Among Us
49 documents in the library are about Among Us, from writers such as Sensor Tower, GameDiscoverCo and Stream Hatchet, the newest from 2026. Each has a summary and key insights with the page they come from.

Play with 4-15 player online or via local WiFi as you attempt to prepare your spaceship for departure, but beware as one or more random players among the Crew are Impostors bent on killing everyone! Originally created as a party game, we recommend playing with friends at a LAN party or online using voice chat. Enjoy cross-platform play between Android, iOS, PC, and console.
- Released
- Jun 15, 2018
- Developer
- Innersloth
- Genres
- Strategy, Indie
- Platforms
- Xbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, PlayStation 5, Xbox One, Nintendo Switch
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Among Us has transitioned from a 2020 viral phenomenon to a mature title with 25.3 million monthly active users as of early 2026.
Udonis, 2025 · Among Us Player Count, Revenue & Stats
Mario Party faces significant competition from PC-based party games, led by Among Us, which recorded 47 million hours watched over the past 12 months, dwarfing other titles like Fall Guys (25M) and Party Animals (17M).
Stream Hatchet, 2024 · Super Mario Party Jamboree and Party Games on Live Streaming
Party and casual titles saw substantial download surges, with Stumble Guys, Among Us, and Playrix’s core trio (Gardenscapes, Township, Homescapes) all exceeding 150% MoM download growth on the App Store.
SocialPeta, 2023 · Global Mobile Game Market Trends: January 2023
Among Us maintained its top position by downloads in H1 2021 but experienced a significant 75% decrease in downloads, while Garena Free Fire, also a top download, saw a smaller 29% decline.
AppMagic, 2021 · Top 10 Games in Argentina: H1 2021
Among Us maintained significant popularity with 15.2 million downloads in March 2021, despite a decline from its peak of 82.8 million installs in September 2020.
Sensor Tower, 2021 · Top Mobile Games Worldwide for March 2021 by Downloads
Documents about Among Us
Feather’s Edge Reaches 10k Wishlists After 72h: South Africa
Feather’s Edge, an action-packed kinetic metroidvania developed by South African studio Clockwork Acorn, achieved 10 000 wishlists on Steam within 72 hours of its announcement.
- Clockwork Acorn’s action-metroidvania Feather’s Edge secured 10,000 Steam wishlists within 72 hours of its initial announcement.
- The game’s promotional trailer has generated over 250,000 views across multiple social media platforms.
- Feather’s Edge experienced a 100% increase in wishlist counts during the weeks following its reveal.
Three Consumer Apps That Broke Out With Zero Paid Ads: Here’s How
The modern consumer application landscape has shifted away from traditional paid acquisition models toward organic, product-led growth.
- Sustainable growth in the current market is driven by products that function as cultural engines rather than relying on performance marketing or paid acquisition.
- Successful zero-ad apps fall into three archetypes: creative playgrounds (Midjourney, CapCut), community-focused platforms (Discord, BeReal), and playable moments (Animal Crossing, Among Us).
- Growth is achieved by designing for shareability from the outset and utilizing user-generated content or gameplay documentation as the primary distribution mechanism.
Among Us Player Count, Revenue & Stats
The provided analysis examines the performance and lifecycle of the mobile game Among Us as of early 2026.
- Among Us has transitioned from a 2020 viral phenomenon to a mature title with 25.3 million monthly active users as of early 2026.
- Lifetime mobile downloads reached 908.6 million by early 2026, with 70.2 million of those occurring in 2025.
- Annual revenue dropped significantly from a peak of $41.6 million in 2020 to $1.8 million in 2025, totaling $60.4 million lifetime.
Super Mario Party Jamboree and Party Games on Live Streaming
The release of Super Mario Party Jamboree highlights the evolving landscape of party games within the live-streaming industry.
- Super Mario Party Jamboree generated 5.3 million hours watched in its debut week, driven by high-profile streamer support despite a relatively low total airtime of 35.5K hours.
- The title achieved the second-highest weekly viewership among Mario spin-off games, outperforming Mario Kart 8’s peak weekly viewership by 1 million hours.
- Top global streamers, including alanzoka (208K hours), Squeezie (207.5K hours), and VTuber Usada Pekora (165K hours), were primary drivers of the game's initial viewership.
Zelda: Echoes of Wisdom and Switch Games on Live Streaming
The release of The Legend of Zelda: Echoes of Wisdom serves as a case study for the performance of Nintendo intellectual property on live-streaming platforms.
- The Legend of Zelda: Echoes of Wisdom generated 3.4 million hours watched and over 100,000 hours of airtime during its debut week, significantly outperforming the 2019 release of Link’s Awakening, which saw 2 million hours watched.
- The game's open-ended 'Echoes' puzzle system drove high engagement by encouraging unique player solutions, a feature that mirrors the successful live-streaming appeal of The Legend of Zelda: Tears of the Kingdom.
- Western viewership for the game was primarily driven by streamers alanzoka (194K hours), BarbarousKing (73K hours), and Ponce (61.5K hours), while Japanese viewership was led by NIJISANJI VTubers Hayama Marin and Yorumi Rena.
After Releasing 50 Games, This Australian Dev Headed to Mars
This profile examines the career of Australian game developer Ian MacLarty, focusing on his transition from experimental, non-commercial projects to the development of the physics-based title Mars First Logistics.
- Australian developer Ian MacLarty has released 51 projects over a 15-year career, transitioning from experimental interactive art to commercial titles like 'Boson X', 'Dissembler', and 'Mars First Logistics'.
- The development of 'Mars First Logistics' scaled from a small-scale pandemic arts grant project to a larger production following a partnership with Outersloth, the indie fund created by the developers of 'Among Us'.
- MacLarty’s current development methodology emphasizes community-driven iteration, utilizing Steam Workshop and Discord to integrate player feedback into the game's ongoing sandbox evolution.
Top PlayStation 5 Games on Streaming: Sony’s Most Profitable Console
The PlayStation 5 has established itself as Sony’s most profitable console, generating $106 billion in lifetime revenue with a user base of 118 million monthly active users.
- The PlayStation 5 has become Sony’s most profitable console to date, generating $106 billion in lifetime revenue with 118 million monthly active users.
- Shooter titles dominate PS5 streaming performance, with the top five most-watched games on the platform—led by GTA V with 9.7 billion hours—all belonging to the shooter genre.
- Live-service games significantly outperform single-player, story-driven RPGs in live-streaming viewership, highlighting a strong community preference for competitive, multiplayer experiences.
The State of Quest 2 VR Games: 2023 Edition
The Meta Quest ecosystem in 2023 is characterized by a highly curated storefront where a small number of evergreen titles dominate revenue, making it increasingly difficult for new entries to break through.
- Multiplayer VR titles on the Meta Quest platform significantly outperform single-player experiences, earning a median revenue of $1.6 million compared to $800,000 for single-player games.
- The Meta Quest storefront is highly curated with only 275 paid games, making it difficult for new entries to compete against established evergreen titles.
- Top-performing titles on the Quest store can be estimated using a median multiplier of 110 sales per user star rating, with casual hits like Among Us VR reaching up to 250 sales per rating.
How Escape Simulator Hit 'escape Velocity' & Sold 2 Million Copies
Escape Simulator, a $15 co-op escape room title from Pine Studio, has achieved significant commercial success on Steam, surpassing 2 million copies sold since its October 2021 launch.
- Escape Simulator has sold over 2 million copies since its October 2021 launch, maintaining a high sales-to-review ratio of 177:1 due to its casual co-op player base.
- The game’s paid DLC maintains an attach rate exceeding 30%, despite the availability of extensive free user-generated content.
- Strategic collaborations with Portal and Among Us have served as effective, non-monetized tools for player acquisition and retention.
Emergency Meeting! It's the 'Among Us VR' Postmortem
The development of Among Us VR represents a strategic effort to translate a globally recognized 2D social deduction IP into an immersive first-person experience.
- The 15-month production cycle for Among Us VR was executed by a peak team of 28 developers, focusing on a Minimum Viable Product that prioritized core social deduction mechanics.
- Early development centered on a 'beautiful corner' prototype to establish visual and technical benchmarks, specifically addressing VR-specific challenges like locomotion and motion sickness mitigation.
- The team implemented a tiered playtesting strategy targeting VR newcomers, which directly informed the development of comprehensive comfort settings and an intuitive tutorial system.
Global Mobile Game Market Trends: January 2023
The January 2023 analysis of the global mobile game market highlights a surge in both advertising spend and revenue driven by strategic creative campaigns and seasonal events.
- Strategic seasonal events and collaborations drove massive revenue spikes, led by Mobile Legends: Bang Bang’s 187.4% MoM growth on the App Store and Monster Strike’s 77.9% increase on Google Play.
- Targeted advertising creative formats are highly effective, with Attack Hole utilizing mini-game themes to reach over 10 million global downloads and secure a top position on iOS ad charts.
- TV advertising and cross-platform marketing significantly impact revenue, evidenced by Royal Match achieving a nearly 200% revenue increase following its first TV campaign.
Social Media Deep Dive: 'Among Us' TikTok Strategy
A successful TikTok strategy for game developers hinges on balancing high-effort, personality-driven content with data-backed experimentation to foster long-term community loyalty.
- Prioritize sustainable community engagement and a consistent brand voice over chasing fleeting viral moments to foster long-term player loyalty.
- Maximize total views by keeping videos under 15 seconds and ensuring a strong hook within the first three seconds to trigger immediate curiosity.
- Use TikTok as a primary discovery tool for younger demographics by blending gameplay updates with culturally relevant memes and niche-interest sub-genres.