergryph
- Genres
- Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Tactical, Adventure
- Platforms
- Android, PC (Microsoft Windows), iOS
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Arknights: Endfield surpassed $125 million in mobile revenue within its first six months, experiencing a 72% month-over-month revenue increase in its sixth month following the release of version 1.4.
PocketGamer.biz, 2026 · ChinaJoy insights, EA finalises sale and our 100th episode! | Week in Mobile Games podcast, p. 39
Aggressive user acquisition remains the primary driver of growth, with Arknights: Endfield generating over RMB 1.2 billion in revenue behind 16,000 ad creatives, while Heartopia topped free-download charts using nearly 19,000 creatives.
SocialPeta, 2026 · Top Mobile Game Revenue and Download Trends: January 2026
High-performing niche titles remain successful, evidenced by Arknights: Endfield generating $30 million in its first three weeks and various indie games reaching 500,000 copies sold within their first week.
Two & a Half Gamers, 2026 · 🚨📢BREAKING NEWS: Clash Royale Drama, Layoffs, Applovin Q4, Unity Reshuffle 🤯, p. 1
Arknights saw a 2,300% surge in revenue driven by its 'So Long, Adele' event, which introduced new objectives and character-buffing rewards.
Sensor Tower, 2024 · Top Games and In-App Events: USA (Jan 15–21, 2024)
Arknights generates approximately $40 per download, a monetization rate nearly four times higher than its closest tower defense competitor.
Naavik, 2023 · Arknights: Tower Defense Redefined
Documents about Arknights
ChinaJoy insights, EA finalises sale and our 100th episode! | Week in Mobile Games podcast
The global mobile gaming landscape is currently defined by a dual trend of aggressive international expansion and structural consolidation.
- Tripledot has acquired Supersonic from AppLovin for an undisclosed sum, with AppLovin retaining a minority stake in Tripledot as part of the deal.
- Devolver Digital is moving to go private, citing the challenges of satisfying public market requirements and the struggle to maintain value after its 2021 IPO, which saw an initial valuation of $950 million.
- Arknights: Endfield surpassed $125 million in mobile revenue within its first six months, experiencing a 72% month-over-month revenue increase in its sixth month following the release of version 1.4.
Games Like Plants vs. Zombies: 10 Fun TD Picks
The article presents a curated list of ten mobile tower-defense titles that capture the same addictive loop found in Plants vs. Zombies, emphasizing quick setup, escalating waves, and satisfying counter-play.
- The mobile tower-defense market in 2026 continues to prioritize the core 'plant-and-watch' loop while diversifying into sub-genres like roguelike, gacha, and physics-based puzzle mechanics.
- Kingdom Rush Frontiers and Bloons TD 6 represent the industry standard for integrating hero units, active spells, and complex upgrade trees into traditional tower-defense gameplay.
- Modern tower-defense titles are increasingly incorporating non-traditional elements, such as the tile-placement randomness found in Isle of Arrows and the grid-based gacha progression utilized in Arknights.
April Roundup: User Reviews Land on the Web Appstore, Big New Game Support Arrives
The April 2026 Overwolf developer update outlines key platform enhancements, expanded game support, and strategic industry engagement initiatives.
- Overwolf has expanded its technical support to 22 new games, including major titles like Slay the Spire 2—which reached over 574,000 concurrent players—and Crimson Desert.
- User reviews have been migrated from the client-side appstore to the web-based appstore, with this functionality now extended to Electron-based applications.
- New support links have been introduced to the web appstore to improve direct communication channels between developers and their user bases.
Top Mobile Game Revenue and Download Trends: January 2026
In January 2026, global mobile game performance was driven by aggressive user-acquisition campaigns and strategic IP collaborations.
- Aggressive user acquisition remains the primary driver of growth, with Arknights: Endfield generating over RMB 1.2 billion in revenue behind 16,000 ad creatives, while Heartopia topped free-download charts using nearly 19,000 creatives.
- Royal Match led App Store revenue with $80 million (11.3% MoM growth), followed by Gossip Harbor at $52 million (9.4% MoM) and Free Fire at $21 million (13.9% MoM).
- Google Play revenue saw significant spikes for Mobile Legends: Bang Bang, which grew 152.2% MoM to over $12 million, and Genshin Impact, which grew 34.2% MoM to over $12 million, both fueled by new events and banners.
Top Mobile Game Ad Creatives and Advertising Trends: January 2026
The mobile gaming landscape in January 2026 was defined by aggressive user acquisition strategies and the dominance of high-volume ad creative deployments.
- High-profile mobile titles are increasingly reliant on console platforms, with some games reporting that console earnings now account for 70% to 80% of their total revenue.
- Successful user acquisition in January 2026 required massive, phased advertising campaigns, with top performers like Arknights: Endfield and Heartopia deploying tens of thousands of deduplicated ad creatives.
- Video-first advertising dominates the mobile gaming landscape, with horizontal formats preferred for anime-style open-world games and vertical formats prioritized for casual simulation titles.
🚨📢BREAKING NEWS: Clash Royale Drama, Layoffs, Applovin Q4, Unity Reshuffle 🤯
The current state of the gaming industry is defined by a sharp divergence between companies undergoing painful structural restructuring and those achieving significant growth through product-market clarity.
- AppLovin reported a 70% year-over-year revenue increase to approximately $5.5 billion, highlighting a stark contrast to the 30% stock decline and leadership reshuffle currently impacting Unity.
- Nexon achieved a 6.5% revenue increase to $3.1 billion, driven by the strong performance of titles like ARK Raiders.
- Supercell’s recent Clash Royale revenue spike was temporary, with data indicating that performance has already regressed to previous baselines despite influencer-led marketing efforts.
🎮 ARKNIGHTS: ENDFIELD - Gacha meets factory automation
Arknights: Endfield represents a high-budget, cross-platform action RPG that integrates complex factory automation mechanics—inspired by titles like Factorio and Satisfactory—into a traditional anime-style gacha framework.
- Arknights: Endfield generated approximately $22 million in mobile revenue during its first 15 days following its January 20 release.
- The game differentiates itself by integrating complex factory automation mechanics, similar to Factorio and Satisfactory, as a core requirement for crafting gear and progression items.
- Revenue is currently heavily concentrated in Asian markets, with China and Japan serving as the primary drivers of the game's financial performance.
TWiG #369: Genie 3 Explodes, Game Stores Die, & High Guard Stumbles
The gaming industry is currently undergoing a period of intense volatility, characterized by the rapid obsolescence of traditional retail models and the disruptive, often speculative, influence of generative artificial intelligence.
- The unveiling of Google DeepMind’s Genie 3, capable of generating 3D environments, triggered a $47 billion valuation drop across the gaming sector as markets reacted to the potential disruption of traditional production models.
- Physical game retail is in a state of collapse, evidenced by widespread storefront closures in the UK and the downsizing of major chains, cementing digital distribution as the industry's undisputed standard.
- High-budget marketing playbooks are failing to sustain player retention, as demonstrated by Highguard’s rapid decline despite high initial visibility, highlighting the necessity of clear value propositions and transparent community engagement.
Top 10 Worldwide Mobile Games: January 2026
The global mobile gaming market experienced modest growth in January 2026, with total consumer spending reaching $7.1 billion, a 1.4% increase month-over-month.
- Global mobile game consumer spending reached $7.1 billion in January 2026, marking a 1.4% month-over-month increase.
- Global mobile game downloads totaled 4.2 billion in January 2026, representing a 5.4% growth compared to the previous month.
- Honor of Kings secured the top spot for global revenue in January 2026, driven by new hero launches, seasonal refreshes, and limited-time premium skin releases.
Raid Rush Review: If you miss Battle.net tower defense, Raid Rush is your new addiction.
Raid Rush occupies a distinct position within the mobile tower defense genre by successfully blending traditional strategic mechanics with modern roguelike deck-building elements.
- Raid Rush generates approximately $24,000 to $28,000 in daily revenue, with ad-based monetization accounting for roughly 30% of total earnings.
- The game differentiates itself from standard roguelike tower defense titles by allowing players to build their own road paths, adding significant strategic depth that mitigates the staleness common in the genre.
- The US market accounts for 50% of the game's total revenue, with a notable secondary performance in Korea, proving that hardcore tower defense remains a viable niche for stable, loyal player bases.
Top Games and In-App Events: USA (Jan 15–21, 2024)
This analysis examines the performance of top mobile games and the impact of in-app events within the United States market for the week of January 15 to January 21, 2024.
- Monopoly Go! maintained its market leadership in the US from January 15 to January 21, 2024, securing the #1 spot in both downloads (720k+) and revenue ($24m+).
- Wood Nuts & Bolts Puzzle experienced significant growth, jumping five places to become the second most-downloaded game with over 500k downloads.
- Arknights saw a 2,300% surge in revenue driven by its 'So Long, Adele' event, which introduced new objectives and character-buffing rewards.
19 Mobile Games Crossed $1 Billion in Revenue in 2023
In 2023, the mobile gaming sector saw 19 titles reach the significant milestone of $1 billion in lifetime revenue.
- In 2023, 19 mobile games reached the $1 billion lifetime revenue milestone, accounting for the majority of the 26 total mobile apps that achieved this threshold during the year.
- Asian companies dominate the top-performing mobile sector, with 11 of the 19 billion-dollar titles developed or published by firms including Tencent, Bandai Namco, and Konami.
- The list of billion-dollar earners spans diverse genres, including MOBA, strategy, match-3, and sports simulations, featuring titles such as League of Legends: Wild Rift, Royal Match, and EA Sports FC.