Skip to main content

Angry Birds

Game

Documents about Angry Birds

Article

Top 15 Gaming IPs on Netflix by Hours Watched: January to June 2023

The analysis examines the performance of gaming-related intellectual properties on Netflix, specifically identifying the top 15 franchises by hours watched during the first half of 2023.

  • Pokémon is the top-performing gaming IP on Netflix, accumulating 261 million hours watched across 29 titles during the first half of 2023.
  • The Witcher ranks second with 233 million hours watched, demonstrating high engagement velocity with 33.4 million hours generated in the first two days of its third season release.
  • Family-oriented gaming franchises—including Sonic, Angry Birds, Cuphead, Rabbids, Wakfu, and Skylanders—collectively account for over 56% of total hours watched among the top 15 properties.
Lu WeimingDec 2023
Article

Netflix's Most Popular Gaming Content

This analysis examines the intersection of the video game and streaming industries by evaluating Netflix’s viewership data for game-related adaptations.

  • Game-related content accounts for 933.1 million hours of viewership on Netflix, representing approximately 0.99% of the platform's total engagement from January to June 2023.
  • Pokémon is the most popular gaming brand on the platform, generating 261 million hours of viewership across 29 titles.
  • The Witcher franchise shows significant sequel fatigue, with viewership for the series dropping from 72.2 million hours in the first season to 33.4 million in the third.
NetflixJul 2023
Cover of What’s Next for Rovio? 7 Questions That Paint the Picture
Article

What’s Next for Rovio? 7 Questions That Paint the Picture

The acquisition of Finnish mobile developer Rovio by Japanese gaming giant Sega for $775 million marks a significant shift in the mobile gaming landscape.

  • Sega acquired Rovio for $775 million in an all-cash deal, representing a 63.1% premium over Rovio’s January 2023 share price.
  • Sega aims to leverage Rovio’s operational infrastructure to reduce its 91% reliance on the Japanese mobile market and integrate Rovio’s brand management expertise.
  • Rovio’s transition to a public company is viewed as ineffective, with the acquisition serving as a strategic exit for shareholders following failed negotiations with Playtika.
Deconstructor of FunMay 2023
Cover of Sega's $776M Rovio Bid: Prickly Critters Team Up in Tough Mobile Market
Article

Sega's $776M Rovio Bid: Prickly Critters Team Up in Tough Mobile Market

Sega Sammy’s $776 million acquisition of Rovio Entertainment highlights a strategic shift toward consolidation as the mobile gaming sector faces significant headwinds.

  • Sega Sammy acquired Rovio Entertainment for $776 million (€706 million) to consolidate mobile assets and leverage synergies between the Sonic the Hedgehog and Angry Birds franchises.
  • The mobile gaming market is facing a projected annual contraction of five to ten percent due to rising user acquisition costs and the impact of Apple’s IDFA deprecation on ad-driven growth.
  • Established intellectual property is increasingly critical for maintaining player bases, as companies seek to reduce reliance on expensive performance marketing in a fragmented landscape.
SuperJoostApr 2023
Cover of Angry Birds 2 Surpasses $500 Million in Lifetime Revenue
Article

Angry Birds 2 Surpasses $500 Million in Lifetime Revenue

Angry Birds 2 has reached a significant financial milestone, surpassing $500 million in lifetime revenue from in-app purchases since its launch in July 2015.

  • Angry Birds 2 has generated over $500 million in lifetime in-app purchase revenue since its July 2015 launch, representing nearly half of Rovio’s $1.1 billion total portfolio earnings.
  • The United States is the primary market for Angry Birds 2, contributing 63% of the game's total lifetime revenue.
  • While the Apple App Store accounts for 56% of revenue, Google Play drives the majority of user acquisition, representing 63% of the game's 360.5 million total downloads.
Game World ObserverFeb 2023
Cover of Why Rovio is Such a Juicy Catch
Article

Why Rovio is Such a Juicy Catch

The mobile gaming industry is currently evaluating the strategic implications of Playtika’s unsolicited, all-cash bid to acquire Rovio Entertainment.

  • Playtika has made an unsolicited, all-cash bid to acquire Rovio Entertainment for approximately €750 million, representing a 55% premium over Rovio's share price at the time of the announcement.
  • The acquisition attempt reflects a broader industry trend of consolidation as publishers seek established intellectual property to mitigate the impact of post-App Tracking Transparency market challenges.
  • Rovio has experienced stagnant growth and struggled to scale new titles since its 2017 IPO, with past strategic failures including the unsuccessful investment in the Hatch streaming service.
Deconstructor of FunFeb 2023
Cover of Market Wire: February 13, 2023
Article

Market Wire: February 13, 2023

This market analysis provides a mid-February 2023 update on the video game industry, focusing on mobile market performance, corporate acquisition activity, and streaming trends.

  • Counter-Strike: Global Offensive reached a new all-time concurrent player record of 1,320,219 on February 11, 2023, nearly 11 years after its initial release.
  • Rovio reported a Q4 2022 revenue decline of 2.5% to $82.8 million and a 42.1% drop in adjusted EBITDA to $10.3 million, amid negative internal reception to a potential acquisition offer from Playtika.
  • Total live game streaming watch time decreased by 13.5% year-over-year in 2022, with Facebook Gaming experiencing the most significant decline among major Western platforms.
GameMakersFeb 2023
Cover of Rovio Q1 2022 Financial Report
Article

Rovio Q1 2022 Financial Report

Rovio’s financial performance for the first quarter of 2022 demonstrates significant top-line growth despite a broader contraction in the mobile free-to-play market.

  • Rovio achieved record gaming revenue of €85 million in Q1 2022, a 26.6% year-over-year increase, despite a broader contraction in the mobile free-to-play market.
  • Operating profit declined by 21.5% to €7.5 million, primarily driven by a €31.1 million investment in user acquisition that accounted for 37.8% of total games revenue.
  • User engagement surged significantly, with monthly active users increasing 120% to 53.3 million and daily active users rising 73.8% to 7.3 million.
RovioApr 2022
Cover of Two & a Half Gamers Session #13: Rovio Monetization and User Acquisition Case Study
Article

Two & a Half Gamers Session #13: Rovio Monetization and User Acquisition Case Study

This analysis provides a comprehensive examination of Rovio’s business performance, focusing on its monetization strategies, user acquisition (UA) efficiency, and game design methodologies.

  • Rovio generated EUR 286.2 million in 2021 revenue, representing a 5% increase over 2020 but remaining largely flat compared to 2019 performance.
  • The company’s revenue model is heavily concentrated in in-app purchases, which account for 80% of total income, followed by 15% from advertising and 5% from licensing.
  • The United States is the primary market for Rovio, contributing 66% of total revenue, while EMEA and Asia account for 21% and 12% respectively.
Brutally HonestApr 2022
Article

Inside Playtika's $800 Million Rovio Bid

Playtika’s $800 million revised bid to acquire Rovio Entertainment highlights a period of consolidation and shifting economics within the mobile gaming industry.

  • Playtika has submitted an $800 million (€9.05 per share) acquisition bid for Rovio Entertainment, representing a 60% premium over current trading prices.
  • The acquisition aims to integrate Rovio’s 42 million monthly active users and the Angry Birds intellectual property to combat stagnating growth in Playtika’s casual gaming portfolio.
  • Under Finnish takeover law, the deal requires a 90% shareholder approval threshold, which is complicated by a fragmented ownership structure involving institutional, strategic, and retail investors.
SuperJoostFeb 2022
Cover of Charity Effort Through Mobile Gaming: 5 Examples of Games Giving Back
Article

Charity Effort Through Mobile Gaming: 5 Examples of Games Giving Back

Mobile game developers are increasingly integrating charitable initiatives into their live operations to engage players and support global causes.

  • Mobile game developers are increasingly using limited-time in-app purchase (IAP) offers for cosmetic items to raise funds and awareness for charitable causes.
  • Sky: Children of the Light raised over $1 million for Doctors Without Borders in May 2020 and helped plant 40,000 trees through a reforestation partnership with One Tree Planted.
  • Supercell supported Australian wildfire relief efforts by donating 100% of the net proceeds from 'Koala Nita' skin sales in Brawl Stars through March 2020.
GameRefinerySep 2021
Cover of Rovio Faces Federal Lawsuit for Stalking Kids and Collecting Their Personal Data
Article

Rovio Faces Federal Lawsuit for Stalking Kids and Collecting Their Personal Data

Rovio Entertainment has navigated significant legal and corporate developments regarding its operations and ownership.

  • Sega reached an agreement in April 2023 to acquire Rovio Entertainment for €706 million ($776 million) to bolster its global mobile gaming presence.
  • The acquisition of Rovio provides Sega with the 'Beacon' platform, a toolset for developing and operating live-service games, alongside the globally recognized Angry Birds IP.
  • Prior to the Sega deal, Rovio faced a 2021 federal lawsuit from the New Mexico Attorney General alleging the illegal collection of personal data from children under 13 for marketing purposes.
Game World ObserverAug 2021