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Cover of Vietnam's Mobile Dev Opportunity
Report7 pages

Vietnam's Mobile Dev Opportunity

Vietnam’s mobile game sector has evolved from a consumer-centric market into a burgeoning production hub, driven by a skilled talent pool forged through outsourcing, stringent regulatory frameworks that forced local publishing entities to emerge, and the explosive rise of mobile gaming.

  • Vietnam has emerged as a major global mobile development hub with over 35,000 game programmers and more than 300 active local publishers.
  • In 2024, five Vietnamese studios ranked among the world’s top 25 publishers, generating 2.4 billion downloads and $133 million in revenue.
  • Since 2020, the sector has experienced significant growth, marked by a 67% increase in downloads and an 82% rise in earnings.
NaavikFeb 2026
Cover of Global Sports Tech Market Report H1 2025
Report27 pages

Global Sports Tech Market Report H1 2025

In the first half of 2025 the global sports-technology sector recorded approximately $52 billion in announced or closed transactions, underscoring a rapid acceleration of both merger-and-acquisition activity and capital raising.

  • The global sports tech market reached a total deal value of $51.9 billion in H1 2025 across 503 announced or closed transactions.
  • M&A activity dominated the sector with $32.2 billion in disclosed deal value across 233 deals, led by TSG Consumer’s $1.5 billion acquisition of EōS Fitness.
  • Private placements hit a record $6.6 billion across 239 deals, highlighted by Infinite Reality raising $3 billion and DAZN securing $1.8 billion.
Drake Star PartnersJan 2025
Cover of 第10回 お客様対応事例座談会〜「CS運営の課題と対応事例」および CS課題に関するワークショップ
Report4 pages

第10回 お客様対応事例座談会〜「CS運営の課題と対応事例」および CS課題に関するワークショップ

The announcement seeks to convene customer-support managers from member firms of the Computer Entertainment Association (CECA) to exchange practical solutions for ongoing CS operational challenges.

  • The Computer Entertainment Association (CECA) is hosting a customer support forum on March 19, 2024, focused on AI integration and managing customer harassment.
  • The event is restricted to CECA member firms, with a pre-registration deadline of March 8, 2024.
  • The program features case-study presentations and small-group workshops of six to seven participants to facilitate peer-to-peer knowledge sharing.
CESA – Computer Entertainment Supplier's AssociationFeb 2024
Cover of State of Mobile Games: Cognitive and Psychological Benefits
Report14 pages

State of Mobile Games: Cognitive and Psychological Benefits

The report investigates how mobile games influence cognitive and psychological well-being, drawing on a large U.S. sample of 483 participants (252 men, 213 women, 18 non-binary) and a series of 28 individual game studies.

  • Mobile games function as effective, scalable tools for mental well-being, with specific titles demonstrating significant positive effects on creativity (Colorize, d=1.17), focus (Sound Sky, d=0.90), determination (Nature Video, d=0.76), and calmness (Color Breathing, d=0.61).
  • Personality traits significantly dictate user engagement, as extraverts favor social and action-oriented games while introverts prefer relaxation-focused titles, and openness correlates with immersion and inspiration motives.
  • Game mechanics directly influence psychological outcomes: puzzle-centric titles consistently boost creativity and curiosity, whereas timed or competitive games are more effective at enhancing focus and grit.
SkillprintJan 2023
Cover of Games Can Be Good for the Mind: State of Mobile Games – Cognitive and Psychological Benefits
Report14 pages

Games Can Be Good for the Mind: State of Mobile Games – Cognitive and Psychological Benefits

This empirical report by Skillprint examines the cognitive and psychological benefits of mobile gaming, challenging the narrative that gaming is primarily detrimental to mental health.

  • Mobile games can significantly enhance specific mental states, with some titles demonstrating larger effect sizes for improving focus and creativity than traditional interventions like guided meditation or journaling.
  • Rhythm and puzzle games, specifically Sound Sky and Colorize, produced large effect sizes for improving player focus and creativity.
  • The study, based on nearly 500 U.S. participants and 28 individual impact studies, confirms that personality traits—measured via the Big 5 Inventory—directly moderate the psychological benefits a player receives from gaming.
SkillprintJan 2022
Cover of In-Game Events Snapshot: November 2021
Report24 pages

In-Game Events Snapshot: November 2021

In-game events have become a cornerstone of mobile game monetization and player retention, with 90% of the top 100 grossing mobile titles utilizing seasonal events.

  • Seasonal in-game events are a standard industry practice, utilized by 90% of the top 100 grossing mobile titles to drive player retention and monetization.
  • External brand collaborations are a major growth area, appearing in 42% of top US iOS games, 51% of top Chinese games, and 62% of top Japanese games.
  • Strategic event implementation can drive massive revenue spikes, such as Genshin Impact’s Lantern Rite event increasing daily revenue from $200,000 to over $1.25 million.
GameRefineryNov 2021
Cover of In-Game Events Snapshot
Report24 pages

In-Game Events Snapshot

The snapshot presents a comprehensive overview of in-game event strategies across the global mobile gaming market, focusing on seasonal and promotional collaboration events.

  • Seasonal events are a standard industry practice, utilized by 90% of the top-grossing 100 mobile games to drive player re-engagement and revenue spikes.
  • Brand collaborations are a significant growth lever, appearing in 62% of top-100 games in Japan, 51% in China, and 42% in the US.
  • High-profile collaborations, such as Sky: Children of the Light’s Kizuna AI partnership and Genshin Impact’s Lantern Rite, have demonstrated the ability to generate multi-million dollar daily revenue surges.
GameRefineryJan 2021