Phoenix
Company
40 documents in the library are about Phoenix, from writers such as Sega Sammy Holdings, The Esports Advocate and PocketGamer.biz. Each has a summary and key insights with the page they come from.
Connections
The documents about Phoenix on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
The Phoenix Wright: Ace Attorney Trilogy collection has surpassed 5 million copies sold, contributing to the series' total of 15 million units as of June 30, 2026.
GameDev Reports, 2026 · Games and Numbers: September 9 – September 21, 2026
Across his tenure with EVOS Phoenix and Buriram United Esports, Moshi has maintained a 40% squad win rate, totaling approximately 300 victories in over 800 matches.
Esports Charts, 2026 · Moshi: Thailand's 2-Time Free Fire World Champion and MVP Profile
Sega Sammy reported fiscal year 2025 net sales of 428.9 billion yen and operating income of 48.1 billion yen, with net profit rising to 45.0 billion yen following the divestment of Phoenix Resort.
Sega Sammy Holdings, 2025 · Fiscal Year Ended March 2025 Results Presentation, p. 25
The rejected $104 million Chicago Board Options Exchange project, supported by LeagueSpot and Phoenix Sports Partners, aimed to transform the building's trading floor into an esports competition space alongside student housing and wellness facilities.
The Esports Advocate, 2023 · Chicago Not So Bullish on Esports Projects in 2023
The home video game segment was the primary growth driver, recording a 74.7% year-over-year increase in net sales to 7,914 million yen, fueled by titles like Phoenix Wright 4 and Monster Hunter Freedom 2nd.
Capcom, 2007 · Capcom: Summary of Consolidated Financial Results for the 1st Quarter of the Fiscal Year Ending March 31, 2008, p. 2
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $151K
- 7 games
- Units sold
- 35K
- as publisher or developer
Phoenix’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Zeliria SanctuaryPublisher | 2019 | $120K | 17K | |
| SatellitePublisher | 2018 | $14K | 5,619 | |
| Love, Death & VeggiesPublisher | 2022 | $10K | 2,190 | |
| Memory notePublisher | 2020 | $3K | 2,280 | |
| EarthshinePublisher | 2019 | $3K | 2,130 | |
| Reality's Reverse SidePublisher | 2021 | $1K | 1,380 | |
| Happy New Year, Zeliria!Publisher | 2020 | — | 3,900 | |
| Zeliria Sanctuary II: Xinori AsylumPublisher | — | — | — |
Documents about Phoenix
Games and Numbers: September 9 – September 21, 2026
This bi-weekly industry update provides a summary of key performance milestones for PC, console, and mobile titles between September 9 and September 21, 2026.
- The Dragon Quest series has surpassed 100 million lifetime copies sold, up from 95 million in autumn 2025.
- Dave the Diver by Mintrocket has reached 10 million units sold, with its 'In the Jungle' DLC contributing an additional 1 million sales.
- Bulkhead’s Wardogs sold 2 million copies in its first five days of Early Access, significantly exceeding the 400,000-unit break-even threshold.
Moshi: Thailand's 2-Time Free Fire World Champion and MVP Profile
Moshi, born in 2005, has become Thailand’s most celebrated Free Fire competitor, capturing two world-championship titles in 2022 and 2025 while consistently placing on the Free Fire World Series podium for four consecutive years.
- Moshi is a two-time Free Fire world champion (2022, 2025) and has secured a podium finish at the Free Fire World Series for four consecutive years.
- With a career prize total of $431,887, Moshi currently ranks second on the all-time Free Fire earnings leaderboard.
- Across his tenure with EVOS Phoenix and Buriram United Esports, Moshi has maintained a 40% squad win rate, totaling approximately 300 victories in over 800 matches.
iBUYPOWER Sponsors Monster Energy’s fl0m Mythical LAN 2026
iBUYPOWER has officially re-entered the Counter-Strike esports landscape by securing a sponsorship deal for the Monster Energy’s fl0m Mythical LAN 2026.
- iBUYPOWER has returned to the Counter-Strike esports scene by sponsoring the Monster Energy’s fl0m Mythical LAN 2026, marking the company's first major involvement since its departure following a match-fixing scandal.
- The Mythical LAN 2026 is scheduled for January 9–11, 2026, at the HyperX Arena in Las Vegas with a total prize pool of $30,000.
- The event features eight competing teams: M80, NRG, SkinRave Esports, Marsborne, BOSS, Team VOCA, regain, and Phoenix.
LPL Set to Shrink to 14 Teams for 2026
China’s League of Legends Pro League (LPL) is undergoing a significant structural contraction, reducing its roster from 16 to 14 teams for the 2026 season.
- China’s League of Legends Pro League (LPL) will reduce its roster from 16 to 14 teams for the 2026 season.
- FunPlus Phoenix (FPX) has officially exited the league following TJ Sports' repurchase of their franchise slot, effective January 1, 2026.
- Royal Never Give Up (RNG) is expected to be absent from the 2026 season lineup, though league operator TJ Sports has not issued a formal statement regarding their status.
FunPlus Phoenix to Exit China’s LPL as TJ Sports Repurchases Franchise Slot
FunPlus Phoenix (FPX) will officially exit China’s League of Legends Pro League (LPL) following the conclusion of the 2025 season.
- FunPlus Phoenix (FPX) will officially exit China’s League of Legends Pro League (LPL) on January 1, 2026, following a franchise slot buyback agreement with league operator TJ Sports.
- The exit marks the end of an eight-year tenure for FPX, which entered the LPL in 2017 and won the 2019 League of Legends World Championship.
- TJ Sports initiated the buyback program in late 2024 as part of a broader effort to optimize the league's competitive schedule.
Sega Sammy Holdings Integrated Report 2025
Sega Sammy Holdings’ 2025 Integrated Report details a transformative strategic shift aimed at establishing a more balanced and resilient business portfolio.
- Sega Sammy is restructuring into a three-pillar business model comprising Entertainment Contents, Pachislot & Pachinko, and a new Gaming Business to reduce reliance on volatile domestic markets.
- The Entertainment Contents segment generated ¥321.5 billion of the Group's ¥428.9 billion total FY2025 net sales, driven by a transmedia strategy utilizing IPs like Sonic, Persona, and Like a Dragon.
- The company is aggressively entering the North American iGaming and B2B casino markets through over ¥130 billion in acquisitions, including Rovio, GAN, and Stakelogic.
Fiscal Year Ended March 2025 Results Presentation
Sega Sammy’s financial performance for the fiscal year ended March 2025 reflects a transitional period characterized by strategic restructuring and the expansion of global intellectual property.
- Sega Sammy reported fiscal year 2025 net sales of 428.9 billion yen and operating income of 48.1 billion yen, with net profit rising to 45.0 billion yen following the divestment of Phoenix Resort.
- The company is executing a transmedia strategy for core franchises like Sonic the Hedgehog, supported by a film and animation pipeline extending through 2027.
- Sega Sammy acquired Stakelogic for 20.93 billion yen to expand its presence in the North American online gaming market.
Financial Results Presentation: Q2 for the Fiscal Year Ending March 2025
Sega Sammy’s financial performance through the second quarter of the fiscal year ending March 2025 reflects a period of strategic transition and robust operational growth across its core entertainment and gaming segments.
- Sega Sammy is executing a 200 billion yen medium-term investment plan focused on consumer game development and aggressive M&A activity, including the acquisitions of GAN and Stakelogic.
- The consumer games division achieved strong momentum with both 'Sonic X Shadow Generations' and 'Metaphor: ReFantaggio' surpassing one million units sold at launch.
- The company finalized structural reforms in Europe, including the divestment of Amplitude Studios, which resulted in a 5.9 billion yen extraordinary loss intended to stabilize long-term profitability.
Taking Snake.io to the next level and building multimedia brands with Kooapps CEO CK Wang
Kooapps is shifting its strategic focus from traditional hypercasual gaming to a unified casual model, prioritizing long-term brand equity, deep progression systems, and community-driven development.
- Kooapps is pivoting from hypercasual gaming to a unified casual model, focusing on long-term brand equity and deep progression systems to sustain its 30 million monthly active user base.
- The studio prioritizes global accessibility by localizing titles into 23 languages and optimizing engineering for low-end hardware, driving significant market penetration in Brazil and the Middle East.
- Development follows a data-centric validation process where titles are launched with minimal user acquisition budgets to confirm retention metrics before scaling globally.
Sega Sammy Holdings Consolidated Financial Results: Three Months Ended June 30, 2024
Sega Sammy Holdings reports its consolidated financial results for the first quarter of the fiscal year ending March 31, 2025, covering the period from April 1, 2024, to June 30, 2024.
- Sega Sammy reported a 3.2% year-over-year decline in net sales to 104.7 billion yen and a 15.0% drop in operating income to 19.3 billion yen for the quarter ending June 30, 2024.
- Profit attributable to owners of the parent rose 42.1% to 24.5 billion yen, primarily driven by an 8.4 billion yen extraordinary gain from the divestiture of Phoenix Resort Co., Ltd.
- The Entertainment Contents division grew 34.0% to 72.7 billion yen, bolstered by the release of 'Shin Megami Tensei V: Vengeance' and the integration of Rovio Entertainment Corporation.
Q1 for the Fiscal Year Ending March 2025 Results Presentation
Sega Sammy Holdings reported a steady start to the fiscal year ending March 2025, characterized by strategic portfolio restructuring and targeted expansion into the online gaming market.
- Sega Sammy reported Q1 sales of 104.7 billion yen and an operating income of 19.3 billion yen, with net profit rising to 24.5 billion yen largely due to the 8.4 billion yen divestment of Phoenix Resort shares.
- The Entertainment Contents segment remains the primary revenue driver at 72.5 billion yen, supported by the integration of Rovio and 5.86 million units in full-game sales.
- Sega Sammy is aggressively expanding its North American B2B online gaming footprint through the €130 million acquisition of Stakelogic B.V. and a previously established agreement with GAN.
Games Industry Layoffs in 2024
The global games industry is experiencing a period of significant labor market instability, characterized by a rapid acceleration in workforce reductions.
- The games industry recorded approximately 10,200 layoffs in the first five months of 2024, nearly equaling the 10,500 total job cuts documented throughout all of 2023.
- Microsoft leads the industry in workforce reductions with 2,150 positions eliminated, followed by Unity with 1,800 roles cut.
- Major industry players including Sony Interactive Entertainment (900), Electronic Arts (670), and Take-Two Interactive (600) have significantly contributed to the current wave of downsizing.