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Cover of Develop 2023 panel: what's next in mobile
46 min
Mobilegamer.biz46 min

Develop 2023 panel: what's next in mobile

The mobile gaming industry is currently undergoing a fundamental transformation as traditional user acquisition models falter in the wake of stringent privacy regulations like Apple’s App Tracking Transparency.

  • The mobile gaming industry is shifting away from performance marketing toward organic discovery and community-led growth due to the reduced effectiveness of user acquisition following Apple’s App Tracking Transparency regulations.
  • Developers are increasingly adopting cross-platform strategies by designing games for mobile, PC, and console simultaneously, rather than relying on late-stage ports, to ensure financial stability.
  • Studios are mitigating the volatility of mobile-only revenue by integrating live-service models and alternative monetization tools, such as web-based shops.
Mobilegamer.bizJul 2023
Cover of How to scale hyper or hybrid casual games with Unity ROAS campaigns
17 min
Tenjin17 min

How to scale hyper or hybrid casual games with Unity ROAS campaigns

Unity’s Return on Ad Spend (ROAS) campaigns, branded as Audience Pinpointer, serve as an automated user acquisition tool designed to optimize advertising performance by predicting the value of individual users.

  • Unity Audience Pinpointer automates user acquisition by using post-install metrics like IAP, ad revenue, and retention to predict and bid on high-value users.
  • To enable ROAS campaigns, developers must first reach minimum install thresholds via standard campaigns to provide the algorithm with sufficient baseline data.
  • Maximum bids should be set at two to three times the observed average CPI to ensure the algorithm remains competitive and is not capped during auctions.
TenjinJul 2023
Cover of Keynote: Understanding SKAN 4 0 & Its Implications Mark Menery, Verve Group.
17 min
PocketGamer.biz17 min

Keynote: Understanding SKAN 4 0 & Its Implications Mark Menery, Verve Group.

SKAN 4.0 represents a significant evolution in Apple’s privacy-centric attribution framework for mobile app install campaigns.

  • SKAN 4.0 replaces rigid privacy thresholds with a tiered 'crowd anonymity' system, allowing advertisers to receive varying levels of data granularity based on install and conversion volume.
  • The framework extends LTV tracking capabilities by introducing three distinct postback windows that capture user activity from day zero through day 35.
  • Advertisers can now utilize 'lock windows' to trigger postbacks earlier, enabling faster data retrieval for campaign optimization.
PocketGamer.bizJun 2023
Cover of Product Madness’ Piyush Mishra On Smart Approaches And Seismic Shifts In A Privacy-First Market
34 min
PocketGamer.biz34 min

Product Madness’ Piyush Mishra On Smart Approaches And Seismic Shifts In A Privacy-First Market

The mobile gaming industry is undergoing a fundamental transformation as privacy-centric regulations, most notably Apple’s deprecation of the Identifier for Advertisers, dismantle traditional user-level tracking and attribution models.

  • The deprecation of Apple’s Identifier for Advertisers (IDFA) has rendered traditional user-level tracking obsolete, forcing a shift from data-obsessed optimization to a creative-first marketing strategy.
  • Growth marketers must prioritize high-performing, contextually relevant assets and synchronized landing pages to maintain conversion rates in the absence of granular tracking data.
  • Developers should pivot toward brand building to foster user trust and shorten conversion windows, reducing the reliance on precise tracking by cultivating a loyal, direct audience.
PocketGamer.bizMay 2023
Cover of Understanding SKAN 4.0 & Its Implications - David Philippson, Co-founder & CEO, Dataseat.
23 min
PocketGamer.biz23 min

Understanding SKAN 4.0 & Its Implications - David Philippson, Co-founder & CEO, Dataseat.

The primary objective of this analysis is to demystify Apple’s SKAdNetwork (SKAN) 4.0, an attribution framework designed for the iOS ecosystem.

  • Apple is phasing out probabilistic attribution and fingerprinting, necessitating a shift toward internal mastery of SKAN 4.0 rather than reliance on third-party mobile measurement partners.
  • SKAN 4.0 expands data collection by introducing three distinct postback windows covering Day 0–2, Day 3–7, and Day 8–35.
  • To combat data loss from privacy thresholds, SKAN 4.0 implements a hierarchical 'coarse-grained' conversion value system categorized as low, medium, or high.
PocketGamer.bizFeb 2023
Cover of Keynote: The Sound of Incremental Revenue: Why Audio ads are What’s Next in Ad Mon,
24 min
PocketGamer.biz24 min

Keynote: The Sound of Incremental Revenue: Why Audio ads are What’s Next in Ad Mon,

The integration of in-game audio advertising represents a significant shift in mobile game monetization, offering developers a method to generate incremental revenue without disrupting the user experience.

  • In-game audio advertising provides a non-intrusive revenue stream that complements existing ad stacks, directly increasing lifetime value and average revenue per daily active user (ARPDAU).
  • Mobile gaming captures high-engagement audiences during the 5:00 PM to 9:00 PM window, a period when traditional audio channels like radio and streaming experience a decline in activity.
  • Over 600 global brands across sectors including retail, telecommunications, and consumer goods have already deployed campaigns using in-game audio formats.
PocketGamer.bizFeb 2023
Cover of Is SKAN 4.0 the Solution to Scale iOS UA? - The Metacast by Naavik
60 min
Naavik60 min

Is SKAN 4.0 the Solution to Scale iOS UA? - The Metacast by Naavik

The mobile gaming industry is currently navigating a complex post-App Tracking Transparency landscape, where the primary challenge remains the reconciliation of privacy-centric attribution with the need for granular performance marketing.

  • SKAN 4.0 provides technical improvements like extended conversion windows and multiple postbacks, but it remains insufficient for ad-level creative optimization, forcing developers to rely on data modeling and blended attribution.
  • Successful UA strategies now require diversification across platforms including Facebook, Google, TikTok, and Unity to mitigate diminishing returns and maintain target payback periods.
  • Mobile gaming developers are shifting from install-based metrics to value-based and event-based optimization to prioritize Return on Ad Spend (ROAS).
NaavikOct 2022
Cover of SKAdNetwork 4.0: Everything mobile advertisers need to know
8 min
Tenjin8 min

SKAdNetwork 4.0: Everything mobile advertisers need to know

The introduction of SKAdNetwork 4.0 represents a significant evolution in Apple’s privacy-centric mobile attribution framework.

  • SKAdNetwork 4.0 replaces single conversion values with a tiered system that provides fine-grained data in the first 48 hours and coarse-grained data (high, medium, or low) for subsequent time windows.
  • The update introduces cohorted reporting and support for multiple conversions, designed to improve the measurement of user lifetime value (LTV) while adhering to Apple's privacy standards.
  • SKAdNetwork 4.0 expands measurement capabilities by introducing potential support for web-to-app attribution, facilitating cross-platform tracking.
TenjinAug 2022
Cover of Basics of F2P Game Economy Design | Saturday School #2
76 min
GameMakers76 min

Basics of F2P Game Economy Design | Saturday School #2

Successful free-to-play economy design hinges on the delicate equilibrium between player progression, content pacing, and monetization.

  • Designers must ensure monetization enhances player skill and strategy rather than replacing it, as transactional barriers that bypass gameplay loops are primary drivers of user churn.
  • Effective economy design requires mapping player activities to time investment to establish fair value and price elasticity, facilitating a smooth transition from linear PvE to complex social and competitive systems.
  • To prevent infinite power creep and maintain game integrity, developers should utilize intransitive balancing and additive utility rather than relying on linear power scaling.
GameMakersAug 2022
Cover of Confessions of a Licensed Video Game Developer - Extra Credits
9 min
Extra Credits9 min

Confessions of a Licensed Video Game Developer - Extra Credits

The development of licensed video games—often referred to as tie-in or transmedia games—presents a complex set of challenges that frequently result in products failing to meet fan expectations.

  • The success of a licensed game depends on the developer's ability to identify and translate the core appeal of the original property into meaningful gameplay mechanics.
  • Aggressive corporate timelines and short licensing windows frequently force developers to prioritize production speed over the creative nuance required to satisfy fans and license holders.
  • Designers face significant friction when gameplay requirements conflict with established canon or the specific preferences of the intellectual property owners.
Extra CreditsMar 2022
Cover of How Games Get Away With MASSIVE Environments
7 min
Thomas Brush7 min

How Games Get Away With MASSIVE Environments

Optimizing performance in massive game environments requires effective rendering management to maintain high frame rates.

  • Occlusion culling optimizes performance by preventing the engine from rendering objects that are outside the camera's field of view or obscured by geometry.
  • By removing hidden meshes from the renderer, developers significantly reduce the computational load on hardware to maintain stable frame rates.
  • In engines like Unity, occlusion culling is implemented by baking the scene to calculate visibility based on camera positioning and environmental barriers.
Thomas BrushJan 2022
Cover of I made Skyrim... BUT IT'S 2D
10 min
Thomas Brush10 min

I made Skyrim... BUT IT'S 2D

Recreating the complex, three-dimensional world of Skyrim as a two-dimensional side-scrolling adventure requires significant artistic adaptation and technical simplification.

  • Adapting 3D open-world titles to 2D requires significant creative liberty and technical simplification, as demonstrated by a seven-day development project using Unity and Photoshop.
  • Visual depth in a 2D side-scrolling format is achieved through layered illustration, parallax scrolling, and the strategic use of foreground elements like moss or stones.
  • To maintain visual fidelity, the project utilized a 4K canvas and color palettes sampled directly from the original Skyrim assets.
Thomas BrushOct 2021