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Niantic

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Documents about Niantic

Cover of Fantasy games pitching
28 min
PocketGamer.biz28 min

Fantasy games pitching

This session from Pocket Gamer Connects Seattle 2019 explores the creative challenges of game design and the unpredictability of market concepts through an interactive pitching exercise.

  • Visual cues are often misinterpreted by observers, highlighting a significant disconnect between a game's initial aesthetic impression and its actual core gameplay mechanics.
  • The 2019 Pocket Gamer Connects Seattle session demonstrated that developers frequently project complex, sophisticated systems—such as emotional comfort meters or social simulations—onto obscure titles that may actually feature surreal or simplistic designs.
  • Pitching exercises serve as a vital tool for testing creative agility, forcing designers to synthesize disparate visual elements into cohesive narratives under time pressure.
PocketGamer.bizJun 2019
Article

Pokémon GO Revenue Surpassed $65 Million: April 2019

Pokémon GO demonstrated sustained financial momentum in early 2019, driven by successful live operations and seasonal events.

  • Pokémon GO generated over $65 million in worldwide gross revenue during April 2019, representing a 15% increase compared to April 2018.
  • Year-to-date revenue for the first four months of 2019 reached approximately $270 million, a 33% increase over the $203.5 million earned during the same period in 2018.
  • The United States and Japan are the game's top markets, each accounting for approximately 34% of total 2019 revenue, or just under $92 million per market.
Sensor TowerMay 2019
Cover of 2019 Predictions: Pokemon Go Will Get a Magical Rival
Article

2019 Predictions: Pokemon Go Will Get a Magical Rival

The mobile gaming industry in 2019 faces a landscape where location-based games (LBGs) remain dominated by a single incumbent, while pure augmented reality (AR) titles struggle to gain traction.

  • Pokemon Go remains the dominant leader in the location-based game (LBG) genre, maintaining a top-10 grossing performance years after its initial launch.
  • The LBG market experienced significant growth in 2018 following Google's decision to open its Maps API to developers, enabling titles like Jurassic World Alive, The Walking Dead: Our World, and Ghostbusters World.
  • Pokemon Go’s success is driven by its global brand reach, with a balanced revenue distribution where 30% comes from the US, 30% from Japan, and 40% from the rest of the world, unlike competitors that rely on the US for roughly 50% of their revenue.
Deconstructor of FunJan 2019
Article

New Party Who Dis?: Gaming as a Broader Vernacular to Reach Voters

The intersection of gaming culture and political communication serves as a primary focus for this analysis, which posits that video games have evolved into a vital vernacular for reaching modern voters.

  • Gaming has become a critical political communication tool, with figures like Alexandria Ocasio-Cortez utilizing streaming platforms and memes to build authenticity among younger voters.
  • Netflix identified Fortnite as a more significant competitor for consumer attention than traditional rivals like HBO, despite Netflix adding 8.8 million subscribers in Q4 2018.
  • Niantic secured $245 million in funding at a $4 billion valuation, highlighting significant investor confidence in the sector during this period.
SuperJoostJan 2019
Article

Worldwide Pokémon GO Revenue for November 2018

Pokémon GO demonstrated significant financial momentum in November 2018, generating $80 million in global gross revenue across the Apple App Store and Google Play.

  • Pokémon GO generated $80 million in global gross revenue during November 2018, representing a 150% year-over-year increase from the $32 million earned in November 2017.
  • Japan was the top-spending market in November 2018, contributing approximately $29.6 million, or 37% of the game's total global revenue.
  • The United States accounted for $25.6 million in revenue, marking a significant 232% year-over-year growth compared to the $7.7 million spent in November 2017.
Sensor TowerDec 2018
Article

Pokémon GO Daily Revenue Grows 39% Following Trading Update

The introduction of a trading system in Pokémon GO has catalyzed a significant resurgence in player spending, marking a notable shift in the game's monetization trajectory.

  • Following the June 19, 2018, trading and friends update, Pokémon GO daily revenue increased by 39% to an average of $2.5 million.
  • Prior to the update, the game generated an average of $1.8 million in daily gross revenue worldwide across the App Store and Google Play.
  • The trading update resulted in an additional $700,000 in daily player spending compared to the 60-day period preceding the release.
Sensor TowerAug 2018
Cover of Niantic's AR mapping lead on using Earth as an AR gameboard
21 min
PocketGamer.biz21 min

Niantic's AR mapping lead on using Earth as an AR gameboard

The integration of the physical world as a primary game board represents the next frontier for augmented reality (AR) gaming.

  • The future of AR gaming involves shifting from simple digital overlays to a hybrid model where physical geography, objects, and social interactions dictate core gameplay mechanics.
  • AR interactivity is evolving through four levels, progressing from basic digital overlays to the long-term goal of bidirectional interaction where digital content appears to manipulate physical objects.
  • The current state of the AR gaming industry is analogous to the mobile gaming market in 2007, indicating it is in an early developmental phase that requires the creation of new, AR-specific mechanics.
PocketGamer.bizJun 2018
Article

Top Mobile Games of Q1 2017: Revenue Grew 53% YoY as Asian Titles Expanded Their Dominance

The mobile gaming industry experienced significant growth in the first quarter of 2017, characterized by a 53 percent year-over-year increase in worldwide gross revenue, which reached approximately $11.9 billion.

  • Worldwide mobile game revenue reached $11.9 billion in Q1 2017, marking a 53% year-over-year increase from $7.8 billion in Q1 2016.
  • Google Play games revenue grew by 83% year-over-year to approximately $5.3 billion, while App Store games revenue grew 35% to $6.6 billion.
  • Mobile games remain the primary monetization driver, accounting for nearly 80% of App Store gross revenue and over 91% of Google Play gross revenue.
Sensor TowerApr 2017
Article

Pokémon GO Has Grossed $1 Billion Worldwide Since Launch

Pokémon GO achieved a significant financial milestone by surpassing $1 billion in worldwide gross revenue in under eight months following its July 2016 launch.

  • Pokémon GO reached $1 billion in worldwide gross revenue in under seven months following its July 6, 2016 launch, making it the fastest mobile game to hit this milestone.
  • The game significantly outperformed competitors like Supercell’s Clash Royale, which grossed approximately $550 million in its first seven months after a March 2016 release.
  • Daily revenue for Pokémon GO has stabilized at $1.5 million to $2.5 million, down from a peak of over $18 million per day during its initial launch period in late July 2016.
Sensor TowerJan 2017
Article

Pokémon GO Ends 2016 with Its Strongest Week of U.S. Revenue Since Launch

Pokémon GO experienced a significant resurgence in U.S. revenue during the final week of 2016, marking its strongest performance since the game’s initial launch in July.

  • Pokémon GO achieved its highest U.S. weekly revenue since July 2016 during the week of December 26, generating approximately $22.1 million.
  • On December 31, 2016, Pokémon GO recorded its best single-day U.S. gross revenue since July 18, totaling approximately $4.9 million.
  • During the final week of 2016, Pokémon GO was the No. 1 grossing app in the U.S., outperforming Supercell's Clash of Clans and Clash Royale.
Sensor TowerJan 2017
Cover of 4 More Key Features Niantic Needs to Add to Pokémon GO to Keep Us Coming Back
Article

4 More Key Features Niantic Needs to Add to Pokémon GO to Keep Us Coming Back

The primary objective is to identify specific game design features that could enhance player retention and monetization for Pokémon GO.

  • Daily rewards are essential for retention, with 62% of the top 100 grossing games offering login gifts and 48% utilizing daily quests to drive regular engagement.
  • Limited-time in-app purchase (IAP) offers are a critical monetization driver, appearing in 97% of top 100 grossing iOS games as of August 2016, up from 80% in November 2015.
  • Competitive features like dynamic leagues and leaderboards are increasingly standard, now present in 56% of top 100 grossing iOS games compared to 43% in late 2015.
GameRefineryOct 2016
Article

Pokémon GO Ends Its Reign as the Top Grossing U.S. iPhone App After 74 Days

Pokémon GO concluded a 74-day streak as the top-grossing iPhone application in the United States in September 2016.

  • Pokémon GO ended its 74-day streak as the top-grossing U.S. iPhone app after being unseated by Supercell’s Clash Royale following a content update.
  • In terms of consecutive days at the top of the U.S. iPhone grossing chart, Pokémon GO ranks third behind Clash of Clans (347 days) and Candy Crush Saga (109 days).
  • Despite losing the top spot in the U.S., Pokémon GO remained the number one grossing iPhone app in eight other countries and maintained the top position on the U.S. Google Play store.
Sensor TowerSep 2016

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