Skip to main content

Arknights

Game19 documents

Documents about Arknights

Cover of Arknights Developer HyperGryph Sponsors China’s Only StarCraft II Tournament World Team League
Article

Arknights Developer HyperGryph Sponsors China’s Only StarCraft II Tournament World Team League

Shanghai-based game developer HyperGryph, creator of the mobile title Arknights, has entered into a sponsorship agreement with the World Team League (WTL), China’s only remaining StarCraft II tournament.

  • HyperGryph, the developer of Arknights, has become the chief sponsor of the World Team League (WTL), China’s only StarCraft II tournament.
  • HyperGryph is contributing ¥46,6K ($68K USD) specifically toward the tournament's prize money.
  • The total prize pool for the WTL this year is confirmed to exceed ¥2M ($291K USD).
The Esports AdvocateApr 2023
Cover of Arknights: Tower Defense Redefined
Article

Arknights: Tower Defense Redefined

Arknights has successfully revitalized the mobile tower defense genre by synthesizing complex strategic gameplay with deep role-playing progression and a narrative-driven world.

  • Arknights generates approximately $40 per download, a monetization rate nearly four times higher than its closest tower defense competitor.
  • The game successfully revitalized the tower defense genre by integrating deep RPG progression, character collection, and strategic Operator deployment mechanics.
  • HyperGryph, the developer behind Arknights, is part of a wave of Chinese studios—including HoYoverse and Lilith Games—that have achieved global success by targeting the ACG (Anime, Comics, and Games) subculture.
NaavikJan 2023
Cover of Contemporary Strategies for Character-Led Economies
Article

Contemporary Strategies for Character-Led Economies

Character-led economies serve as a primary driver for player engagement and monetization in free-to-play mobile gaming.

  • Character-led economies in mobile gaming are highly lucrative, with Brawl Stars and Arknights generating a combined $1.87 billion in net revenue.
  • Brawl Stars utilizes a 'mass market' approach, achieving high engagement through a simple progression loop, clear UX, and limited but impactful player choices.
  • Warhammer 40,000: Tacticus demonstrates that leveraging established IP can drive strong early performance, achieving over $2 million in revenue and an average LTV of $3.04 within its first month of release.
NaavikOct 2022
Cover of Buffing the Mobile Game Brand With Music Videos
Article

Buffing the Mobile Game Brand With Music Videos

Mobile game developers are increasingly utilizing music videos as a strategic marketing tool to expand brand identity and deepen player engagement.

  • Mobile game developers are increasingly using music videos as a marketing tool to deepen player engagement, build brand identity, and reach new audiences through highly shareable content.
  • Supercell has released four original punk rock music videos for Brawl Stars, featuring lyrics that resonate with common player experiences and distributing the tracks on platforms like Spotify and Apple Music.
  • Cookie Run: Kingdom localized its character-specific music video for Parfait Cookie into five languages, utilizing professional voice actors and established cover artists to broaden its international appeal.
GameRefineryApr 2022
Cover of Three Strategies of Top Performing Chinese New Year Events in 2022
Article

Three Strategies of Top Performing Chinese New Year Events in 2022

The Lunar New Year represents the most significant holiday period for the Chinese mobile gaming market, serving as a critical window for developers to maximize revenue and user engagement.

  • The GameRefinery algorithm identified 19 games in the Chinese iOS top-grossing 200 that successfully doubled their income during the 2022 Lunar New Year holiday period.
  • Arknights achieved a fivefold increase in 14-day revenue by combining a massive content dump—including new characters, storylines, and 3D trailers—with sustained user acquisition campaigns that ran from early January through February.
  • Knives Out successfully re-engaged players by introducing a distinct 'parkour' minigame that deviated from its core Battle Royale gameplay, supported by a Year of the Tiger-themed event shop and randomized currency systems.
GameRefineryMar 2022
Cover of New Subgenres: Current Market Positions in the Three Biggest Mobile Game Markets
Article

New Subgenres: Current Market Positions in the Three Biggest Mobile Game Markets

This analysis examines the market performance of seven newly categorized mobile game subgenres—Merge Games, Asymmetric Survival, Other Casino, Casual Casino, Sovereign Games, Bubble Shooter, and Tower Defense RPG—across the iOS platforms in the United States, China, and Japan.

  • GameRefinery introduced seven new mobile game subgenres in April 2021: Merge Games, Asymmetric Survival, Other Casino, Casual Casino, Sovereign Games, Bubble Shooter, and Tower Defense RPG. This report analyzes their iOS IAP revenue market shares in Q1 2021 compared to Q1 2020 across the US, China, and Japan.
  • Casual Casino is the most successful new subgenre in Western markets, holding 1.93% of US iOS revenue, with Coin Master being the top earner and the only game from this subgenre to enter the top-grossing 500 in Japan.
  • Merge Games are significantly more popular in Western markets (around 1% revenue share) compared to China and Japan (about 0.1%), with Merge Mansion and Evermerge (both published in 2020) being key drivers alongside Merge Dragons!.
GameRefineryJul 2021
Cover of What Endfield’s Payment Incident Reveals About the Hidden Risk of DTC Monetization
Article

What Endfield’s Payment Incident Reveals About the Hidden Risk of DTC Monetization

The January 2026 launch of Arknights: Endfield serves as a critical case study regarding the inherent risks of self-managed direct-to-consumer (DTC) payment infrastructure.

  • During the launch of Arknights: Endfield, a failure in payment architecture caused users to be billed for transactions initiated by other players, forcing the developer, Hypergryph, to disable PayPal payments within the first hour.
  • Technical analysis attributed approximately 90% of the incident to flaws in Hypergryph’s internal payment architecture, specifically the failure to bind payment authorizations to individual user sessions under high concurrency.
  • The incident highlights a critical risk in direct-to-consumer (DTC) monetization where payment systems fail to enforce idempotency, allowing repeated or unauthorized charges when systems are stressed by launch-day traffic.
Appcharge

Writers

Related topics