Skip to main content

Angry Birds

Game

Documents about Angry Birds

Cover of Facebook on Instant Games
21 min
PocketGamer.biz21 min

Facebook on Instant Games

Facebook’s Instant Games platform serves as a mobile-first, HTML5-based gaming ecosystem integrated directly into the Messenger and Facebook applications.

  • Facebook’s Instant Games platform leverages a global user base of over 2 billion monthly active users to facilitate seamless game discovery and social play within the Messenger and Facebook applications.
  • The platform utilizes an HTML5-based architecture that allows developers to build games once for deployment across both web and mobile, currently supporting a library of over 4,000 titles.
  • Monetization for developers is supported through a combination of in-app purchases and the Audience Network, which provides interstitial and rewarded video advertising.
PocketGamer.bizOct 2018
Cover of Unleash the power of operator data to convert 9x more paying users
24 min
PocketGamer.biz24 min

Unleash the power of operator data to convert 9x more paying users

The primary objective of leveraging mobile operator data in user acquisition is to shift marketing strategies from broad, browsing-based targeting to precise, behavior-based targeting.

  • Targeting users based on verified mobile operator purchase history rather than general browsing behavior can increase conversion rates for free-to-play users by up to nine times.
  • A Smule case study in Indonesia demonstrated that targeting high-value spenders who had not yet made an in-app purchase resulted in a conversion rate nine times higher than standard organic rates.
  • Rovio’s Angry Birds campaign in the U.S., which utilized Verizon network push notifications to offer incentives to top spenders, achieved a 17% increase in new customers and improved overall lifetime value.
PocketGamer.bizOct 2018
Cover of Hatch and the new opportunity of on-demand gaming
16 min
PocketGamer.biz16 min

Hatch and the new opportunity of on-demand gaming

The emergence of on-demand, cloud-based gaming represents a significant shift in the mobile industry, mirroring the transition from ownership to subscription models seen in music and video streaming.

  • The platform utilizes cloud architecture to stream native Android games, eliminating the need for HTML5 ports and reducing multiplayer prototype development time from months to days.
  • The service operates on a dual-revenue model combining advertising and subscriptions, with a commitment to share 70% of generated revenue with content partners.
  • The business model shifts mobile gaming from free-to-play monetization loops to a subscription-based, on-demand format that prioritizes premium content quality.
PocketGamer.bizMar 2018
Cover of Superstar Session: A few words from Angry Birds developer Rovio
20 min
PocketGamer.biz20 min

Superstar Session: A few words from Angry Birds developer Rovio

Rovio Entertainment’s strategic evolution centers on its transition from a premium game developer to a "games-first" entertainment company powered by the free-to-play model.

  • Rovio has transitioned to a 'games-first' entertainment model, shifting from one-time premium purchases to a free-to-play service strategy that extends game life cycles to three years or longer.
  • The company’s financial stability relies on a portfolio approach where its top five titles generate approximately 80% of total revenue.
  • Rovio aggressively scales user acquisition, having increased performance marketing spend from 20 million euros in 2016 to 45 million euros over the following 12 months.
PocketGamer.bizDec 2017
Cover of Best Fiends developer Seriously on what comes after shipping a hit game
21 min
PocketGamer.biz21 min

Best Fiends developer Seriously on what comes after shipping a hit game

The transition from shipping a successful mobile game to sustaining long-term growth presents a unique set of operational and creative challenges.

  • Treat an initial hit game as a foundation for long-term intellectual property development rather than a standalone product to ensure multi-year franchise sustainability.
  • Avoid the temptation to over-diversify or chase every business opportunity post-launch, as excessive sidetracking dilutes focus on the core product.
  • Balance data analysis with creative intuition, as viral hits often generate inflated vanity metrics that can lead to poor decision-making.
PocketGamer.bizNov 2016
Cover of The bird's eye view of mobile games in 2016
22 min
PocketGamer.biz22 min

The bird's eye view of mobile games in 2016

The mobile gaming industry reached a significant milestone in 2016, becoming the largest segment of the global entertainment market.

  • In 2016, the mobile gaming industry became the largest segment of the global entertainment market, reaching a total global revenue of $91 billion.
  • The global market is highly concentrated, with China, Japan, and South Korea accounting for over 60% of the industry's total revenue.
  • In North America, Google Play leads in total download volume, while iOS maintains a higher revenue generation per user.
PocketGamer.bizOct 2016
Cover of How Rovio spent five years making The Angry Birds Movie
10 min
PocketGamer.biz10 min

How Rovio spent five years making The Angry Birds Movie

The Angry Birds Movie represents a significant milestone in Rovio’s strategy to expand its intellectual property beyond mobile gaming.

  • Rovio successfully transitioned its business model from premium games to a free-to-play, service-oriented approach between 2014 and 2015.
  • The Angry Birds Movie, developed over five years with expertise from Marvel Studios veterans, opened at number one in 52 countries and became the third-highest-grossing imported animated film in China at the time.
  • The company now utilizes a data-driven strategy for live operations, prioritizing key performance indicators and rigorous soft-launch processes to refine gameplay before global releases.
PocketGamer.bizSep 2016
Article

Pokémon GO Becomes the Fastest Mobile Game to 10 Million Worldwide Downloads

Pokémon GO established a new industry benchmark for rapid user acquisition upon its release in July 2016.

  • Pokémon GO set a record by reaching 10 million worldwide downloads in just seven days following its July 5, 2016 launch.
  • The title surpassed the previous record-holder, Supercell's Clash Royale, which took nine days to reach the 10 million download milestone.
  • Other major titles lagged significantly behind Pokémon GO's pace, with Candy Crush Jelly Saga taking 12 days and Angry Birds 2 taking 19 days to reach 10 million downloads.
Sensor TowerJul 2016
Article

Mobile Gaming Leaders: April 2016

This analysis examines the mobile gaming landscape for April 2016, focusing on download trends and top-performing titles across the U.S. App Store and Google Play.

  • The indie title 'slither.io' dominated the mobile gaming market in April 2016, securing the No. 1 spot for downloads across both iOS and Google Play with over eight million total installs.
  • Worldwide App Store game downloads grew 16.6 percent year-over-year in April 2016, rising from 502 million to 585 million, while U.S. downloads grew by 14.2 percent over the same period.
  • Disney successfully captured market share with the launch of 'Disney Crossy Road,' which generated over 3.6 million U.S. installs and ranked as the second most-downloaded game across both platforms.
Sensor TowerMay 2016
Cover of Rewarded video ads in Angry Birds 2
4 min
PocketGamer.biz4 min

Rewarded video ads in Angry Birds 2

Rewarded video advertising serves as a critical monetization strategy in free-to-play mobile gaming, specifically within titles like Angry Birds 2.

  • Rewarded video ads monetize the 95% to 97% of players who do not engage in direct in-app purchases.
  • The model functions by offering players a choice between spending hard currency or watching a promotional video to bypass level failure.
  • Developers maintain game economy integrity by implementing scarcity, limiting the number of times a player can use video rewards before requiring hard currency or accepting failure.
PocketGamer.bizMay 2016
Cover of FTUE: Angry Birds Action!
9 min
PocketGamer.biz9 min

FTUE: Angry Birds Action!

Angry Birds Action!, developed by Tag Games and published by Rovio, serves as a prime example of a streamlined first-time user experience (FTUE) designed for the mass market.

  • Angry Birds Action!, developed by Tag Games and published by Rovio, prioritizes rapid entry by bypassing intrusive prompts and notifications to place users directly into the core gameplay loop.
  • The game evolves the traditional Angry Birds trajectory mechanic into a pinball-inspired system that uses intuitive drag-to-launch controls for immediate visual gratification.
  • To maintain player morale and retention, the progression system provides consistent rewards like gold, gems, and power-ups even when performance on specific levels is suboptimal.
PocketGamer.bizMay 2016
Cover of FTUE: Dino Bash
11 min
PocketGamer.biz11 min

FTUE: Dino Bash

Dino Bash, a 2D side-scrolling base battler developed by Pokoko Studio and published by Tilting Point, represents a contemporary attempt to revitalize the castle defense genre.

  • Dino Bash, a 2D side-scrolling base battler by Pokoko Studio and Tilting Point, attempts to modernize the castle defense genre by blending tactical combat with a layered metagame.
  • The game’s first-time user experience integrates progression systems—including experience points, currency, and unit upgrades—within the first ten minutes of gameplay.
  • Core mechanics center on resource management, specifically apple production for unit summoning, complemented by active defensive measures like volcano bombs and stone throwing.
PocketGamer.bizApr 2016