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Phoenix

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Cover of Edward Gaming Generates $690K in Revenue From Valorant Weapon Skins
Article

Edward Gaming Generates $690K in Revenue From Valorant Weapon Skins

A recent four-hour live commerce event on the Chinese platform Douyin demonstrated the significant monetization potential of digital goods within the esports sector.

  • A four-hour Valorant live commerce event on Douyin generated approximately $1.98 million in total revenue from the sale of over 100,000 team-branded weapon skins.
  • Edward Gaming (EDG) led all participating teams with 78,000 units sold, resulting in approximately $690,000 in revenue.
  • Bilibili Gaming (BLG) secured the second-highest sales volume with 12,000 units, generating approximately $107,000.
The Esports AdvocateMay 2024
Cover of Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix? (#89)
63 min
Two & a Half Gamers63 min

Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix? (#89)

Voodoo is successfully executing a strategic pivot from its hyper-casual origins toward a hybrid-casual model, a transition that now accounts for 75 percent of the company’s total revenue.

  • Voodoo’s 'Block Jam 3D' demonstrates a shift toward hybrid-casual, where in-app purchase (IAP) revenue shows a hockey-stick growth curve while download volume remains flat or declining.
  • Interstitial ads drive the majority of the game's revenue, accounting for approximately 50% to 66% of total ad income, with an average of 8–9 impressions per session.
  • The game utilizes a 'VIP experience' branding for its no-ads option rather than a standard 'no-ads' label, a strategy that reportedly increased purchase conversion rates by 1,000%.
Two & a Half GamersDec 2023
Cover of Mercedes-Benz Korea Sponsors T1 Entertainment & Sports
Article

Mercedes-Benz Korea Sponsors T1 Entertainment & Sports

Mercedes-Benz Korea has entered into a sponsorship agreement with the South Korean esports organization T1 Entertainment & Sports.

  • Mercedes-Benz Korea has signed a sponsorship deal with the esports organization T1 Entertainment & Sports, marking the brand's first partnership with a South Korean esports team.
  • The agreement effectively ends the previous partnership between T1 and BMW, which had been in place since April 2020.
  • As part of the new deal, the Mercedes-Benz logo will be prominently displayed on the center of T1 team jerseys, debuting at the League of Legends Mid-Season Invitational in London (May 2–21, 2023).
The Esports AdvocateMay 2023
Cover of Chicago Not So Bullish on Esports Projects in 2023
Article

Chicago Not So Bullish on Esports Projects in 2023

The landscape for large-scale esports infrastructure in Chicago faced significant setbacks in early 2023, as multiple high-profile development projects were either rejected or abandoned.

  • Chicago officials rejected a $104 million proposal to convert the former Chicago Board Options Exchange building into a mixed-use facility featuring an esports arena, citing the project's ineligibility for city tax increment financing subsidies.
  • Developer Scott Greenberg has officially abandoned plans for a $30 million virtual reality esports arena at 2500-48 S. Wabash Avenue, citing a lack of market appetite and shifting conditions in the gaming industry.
  • The rejected $104 million Chicago Board Options Exchange project, supported by LeagueSpot and Phoenix Sports Partners, aimed to transform the building's trading floor into an esports competition space alongside student housing and wellness facilities.
The Esports AdvocateFeb 2023
Cover of Sega Sammy Q2 Fiscal Year 2023 Results: Major Questions in Results Briefing
Financial report4 pages

Sega Sammy Q2 Fiscal Year 2023 Results: Major Questions in Results Briefing

Sega Sammy Holdings’ Q2 fiscal year 2023 results briefing outlines the company’s performance across its entertainment, pachislot/pachinko, and resort business segments.

  • Sega Sammy maintained its 250 billion yen investment budget despite currency fluctuations, prioritizing a balance between domestic and international capital allocation.
  • The consumer entertainment segment underperformed against initial forecasts due to release delays and softer-than-expected repeat sales.
  • New titles Soul Hackers 2 and Two Point Campus failed to meet unit sales expectations, prompting a shift toward long-term revenue generation via updates and multi-platform support.
Sega Sammy HoldingsNov 2022
Cover of Fiscal Year Ending March 2023 Q1: Results Presentation
Financial report33 pages

Fiscal Year Ending March 2023 Q1: Results Presentation

Sega Sammy Holdings achieved stable financial performance during the first quarter of the fiscal year ending March 2023, recording 66.1 billion yen in sales and 2.7 billion yen in operating income.

  • Sega Sammy Holdings reported 66.1 billion yen in sales and 2.7 billion yen in operating income for Q1 of the fiscal year ending March 2023, meeting internal projections.
  • The company has committed to a 250 billion yen growth investment strategy through fiscal year 2026, focusing on scaling consumer game development, global gaming, and corporate venture capital.
  • Financial performance in Q1 was supported by strong free-to-play title results and a 1.5 billion yen positive impact from foreign exchange fluctuations.
Sega Sammy HoldingsAug 2022
Cover of GDC Plays Dauntless with Phoenix Labs
59 min
Game Developers Conference59 min

GDC Plays Dauntless with Phoenix Labs

Phoenix Labs designed Dauntless to bridge the gap between high-fidelity, skill-based action combat and accessible, cooperative social experiences.

  • Phoenix Labs prioritized cross-platform play and progression across PC, PlayStation 4, and Xbox One as a core design pillar, requiring extensive collaboration with Epic Games and first-party platform holders to reconcile conflicting technical guidelines.
  • The development team utilizes a 'vertical slice' approach to establish core gameplay loops—such as weapon loadouts and behemoth combat patterns—before scaling the project to include complex networking and cross-play infrastructure.
  • Performance optimization for consoles is typically not front-loaded in the development cycle; instead, the team focuses on achieving a playable state before technical artists perform iterative optimizations to maintain frame rates.
Game Developers ConferenceJul 2019
Cover of Sega Sammy FY Ending March 2019: 2nd Quarter Results Presentation
Financial report31 pages

Sega Sammy FY Ending March 2019: 2nd Quarter Results Presentation

Sega Sammy experienced a year-over-year decline in sales and profits during the second quarter of the fiscal year ending March 2019.

  • Sega Sammy reported a year-over-year decline in sales and profits for the second quarter of the fiscal year ending March 2019, though results exceeded internal projections across all segments.
  • Financial performance was negatively impacted by one-off costs associated with corporate headquarters relocation and underperforming digital game releases caused by delayed title launches.
  • The resort business segment achieved significant growth, characterized by increased utilization at Phoenix Resort and record-high casino drop amounts at Paradise City.
Sega Sammy HoldingsNov 2018
Cover of Dead Cells post-mortem
18 min
PocketGamer.biz18 min

Dead Cells post-mortem

The core thesis of the Dead Cells post-mortem is that a game’s success is fundamentally rooted in the quality of its core loops—the basic, repetitive actions a player performs from the beginning to the end of the experience.

  • A game's commercial success is primarily driven by the quality of its core loops—the fundamental, repetitive actions performed by the player from start to finish.
  • Developers should prioritize the 'feel' of basic mechanics like movement and combat over complex systems or unique selling points to ensure the experience is inherently satisfying.
  • Adding more content cannot compensate for flaws in primary interactions; enjoyment must be established at the foundational level of gameplay.
PocketGamer.bizOct 2018
Cover of FY Ending March 2018 2nd Quarter Results Presentation
Financial report52 pages

FY Ending March 2018 2nd Quarter Results Presentation

Sega Sammy Holdings achieved significant year-on-year growth in sales and operating income during the second quarter of the fiscal year ending March 2018.

  • Sega Sammy Holdings achieved year-on-year growth in sales and operating income for the second quarter of the fiscal year ending March 2018.
  • The Entertainment Contents segment drove performance through the success of titles including Persona 5, Sonic Mania, and the mobile game Magia Record.
  • Despite strong mid-year results, the company revised its full-year outlook downward due to lower-than-anticipated unit sales and a strategic shift in the Pachislot and Pachinko release schedule.
Sega Sammy HoldingsNov 2017
Cover of Sega Sammy Holdings: Appendix of Consolidated Financial Statements (6 Months Ended September 30, 2017)
Financial report5 pages

Sega Sammy Holdings: Appendix of Consolidated Financial Statements (6 Months Ended September 30, 2017)

Sega Sammy Holdings’ consolidated financial results for the six-month period ending September 30, 2017, reflect a period of growth in sales alongside significant shifts in segment profitability.

  • Sega Sammy reported total sales of 194.7 billion JPY for the six months ending September 30, 2017, a 15% year-over-year increase, with operating income rising 75% to 26.8 billion JPY.
  • The Pachislot and Pachinko segment was the primary growth driver, with sales increasing 36% to 88.3 billion JPY and operating income more than doubling to 21.4 billion JPY.
  • Entertainment Contents sales grew 4% to 101.5 billion JPY, bolstered by a 147% increase in packaged game unit sales in North American and European markets.
Sega Sammy HoldingsNov 2017
Cover of Sega Sammy Holdings Q1 Fiscal Year 2018 Financial Results: Major Questions
Financial report2 pages

Sega Sammy Holdings Q1 Fiscal Year 2018 Financial Results: Major Questions

Sega Sammy Holdings’ first-quarter financial results for the fiscal year ending March 2018 demonstrate strong performance across its primary business segments, exceeding initial projections.

  • Sega Sammy exceeded Q1 FY2018 projections due to strong performance in the Pachislot and Pachinko division, specifically driven by the success of the CR Hokuto No Ken 7 Resurrection title.
  • Management maintained its full-year operating forecasts despite Q1 growth, citing the need for caution ahead of significant regulatory shifts in the Japanese gaming market.
  • The Pachislot and Pachinko sector faces major structural changes, including voluntary regulations in October 2017 and legislative revisions to the Act on Control and Improvement of Amusement Business in February 2018.
Sega Sammy HoldingsOct 2017