Updated Mar 17, 2026 by Sensor Tower
Report · September 1, 2020
Published by Sensor Tower
Global mobile app performance in the third quarter of 2020 reflected a landscape profoundly shaped by the COVID-19 pandemic, with total downloads reaching 36.4 billion. This 22.8% year-over-year increase was primarily fueled by Google Play, which saw a 30.3% surge in installs. While TikTok maintained its position as the top non-gaming application globally, the gaming sector experienced a historic breakout with Among Us, which became the first title since 2018 to surpass 100 million global downloads in a single quarter. This title alone generated 24 million downloads in the United States, tripling the performance of its closest competitors and signaling a shift toward social-driven gaming experiences. Market dynamics diverged significantly by platform and region during this period. While Google Play game downloads grew by 36.4% worldwide, the App Store saw a 4.7% decline, largely attributed to a 25% drop in game installs within the Chinese market. Despite these fluctuations, consumer spending in the United States remained at record levels, totaling $5.8 billion for the quarter. The Simulation and Casino genres emerged as primary growth drivers, increasing by 59% and 51% respectively. On the publishing side, Google remained the global leader with 850 million downloads, though hyper-casual specialist Voodoo achieved a milestone by becoming the top publisher on Google Play in Europe for the first time. The pandemic also fundamentally altered seasonal trends for utility and lifestyle applications. Education apps sustained a 21% year-over-year increase in downloads as remote learning tools like Google Classroom became essential infrastructure. Simultaneously, the sports category underwent a volatile recovery; after a stagnant spring, the return of professional leagues drove a 13% year-over-year increase in European downloads. This resurgence was particularly visible in the United States, where the rescheduling of major events led the NBA app to achieve five times its typical quarterly download volume, illustrating a broader trend of digital platforms capturing pent-up demand for live entertainment.
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Executive Summary: Highlights Global app downloads reached 36.4 billion in U.S. mobile game spending reached a record $6 3Q20, an increase of 22.8 percent year-over-year. billion in 2Q20, and followed up with another App Store installs grew 2.5 percent to 8.2 billion, $5.8 billion in Q3. This strong growth seen amid while Google Play grew 30.3 percent to 28.2 billion. COVID-19 was present across top game genres. Remote learning apps have become more The return of sports helped Sports category apps important than ever amid COVID-19. bounce back from a slow second quarter. U.S. Education app downloads in August and Downloads for many top sports apps approached September reached 90 percent of their March peak. near pre-COVID-19 levels in 3Q20.
Table of Contents: Topics Covered The Q3 2020 Store Intelligence Data Digest offers analysis on the latest mobile trends: Top Charts for the Quarter Stories of the Quarter 5. Market Overview: 36. Top Categories: 44. U.S. Mobile Gaming is Booming: Worldwide year-over-year download A look at year-over-year growth for the Mobile games across top genres have growth for the App Store and Google Play top categories on both app stores achieved record revenue totals in the U.S. 6. Top Apps: 39. Top Countries: 50. Rise of Remote Learning: Top non-game apps globally, in the U.S., The countries that had the most installs A look at the impact of the new school and in Europe in the quarter and a look at year-over- year during COVID-19 16. Top Games: year growth 54. Sports Return to Action: Top mobile games by downloads across A study of how Sports apps have bounced the App Store and Google Play back in the U.S. and Europe 26. Top Publishers: Top publishers of mobile apps and games worldwide, in the U.S., and in Europe
About This Data: Methodology Sensor Tower’s Mobile Insights team compiled the download estimates Could your business benefit from provided in this report using the Sensor Tower Store Intelligence platform. access to Store Intelligence insights and the highly accurate data used to ● Figures cited in this report reflect App Store and Google Play build this report? See the fastest download estimates for January 1, 2015 through September 30, 2020. growing apps and publishers by ● Download estimates presented are on a per-user basis, meaning that only one download per Apple or Google account is counted towards downloads or revenue. the total. ● Downloads of the same app by the same user to multiple devices, updates, or re-installs of the same app by the same user are not REQUEST DEMO counted towards the total. ● Android app install estimates represent downloads from the Google Play Store only. Sensor Tower does not provide download estimates for third-party Android stores. Store Intelligence
Market Overview: Q3 2020 Worldwide Download Growth Worldwide App Store and Worldwide App Store Worldwide Google Play Google Play Downloads Downloads Downloads 40B +22.8% 40B 40B 35B 35B 35B +30.3% . 30B 30B 30B 25B 25B 25B 20B 36.4B 20B 20B 15B 29.6B +2.5% 15B +2.5% 15B 21.6B 28.2B 10B 10B 10B 5B 5B 8.0B 8.2B 5B 5B 8.0B 8.2B 5B 8.0B 8.2B 5B 0 0 0 0 Q3 2019 Q3 2020 0 Q3 2019 Q3 2020 0 Q3 2019 Q3 2020 Q3 2019 Q3 2020 Q3 2019 Q3 2020 Q3 2019 Q3 2020 36.4 Billion 8.2 Billion 28.2 Billion App Store + Google Play Downloads App Store Downloads Google Play Downloads App Store Downloads App Store Downloads Google Play Downloads
Overall - Worldwide App Store Google Play TikTok regained the top spot for global TikTok . downloads in Q3 2020 despite being banned Facebook . in India during the quarter. After surpassing Zoom . 300M downloads in both Q1 and Q2 2020, its WhatsApp . Instagram 050 installs dipped under 200M in Q3. . Google Meet . Snack Video . Snack Video, Kuaishou’s short video app, Messenger . took advantage of TikTok’s absence in India. Telegram . It was the only app to reach the top 10 for the Snapchat . ensorTower first time in Q3 2020, and more than 80 percent Likee . of its downloads in the quarter were from India. Spotify . Netflix . Pinterest . Note Regarding Download Estimates Microsoft Teams . Our estimates include worldwide downloads for iPhone, YouTube . iPad, and Google Play for Jul. 1 through Sep. 30, 2020. Apple MX TakaTak . apps and Google pre-installed apps are excluded. We report Amazon . unique installs only. Android estimates do not include third- Twitter . party stores. Figures represent aggregate installs of all app PicsArt . versions, ex: Facebook and Facebook Lite. 0 20M 40M 60M 80M 100M 120M 140M 160M 180M 200M Q3 2020 Apps by Worldwide Downloads
The global mobile app ecosystem experienced unprecedented expansion in 2020, culminating in a fourth quarter that saw 35.2 billion downloads and a year-end total of 143 billion. This 23.8% year-over-year increase was primarily catalyzed by the COVID-19 pandemic, which fundamentally altered consumer behavior across the App Store and Google Play. While Google Play drove the majority of volume growth with a 28% increase, the United States notably overtook China as the leading App Store market. India remained the global leader in total volume, contributing over 7 billion downloads in the final quarter alone. The pandemic created a sharp divergence between industry segments, fueling record-breaking demand for Business and Gaming apps while severely depressing Travel and Navigation. Business category downloads surged by 134% as video conferencing tools like Zoom and Google Meet became essential, reaching 681 million and 331 million annual downloads respectively. Conversely, airline and rideshare apps saw declines of up to 46% in the United States. In the gaming sector, social-oriented titles thrived; Among Us emerged as a cultural phenomenon with 166 million quarterly downloads, while mobile gaming revenue surpassed $21 billion in the final quarter of the year. Market leadership shifted significantly during this period as Google surpassed Facebook to become the top global publisher for the first time. TikTok maintained its status as the most downloaded non-gaming app globally for both the quarter and the year. Despite the overall surge in digital engagement, certain sub-sectors like hypercasual gaming faced headwinds in mature markets like the U.S. due to changes in commuting patterns. However, the successful late-year launches of titles such as Call of Duty: Mobile in China and the global rise of Genshin Impact signaled continued strength and diversification within the mobile gaming landscape heading into 2021.
The first quarter of 2020 marked a transformative period for the global mobile ecosystem, as the COVID-19 pandemic catalyzed an unprecedented surge in digital activity. Worldwide app downloads reached a record 33.6 billion, representing a 20.3% year-over-year increase. This growth was most pronounced in the mobile gaming sector, which surpassed 13 billion quarterly installs for the first time. While hyper-casual titles and established battle royale games maintained high volume, the quarter was specifically defined by a shift toward social and sandbox titles like Roblox and Minecraft, which facilitated remote connection during lockdowns. The impact of the pandemic was visible across diverse geographic markets and app categories. Major regions including China, Italy, and the United States saw download volumes spike by 40% within two weeks of their respective outbreaks. China experienced the most dramatic immediate shift, with an 89% increase in game downloads following its initial surge in cases. While gaming drove volume, non-gaming categories underwent the most radical structural changes; Business and Education app downloads more than doubled, whereas Travel and Navigation installs plummeted by over 50% as global mobility stalled. Market leadership shifted as emerging platforms capitalized on the stay-at-home economy. TikTok set a historical record with 315 million quarterly installs, and ByteDance significantly narrowed the gap with industry leaders Facebook and Google. Remote work tools such as Zoom, DingTalk, and Microsoft Teams saw exponential growth, with Zoom entering the U.S. App Store top 20 for the first time. Although global revenue growth was more modest than download growth, markets like France and Italy saw double-digit revenue increases, signaling a fundamental shift in consumer spending habits toward mobile-first entertainment and productivity.
The global mobile app ecosystem experienced unprecedented growth in the second quarter of 2020, driven primarily by the societal shifts resulting from the COVID-19 pandemic. Worldwide app downloads reached a record 37.8 billion, representing a 31.7 percent year-over-year increase. This surge was characterized by a massive transition toward remote work, digital education, and home entertainment. Zoom emerged as a dominant force, becoming only the third app in history to surpass 300 million quarterly installs, while the business category as a whole saw installations peak at 176 percent above pre-pandemic levels. The mobile gaming sector served as a primary beneficiary of stay-at-home orders, with Google Play game downloads increasing by over 50 percent to 12.4 billion. Hypercasual titles like Save The Girl led the market in volume, while established titles such as Roblox and Brawl Stars reached new performance milestones in the United States and China, respectively. Revenue trends shifted toward social and simulation genres, with Sandbox and Battle Royale titles flourishing as digital social hubs. Notably, the Casino genre became the top-grossing category in the United States, generating $1 billion in revenue during the quarter. While productivity and entertainment apps thrived, the travel, navigation, and rideshare sectors faced significant declines due to global lockdowns. However, the end of the quarter showed early signs of recovery in these areas, particularly in domestic travel within Scandinavia and a resurgence in sports app engagement as international leagues resumed play. This period also marked a milestone for mobile publishers, as Google became the first to exceed one billion quarterly downloads, illustrating the massive scale of the mobile economy during the height of the global health crisis.
This analysis examines global mobile application performance during the third quarter of 2023, covering downloads across the Apple App Store and Google Play. Total worldwide downloads reached 35.1 billion, representing a slight 0.7% year-over-year decline. While App Store installs grew by 6.1% to 8.7 billion, Google Play downloads fell by 2% to 26.4 billion. The data, compiled via the Sensor Tower Store Intelligence platform, focuses on unique, per-user installs and excludes pre-installed apps and third-party Android stores. Meta emerged as the dominant publisher, driven by the July 2023 launch of Threads. The new social platform garnered nearly 40 million installs on its launch day and became the fifth most downloaded app globally for the quarter. Instagram secured the top global spot, fueled largely by the Indian market, which accounted for 51% of its new installs. In the United States and Europe, the e-commerce platform Temu maintained its leadership position, significantly outperforming competitors like Shein and Amazon in terms of download velocity. The mobile gaming sector saw Garena Free Fire reclaim the top global position with 60 million installs, surpassing long-time leader Subway Surfers. Monopoly Go showed the most significant momentum in the U.S. market with 44% quarter-over-quarter growth. Regionally, India remained the largest market by volume with 6.6 billion total downloads, more than double that of the United States. While the U.S. and China continued to lead App Store activity, Brazil showed the most robust growth on that platform with a 24% year-over-year increase. Conversely, major Google Play markets like Brazil and Indonesia saw single-digit declines in download volume during this period.