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Cover of SteelSeries x FaZe Clan Collection Goes International
Article

SteelSeries x FaZe Clan Collection Goes International

GameSquare subsidiary FaZe Clan has expanded its partnership with gaming accessory manufacturer SteelSeries to bring its co-branded product line to international retail markets.

  • GameSquare subsidiary FaZe Clan has expanded its partnership with SteelSeries to bring its co-branded gaming peripheral collection to international retail markets, including China, India, and Europe.
  • The product line, which was originally launched as a US-exclusive at Best Buy in November 2023, features the Arctis Nova 7 headset, Apex 9 Mini keyboard, Aerox 3 Wireless mouse, and QcK XXL mouse pad.
  • FaZe Clan will support the international rollout by providing branded gear to its influencers and talent while promoting the collection across social media and streaming platforms.
The Esports AdvocateMay 2024
Article

Plus: Aliens, Forever Skies Splash Land on Steam

This analysis evaluates the commercial performance of recent video game launches across Steam, consoles, and VR platforms during late June 2023.

  • Final Fantasy XVI led PlayStation 5 sales in late June 2023, while Diablo IV sustained strong momentum across both PlayStation and Xbox platforms.
  • Aliens: Dark Descent successfully entered the real-time strategy market with a 90% positive review rating and a peak of 7,750 concurrent users on Steam.
  • Six Days in Fallujah reached 8,000 concurrent users on Steam, demonstrating significant market demand for tactical military simulations despite its controversial subject matter.
GameDiscoverCoMar 2024
Cover of SteelSeries Partners With CAPCOM CUP X
Article

SteelSeries Partners With CAPCOM CUP X

SteelSeries has secured a partnership with Capcom to serve as the official headset provider for CAPCOM CUP X, the concluding event of the 2023 Capcom Pro Tour.

  • SteelSeries has been named the official headset partner for CAPCOM CUP X, the final event of the 2023 Capcom Pro Tour featuring Street Fighter 6.
  • The winner of the CAPCOM CUP X Grand Finals, scheduled for February 25, will receive a $1 million USD grand prize.
  • All 48 competitors participating in the tournament will use the SteelSeries Arctis Nova Pro headset during the event.
The Esports AdvocateFeb 2024
Cover of What Fully On-Chain Games Mean for Gamers & Developers
58 min
Naavik58 min

What Fully On-Chain Games Mean for Gamers & Developers

Fully on-chain gaming represents a fundamental shift in industry architecture, moving game logic and data from centralized servers to decentralized blockchain nodes.

  • Fully on-chain gaming shifts core logic and data from centralized servers to decentralized nodes, ensuring game persistence and immunity to developer shutdowns.
  • The model treats game assets as a public commons, protecting player progress from the obsolescence typical of traditional server-based titles.
  • Scaling solutions like Arbitrum Nova are being utilized to mitigate transaction friction and gas fees, enabling competitive gameplay through Layer 2 and Layer 3 infrastructures.
NaavikSep 2023
Article

Nova Drift: The Making of a Steam Holiday 'Sleeper' Hit

The success of the arcade space roguelite Nova Drift serves as a case study for how established Early Access titles can achieve significant sales spikes through a combination of platform features, influencer engagement, and sustained community growth.

  • Nova Drift experienced a significant sales surge during the 2020 holiday season, with daily unit sales rising from a 10–50 baseline to 100–500 units.
  • The game’s visibility was driven by a positive feedback loop where a 98% approval rating across 2,000+ reviews triggered Steam algorithm recommendations within the indie roguelike category.
  • Sustained growth was supported by inclusion in the Steam Winter Sale, which acted as a catalyst for increased exposure within the space genre.
GameDiscoverCoJan 2021
Cover of Annual Report 2019: Shaping the Future
Financial report106 pages

Annual Report 2019: Shaping the Future

Modern Times Group (MTG) used 2019 to reposition itself as a pure-play esports and gaming company, executing a split that created a dedicated esports business and preparing a subsequent separation into two listed entities.

  • MTG successfully repositioned as a pure-play esports and gaming company in 2019, executing a strategic split and preparing for a separation into two listed entities.
  • The company achieved a significant financial turnaround, with net income surging to SEK 2,285 million from SEK 471 million in 2018 and net sales increasing by 10%.
  • MTG eliminated all external debt, reducing borrowings from SEK 3.68 billion to zero, while funding its transformation through the SEK 1.8 billion sale of Nova and other divestments.
Modern Times GroupApr 2020
Cover of Modern Times Group Q2 2019 Financial Results
Financial report10 pages

Modern Times Group Q2 2019 Financial Results

Modern Times Group demonstrated strong operational momentum during the second quarter of 2019, characterized by an 11 percent increase in reported sales and a significant improvement in profitability.

  • Modern Times Group reported an 11% increase in total sales for Q2 2019, with its core esports and gaming verticals achieving a combined 14% growth.
  • The gaming division grew sales by 19% with an adjusted EBITDA margin of 29%, driven largely by mobile gaming and the title Forge of Empires, which surpassed EUR 500 million in lifetime revenue.
  • The divestment of Nova in April generated SEK 1.8 billion in cash, bringing the company's total cash balance to SEK 2.1 billion to fund future strategic acquisitions.
Modern Times GroupJul 2019
Cover of MTG Q2 2019 Interim Report
Financial report27 pages

MTG Q2 2019 Interim Report

MTG underwent a significant structural transformation during the second quarter of 2019, pivoting its core business model to focus exclusively on global digital entertainment through esports and gaming.

  • MTG completed a strategic pivot to a pure-play digital entertainment company by divesting Nova Broadcasting Group and distributing Nordic Entertainment Group shares.
  • Net sales grew 11% to SEK 1,117 million in Q2 2019, supported by a 19% increase in gaming revenue and 15% growth in the esports segment.
  • The company lowered its full-year organic growth guidance to 8–12% due to slower-than-expected monetization of esports media rights.
Modern Times GroupJul 2019
Cover of Modern Times Group Q1 2019 Interim Report
Financial report26 pages

Modern Times Group Q1 2019 Interim Report

Modern Times Group successfully transitioned into a pure-play digital entertainment and gaming entity during the first quarter of 2019, following the formal demerger of Nordic Entertainment Group.

Modern Times GroupApr 2019
Cover of Making Games Is Just Like Making Pizza.
12 min
Jonas Tyroller12 min

Making Games Is Just Like Making Pizza.

The process of independent game development mirrors the complexities of culinary preparation, requiring a balance between individual creative control and the efficiency of collaborative efforts.

  • Independent development requires balancing the total autonomy of solo work, which extends timelines, against the faster production cycles and diverse skill sets offered by team-based collaboration.
  • Managing multiple concurrent projects, specifically 'Will You Snail', 'Ovus Nova', and an undisclosed university project, creates a high risk of burnout that necessitates a shift toward long-term viability over immediate output.
  • The 'Will You Snail' project is the primary focus, utilizing a simplified core design to avoid the market appeal and design issues that hindered the secondary project, 'Ovus Nova'.
Jonas TyrollerJun 2018
Cover of Suddenly My Game Is Fun Again!
5 min
Jonas Tyroller5 min

Suddenly My Game Is Fun Again!

The development of the real-time strategy game Ovus Nova has undergone significant mechanical refinements to improve player agency and overall engagement.

  • The developer transitioned from randomized unit movement to a swipe-based system, granting players direct control over egg-hatching directions and tactical navigation.
  • The upgrade bar now fills automatically, with a mechanic that accelerates progression three times faster when no eggs are present on the screen to create a strategic trade-off.
  • Core gameplay was simplified by removing slow-hatching red eggs and implementing a restriction against stacking eggs to reduce user frustration.
Jonas TyrollerMar 2018
Cover of Another Brick In The Wall! - Pathfinding for OVUS NOVA - (Part 2)
8 min
Jonas Tyroller8 min

Another Brick In The Wall! - Pathfinding for OVUS NOVA - (Part 2)

The development of the PC strategy game Ovus Nova has reached a significant milestone with the successful implementation of wall mechanics and a highly optimized pathfinding algorithm.

  • The Ovus Nova pathfinding system now supports stable performance of 140 to 200 FPS, even when managing large unit counts simultaneously.
  • The implementation of wall mechanics and optimized collision detection has enabled complex level design, including support for destructible environments and varied terrain.
  • Development in GameMaker was hindered by the lack of native, efficient tools for migrating scripts and assets between projects, necessitating manual workarounds.
Jonas TyrollerMar 2018