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Cover of Micro Postmortems: 'Sky', 'Blaseball', and 'Space Warlord Organ Trading Simulator'
52 min
Game Developers Conference52 min

Micro Postmortems: 'Sky', 'Blaseball', and 'Space Warlord Organ Trading Simulator'

Modern game development increasingly relies on community-driven narratives and collaborative, sustainable production models to achieve both critical success and long-term player engagement.

  • Game development is shifting from auteur-driven models to a 'constellation approach,' which prioritizes team health, fair compensation, and flexible collaboration to produce projects reflecting collective rather than singular visions.
  • Titles like 'Blaseball' demonstrate that treating simulation outputs as definitive narrative truths allows developers to foster a living, evolving world driven by player influence.
  • In collaborative production environments, selecting partners based on empathy and shared creative perspectives is more critical to long-term success than prioritizing raw technical skill.
Game Developers ConferenceSep 2022
Cover of Mobile Game Market Review: August 2022
Article

Mobile Game Market Review: August 2022

The mobile gaming market in August 2022 was characterized by a strong emphasis on cross-industry collaborations and the integration of social mechanics.

  • The mobile market saw a significant trend of music-industry integration in August 2022, highlighted by Justin Bieber’s in-game concert in Garena Free Fire and Eminem’s PvP event in Beatstar.
  • Guild mechanics are expanding into new genres, with titles like Words with Friends 2 and Episode – Choose Your Story adding social features to increase player engagement.
  • Tower of Fantasy demonstrated strong global performance, reaching the top 13 grossing in the US and the top 3 in Japan shortly after its launch.
GameRefinerySep 2022
Cover of Axie Infinity: Redemption or Ruin?
Article

Axie Infinity: Redemption or Ruin?

Axie Infinity currently faces an existential crisis characterized by a rapid, sustained erosion of its ecosystem.

  • Axie Infinity is experiencing a critical ecosystem collapse, evidenced by a sustained loss of over 250,000 daily active users per month that the free-to-play Axie Origin update failed to reverse.
  • The value of core ecosystem assets, including AXS tokens, SLP currency, and Axie NFTs, has plummeted between 82% and 99% from their historical peaks.
  • The project's financial stability has severely deteriorated, with land NFT prices falling 94% from 2021 highs and the community treasury suffering an 81% write-down in total value.
Deconstructor of FunJun 2022
Cover of Is Diablo Immortal Fun for Mortal Wallets? - The Metacast by Naavik
69 min
Naavik69 min

Is Diablo Immortal Fun for Mortal Wallets? - The Metacast by Naavik

The gaming industry is currently navigating a critical transition as major franchises attempt to adapt their core experiences for mobile platforms and broader ecosystem expansion.

  • Aggressive monetization in mobile titles like Diablo Immortal, where character upgrades can cost hundreds of thousands of dollars, risks alienating core fanbases and inviting increased global regulatory scrutiny.
  • Successful mobile adaptation of major franchises requires bespoke development rather than simple ports, as evidenced by the performance of Apex Legends Mobile.
  • Long-term mobile viability is increasingly dependent on sophisticated live-ops, personalized player segmentation, and strategic partnerships with experienced developers like Tencent.
NaavikJun 2022
Article

Switch Game Discovery Success? Tell Us More

This analysis examines the competitive landscape of the Nintendo Switch eShop and the ongoing legal challenges facing Valve’s Steam platform.

  • Nintendo sold 235 million software units in the 2021-2022 fiscal year, with first-party titles driving approximately 80% of that total volume.
  • Digital downloads accounted for 66% of Sony’s total software sales during the 2021-2022 period, reflecting a broader industry shift toward digital distribution.
  • The indie title Arise: A Simple Story sold 10,000 units on the Switch in eight days by utilizing a $9.99 launch price and cross-promotion to stand out in a market with over 30 weekly releases.
GameDiscoverCoMay 2022
Cover of The Future of Axie Infinity with Philip La, Game Lead at Sky Mavis - The Metacast by Naavik
49 min
Naavik49 min

The Future of Axie Infinity with Philip La, Game Lead at Sky Mavis - The Metacast by Naavik

The future of Axie Infinity centers on a strategic pivot from speculative, earnings-driven mechanics toward a sustainable, fun-first gaming experience.

  • Axie Infinity is pivoting from speculative, earnings-driven mechanics to a fun-first model that prioritizes high-quality gameplay, improved graphics, and intuitive progression.
  • The platform has adopted a freemium model to lower barriers to entry, allowing players to access the 3v3 battle loop and PvE content without an initial financial investment.
  • Economic stability is being managed through a balanced system of token sinks and sources designed to discourage pure extraction and promote long-term sustainability.
NaavikMay 2022
Cover of Axie Infinity NFT Sales Jump 350% Amid Game’s Reported Struggles to Retain Players
Article

Axie Infinity NFT Sales Jump 350% Amid Game’s Reported Struggles to Retain Players

The provided text examines the paradoxical market performance of the blockchain game Axie Infinity in April 2022, contrasting a sudden surge in NFT trading volume with a broader, systemic decline in user retention.

  • Axie Infinity NFT sales volume surged over 350% in a 24-hour period following developer Sky Mavis' announcement of a $150 million fundraising effort to address a $625 million Ronin Network hack.
  • Despite the spike in NFT sales, Axie Infinity experienced a 30% decline in daily active users (DAU) over the month leading up to April 2022, falling to approximately 107,240 players.
  • The volatility in player retention highlights a structural reliance on financial earnings rather than organic gameplay engagement, distinguishing blockchain titles from traditional games like Fortnite or Candy Crush.
Game World ObserverApr 2022
Cover of What We Know About Axie Infinity: Origin So Far
Article

What We Know About Axie Infinity: Origin So Far

The introduction of Axie Infinity: Origin represents a strategic pivot for Sky Mavis, aiming to transition the title from a niche play-to-earn model toward a mainstream, free-to-play (F2P) mobile card battler.

  • Sky Mavis is launching 'Origin' (Battle V3) to pivot Axie Infinity toward a free-to-play (F2P) mobile card battler model, aiming to scale its userbase beyond the existing crypto-native audience.
  • The update introduces three non-NFT starter Axies to lower the barrier to entry, replacing the previous requirement for new players to purchase three NFTs, which historically cost significantly more.
  • To address SLP token inflation, Sky Mavis is implementing a new power-up system using 'Runes and Charms' that requires players to spend in-game resources and eventually SLP to enhance their Axies.
NaavikMar 2022
Cover of Still Flying High: Sunset Games 101
13 min
PocketGamer.biz13 min

Still Flying High: Sunset Games 101

The concept of sunset games represents a specific sub-genre within the hypercasual market, characterized by a core loop focused on continuous progression, exploration, and incremental improvement.

  • Sunset games are a hypercasual sub-genre defined by a single, expansive world and continuous meta-progression rather than discrete, level-based stages.
  • The core loop centers on using earned currency to purchase character and equipment upgrades that enable further exploration and progress without punitive failure states.
  • Design principles prioritize accessibility through one-handed controls, light decision-making, and high visual polish to ensure consistent player satisfaction.
PocketGamer.bizMar 2022
Cover of Sky Children of Light developer thatgamecompany gets $160 million dollars!
6 min
Game Dev Unchained6 min

Sky Children of Light developer thatgamecompany gets $160 million dollars!

ThatGameCompany, the developer behind titles such as Journey and Sky: Children of the Light, has secured $160 million in a new funding round led by venture capital firms TPG and Sequoia.

  • ThatGamecompany has secured $160 million in a new funding round led by venture capital firms TPG and Sequoia.
  • The studio will use the capital to expand its development team, infrastructure, and organizational capacity to support future projects.
  • Pixar co-founder Ed Catmull has joined the studio as a principal advisor to provide guidance on creative culture and long-term growth.
Game Dev UnchainedMar 2022
Cover of Putin's Single Player Narrative: Surviving War Is a Multi-player Effort
Article

Putin's Single Player Narrative: Surviving War Is a Multi-player Effort

The global games industry has responded to the invasion of Ukraine with a unified effort to provide humanitarian aid and impose economic sanctions on Russia.

  • The gaming industry has mounted a unified response to the invasion of Ukraine, impacting a regional sector that encompasses approximately 30,000 employees across 400 organizations.
  • Major entities including CD Projekt Red, EA, and Apple have halted sales or removed Russian-themed content, while Ukrainian officials have successfully pressured tech firms to withdraw from the Russian market.
  • Netflix is aggressively internalizing development capabilities to leverage existing IP, evidenced by its $72 million acquisition of Next Games.
SuperJoostMar 2022
Cover of Venture Capital and Game Discovery
Article

Venture Capital and Game Discovery

This analysis explores the intersection of venture capital and game discovery, primarily through an interview with Transcend Fund regarding their investment criteria for PC, console, and VR studios.

  • Venture capital investment in gaming is currently driven by an 'audience-first' strategy, prioritizing studios that demonstrate aggressive scalability and social connectivity over traditional niche development.
  • Steam market saturation remains extreme, with 57% of developers earning less than $1,000 in gross revenue, while only 1,600 developers have surpassed the $1 million threshold.
  • The Meta Quest VR store shows a median gross revenue of $1.02 million per title and median sales of 59,900 units, supported by a 108x ratings-to-sales multiplier.
GameDiscoverCoMar 2022